#include <GUIShaderDX.h>
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|   | CGUIShaderDX () | 
|   | 
|   | ~CGUIShaderDX () | 
|   | 
| bool  | Initialize () | 
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| void  | Begin (unsigned int flags) | 
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| void  | End (void) | 
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| void  | ApplyStateBlock (void) | 
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| void  | RestoreBuffers (void) | 
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| void  | SetShaderViews (unsigned int numViews, ID3D11ShaderResourceView **views) | 
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| void  | SetViewPort (D3D11_VIEWPORT viewPort) | 
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| void XM_CALLCONV  | GetWVP (DirectX::XMMATRIX &w, DirectX::XMMATRIX &v, DirectX::XMMATRIX &p) | 
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| DirectX::XMMATRIX XM_CALLCONV  | GetWorld () const | 
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| DirectX::XMMATRIX XM_CALLCONV  | GetView () const | 
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| DirectX::XMMATRIX XM_CALLCONV  | GetProjection () const | 
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| void XM_CALLCONV  | SetWVP (const DirectX::XMMATRIX &w, const DirectX::XMMATRIX &v, const DirectX::XMMATRIX &p) | 
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| void XM_CALLCONV  | SetWorld (const DirectX::XMMATRIX &value) | 
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| void XM_CALLCONV  | SetView (const DirectX::XMMATRIX &value) | 
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| void XM_CALLCONV  | SetProjection (const DirectX::XMMATRIX &value) | 
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| void  | Project (float &x, float &y, float &z) const | 
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| void  | DrawQuad (Vertex &v1, Vertex &v2, Vertex &v3, Vertex &v4) | 
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| void  | DrawIndexed (unsigned int indexCount, unsigned int startIndex, unsigned int startVertex) | 
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| void  | Draw (unsigned int vertexCount, unsigned int startVertex) | 
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| bool  | HardwareClipIsPossible (void) const | 
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| float  | GetClipXFactor (void) const | 
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| float  | GetClipXOffset (void) const | 
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| float  | GetClipYFactor (void) const | 
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| float  | GetClipYOffset (void) const | 
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| void *  | operator new (size_t size) | 
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| void  | operator delete (void *ptr) | 
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◆ CGUIShaderDX()
      
        
          | CGUIShaderDX::CGUIShaderDX  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ~CGUIShaderDX()
      
        
          | CGUIShaderDX::~CGUIShaderDX  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ApplyStateBlock()
      
        
          | void CGUIShaderDX::ApplyStateBlock  | 
          ( | 
          void |            | ) | 
           | 
        
      
 
 
◆ Begin()
      
        
          | void CGUIShaderDX::Begin  | 
          ( | 
          unsigned int |           flags | ) | 
           | 
        
      
 
 
◆ Draw()
      
        
          | void CGUIShaderDX::Draw  | 
          ( | 
          unsigned int |           vertexCount,  | 
        
        
           | 
           | 
          unsigned int |           startVertex ) | 
        
      
 
 
◆ DrawIndexed()
      
        
          | void CGUIShaderDX::DrawIndexed  | 
          ( | 
          unsigned int |           indexCount,  | 
        
        
           | 
           | 
          unsigned int |           startIndex,  | 
        
        
           | 
           | 
          unsigned int |           startVertex ) | 
        
      
 
 
◆ DrawQuad()
◆ End()
◆ GetClipXFactor()
  
  
      
        
          | float CGUIShaderDX::GetClipXFactor  | 
          ( | 
          void |            | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetClipXOffset()
  
  
      
        
          | float CGUIShaderDX::GetClipXOffset  | 
          ( | 
          void |            | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetClipYFactor()
  
  
      
        
          | float CGUIShaderDX::GetClipYFactor  | 
          ( | 
          void |            | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetClipYOffset()
  
  
      
        
          | float CGUIShaderDX::GetClipYOffset  | 
          ( | 
          void |            | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetProjection()
  
  
      
        
          | DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetProjection  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetView()
  
  
      
        
          | DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetView  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetWorld()
  
  
      
        
          | DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetWorld  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetWVP()
  
  
      
        
          | void XM_CALLCONV CGUIShaderDX::GetWVP  | 
          ( | 
          DirectX::XMMATRIX & |           w,  | 
         
        
           | 
           | 
          DirectX::XMMATRIX & |           v,  | 
         
        
           | 
           | 
          DirectX::XMMATRIX & |           p ) | 
         
       
   | 
  
inline   | 
  
 
 
◆ HardwareClipIsPossible()
  
  
      
        
          | bool CGUIShaderDX::HardwareClipIsPossible  | 
          ( | 
          void |            | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ Initialize()
      
        
          | bool CGUIShaderDX::Initialize  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ operator delete()
◆ operator new()
  
  
      
        
          | void * CGUIShaderDX::operator new  | 
          ( | 
          size_t |           size | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ Project()
      
        
          | void CGUIShaderDX::Project  | 
          ( | 
          float & |           x,  | 
        
        
           | 
           | 
          float & |           y,  | 
        
        
           | 
           | 
          float & |           z ) const | 
        
      
 
 
◆ RestoreBuffers()
      
        
          | void CGUIShaderDX::RestoreBuffers  | 
          ( | 
          void |            | ) | 
           | 
        
      
 
 
◆ SetProjection()
      
        
          | void CGUIShaderDX::SetProjection  | 
          ( | 
          const DirectX::XMMATRIX & |           value | ) | 
           | 
        
      
 
 
◆ SetShaderViews()
      
        
          | void CGUIShaderDX::SetShaderViews  | 
          ( | 
          unsigned int |           numViews,  | 
        
        
           | 
           | 
          ID3D11ShaderResourceView ** |           views ) | 
        
      
 
 
◆ SetView()
      
        
          | void CGUIShaderDX::SetView  | 
          ( | 
          const DirectX::XMMATRIX & |           value | ) | 
           | 
        
      
 
 
◆ SetViewPort()
      
        
          | void CGUIShaderDX::SetViewPort  | 
          ( | 
          D3D11_VIEWPORT |           viewPort | ) | 
           | 
        
      
 
 
◆ SetWorld()
      
        
          | void CGUIShaderDX::SetWorld  | 
          ( | 
          const DirectX::XMMATRIX & |           value | ) | 
           | 
        
      
 
 
◆ SetWVP()
      
        
          | void XM_CALLCONV CGUIShaderDX::SetWVP  | 
          ( | 
          const DirectX::XMMATRIX & |           w,  | 
        
        
           | 
           | 
          const DirectX::XMMATRIX & |           v,  | 
        
        
           | 
           | 
          const DirectX::XMMATRIX & |           p ) | 
        
      
 
 
The documentation for this class was generated from the following files: