#include <GameClientStreamHwFramebuffer.h>
◆ CGameClientStreamHwFramebuffer()
◆ ~CGameClientStreamHwFramebuffer()
KODI::GAME::CGameClientStreamHwFramebuffer::~CGameClientStreamHwFramebuffer |
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overridedefault |
◆ AddData()
◆ CloseStream()
void CGameClientStreamHwFramebuffer::CloseStream |
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overridevirtual |
◆ GetBuffer()
Get a buffer for zero-copy stream data.
- Parameters
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| width | The framebuffer width, or 0 for no width specified |
| height | The framebuffer height, or 0 for no height specified |
[out] | buffer | The buffer, or unmodified if false is returned |
If this returns true, buffer must be freed using ReleaseBuffer().
- Returns
- True if buffer was set, false otherwise
Reimplemented from KODI::GAME::IGameClientStream.
◆ LogHwProperties()
◆ OpenStream()
Open the stream.
- Parameters
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stream | The RetroPlayer resource to take ownership of |
- Returns
- True if the stream was opened, false otherwise
Implements KODI::GAME::IGameClientStream.
The documentation for this class was generated from the following files: