#include <Resolution.h>
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| static void | FindResolutionFromWhitelist (float fps, int width, int height, bool is3D, RESOLUTION &resolution) |
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| static bool | FindResolutionFromOverride (float fps, int width, bool is3D, RESOLUTION &resolution, float &weight, bool fallback) |
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| static float | RefreshWeight (float refresh, float fps) |
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◆ ChooseBestResolution()
◆ FindResolutionFromOverride()
| bool CResolutionUtils::FindResolutionFromOverride |
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float | fps, |
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int | width, |
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bool | is3D, |
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RESOLUTION & | resolution, |
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float & | weight, |
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bool | fallback ) |
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staticprotected |
◆ FindResolutionFromWhitelist()
| void CResolutionUtils::FindResolutionFromWhitelist |
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float | fps, |
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int | width, |
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int | height, |
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bool | is3D, |
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RESOLUTION & | resolution ) |
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◆ GetMaxAllowedScreenResolution()
| void CResolutionUtils::GetMaxAllowedScreenResolution |
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unsigned int & | width, |
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unsigned int & | height ) |
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Get the max allowed screen resolution, if fullscreen.
- Parameters
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| width | [OUT] Max width resolution |
| height | [OUT] Max height resolution |
◆ HasWhitelist()
| bool CResolutionUtils::HasWhitelist |
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◆ PrintWhitelist()
| void CResolutionUtils::PrintWhitelist |
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◆ RefreshWeight()
| float CResolutionUtils::RefreshWeight |
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float | refresh, |
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float | fps ) |
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staticprotected |
The documentation for this class was generated from the following files: