#include <GUIShaderDX.h>
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| CGUIShaderDX () |
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| ~CGUIShaderDX () |
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bool | Initialize () |
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void | Begin (unsigned int flags) |
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void | End (void) |
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void | ApplyStateBlock (void) |
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void | RestoreBuffers (void) |
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void | SetShaderViews (unsigned int numViews, ID3D11ShaderResourceView **views) |
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void | SetViewPort (D3D11_VIEWPORT viewPort) |
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void XM_CALLCONV | GetWVP (DirectX::XMMATRIX &w, DirectX::XMMATRIX &v, DirectX::XMMATRIX &p) |
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DirectX::XMMATRIX XM_CALLCONV | GetWorld () const |
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DirectX::XMMATRIX XM_CALLCONV | GetView () const |
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DirectX::XMMATRIX XM_CALLCONV | GetProjection () const |
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void XM_CALLCONV | SetWVP (const DirectX::XMMATRIX &w, const DirectX::XMMATRIX &v, const DirectX::XMMATRIX &p) |
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void XM_CALLCONV | SetWorld (const DirectX::XMMATRIX &value) |
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void XM_CALLCONV | SetView (const DirectX::XMMATRIX &value) |
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void XM_CALLCONV | SetProjection (const DirectX::XMMATRIX &value) |
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void | Project (float &x, float &y, float &z) |
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void | DrawQuad (Vertex &v1, Vertex &v2, Vertex &v3, Vertex &v4) |
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void | DrawIndexed (unsigned int indexCount, unsigned int startIndex, unsigned int startVertex) |
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void | Draw (unsigned int vertexCount, unsigned int startVertex) |
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bool | HardwareClipIsPossible (void) const |
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float | GetClipXFactor (void) const |
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float | GetClipXOffset (void) const |
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float | GetClipYFactor (void) const |
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float | GetClipYOffset (void) const |
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void * | operator new (size_t size) |
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void | operator delete (void *ptr) |
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◆ CGUIShaderDX()
CGUIShaderDX::CGUIShaderDX |
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◆ ~CGUIShaderDX()
CGUIShaderDX::~CGUIShaderDX |
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◆ ApplyStateBlock()
void CGUIShaderDX::ApplyStateBlock |
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void | | ) |
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◆ Begin()
void CGUIShaderDX::Begin |
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unsigned int | flags | ) |
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◆ Draw()
void CGUIShaderDX::Draw |
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unsigned int | vertexCount, |
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unsigned int | startVertex ) |
◆ DrawIndexed()
void CGUIShaderDX::DrawIndexed |
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unsigned int | indexCount, |
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unsigned int | startIndex, |
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unsigned int | startVertex ) |
◆ DrawQuad()
◆ End()
◆ GetClipXFactor()
float CGUIShaderDX::GetClipXFactor |
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void | | ) |
const |
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inline |
◆ GetClipXOffset()
float CGUIShaderDX::GetClipXOffset |
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void | | ) |
const |
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inline |
◆ GetClipYFactor()
float CGUIShaderDX::GetClipYFactor |
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void | | ) |
const |
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inline |
◆ GetClipYOffset()
float CGUIShaderDX::GetClipYOffset |
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void | | ) |
const |
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inline |
◆ GetProjection()
DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetProjection |
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const |
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inline |
◆ GetView()
DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetView |
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const |
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inline |
◆ GetWorld()
DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetWorld |
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const |
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inline |
◆ GetWVP()
void XM_CALLCONV CGUIShaderDX::GetWVP |
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DirectX::XMMATRIX & | w, |
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DirectX::XMMATRIX & | v, |
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DirectX::XMMATRIX & | p ) |
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inline |
◆ HardwareClipIsPossible()
bool CGUIShaderDX::HardwareClipIsPossible |
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void | | ) |
const |
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inline |
◆ Initialize()
bool CGUIShaderDX::Initialize |
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◆ operator delete()
◆ operator new()
void * CGUIShaderDX::operator new |
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size_t | size | ) |
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inline |
◆ Project()
void CGUIShaderDX::Project |
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float & | x, |
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float & | y, |
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float & | z ) |
◆ RestoreBuffers()
void CGUIShaderDX::RestoreBuffers |
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void | | ) |
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◆ SetProjection()
void CGUIShaderDX::SetProjection |
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const DirectX::XMMATRIX & | value | ) |
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◆ SetShaderViews()
void CGUIShaderDX::SetShaderViews |
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unsigned int | numViews, |
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ID3D11ShaderResourceView ** | views ) |
◆ SetView()
void CGUIShaderDX::SetView |
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const DirectX::XMMATRIX & | value | ) |
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◆ SetViewPort()
void CGUIShaderDX::SetViewPort |
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D3D11_VIEWPORT | viewPort | ) |
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◆ SetWorld()
void CGUIShaderDX::SetWorld |
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const DirectX::XMMATRIX & | value | ) |
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◆ SetWVP()
void XM_CALLCONV CGUIShaderDX::SetWVP |
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const DirectX::XMMATRIX & | w, |
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const DirectX::XMMATRIX & | v, |
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const DirectX::XMMATRIX & | p ) |
The documentation for this class was generated from the following files: