#include <Resolution.h>
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| static void  | FindResolutionFromWhitelist (float fps, int width, int height, bool is3D, RESOLUTION &resolution) | 
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| static bool  | FindResolutionFromOverride (float fps, int width, bool is3D, RESOLUTION &resolution, float &weight, bool fallback) | 
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| static float  | RefreshWeight (float refresh, float fps) | 
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◆ ChooseBestResolution()
◆ FindResolutionFromOverride()
  
  
      
        
          | bool CResolutionUtils::FindResolutionFromOverride  | 
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          float |           fps,  | 
         
        
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          int |           width,  | 
         
        
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          bool |           is3D,  | 
         
        
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          RESOLUTION & |           resolution,  | 
         
        
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          float & |           weight,  | 
         
        
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          bool |           fallback ) | 
         
       
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staticprotected   | 
  
 
 
◆ FindResolutionFromWhitelist()
  
  
      
        
          | void CResolutionUtils::FindResolutionFromWhitelist  | 
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          float |           fps,  | 
         
        
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          int |           width,  | 
         
        
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          int |           height,  | 
         
        
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          bool |           is3D,  | 
         
        
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          RESOLUTION & |           resolution ) | 
         
       
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staticprotected   | 
  
 
 
◆ GetMaxAllowedScreenResolution()
  
  
      
        
          | void CResolutionUtils::GetMaxAllowedScreenResolution  | 
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          unsigned int & |           width,  | 
         
        
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          unsigned int & |           height ) | 
         
       
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Get the max allowed screen resolution, if fullscreen. 
- Parameters
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    | width | [OUT] Max width resolution  | 
    | height | [OUT] Max height resolution  | 
  
   
 
 
◆ HasWhitelist()
  
  
      
        
          | bool CResolutionUtils::HasWhitelist  | 
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           | ) | 
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◆ PrintWhitelist()
  
  
      
        
          | void CResolutionUtils::PrintWhitelist  | 
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           | ) | 
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◆ RefreshWeight()
  
  
      
        
          | float CResolutionUtils::RefreshWeight  | 
          ( | 
          float |           refresh,  | 
         
        
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          float |           fps ) | 
         
       
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staticprotected   | 
  
 
 
The documentation for this class was generated from the following files: