#include <ConversionMatrix.h>
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| PrimaryToRGB (float(&primaries)[3][2], float(&whitepoint)[2]) |
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| ~PrimaryToRGB () override=default |
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| PrimaryToXYZ (const float(&primaries)[3][2], const float(&whitepoint)[2]) |
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| ~PrimaryToXYZ () override=default |
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| CMatrix ()=default |
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| CMatrix (const CMatrix< Order - 1 > &other) |
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| CMatrix (const std::array< std::array< float, Order >, Order > &other) |
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| CMatrix (const std::array< std::array< float, Order - 1 >, Order - 1 > &other) |
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virtual | ~CMatrix ()=default |
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virtual CMatrix | operator* (const std::array< std::array< float, Order >, Order > &other) |
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CMatrix | operator* (const CMatrix &other) |
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CMatrix & | operator*= (const CMatrix &other) |
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CMatrix & | operator= (const std::array< std::array< float, Order - 1 >, Order - 1 > &other) |
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bool | operator== (const CMatrix< Order > &other) const |
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std::array< float, Order > & | operator[] (int index) |
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const std::array< float, Order > & | operator[] (int index) const |
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std::array< std::array< float, Order >, Order > & | Get () |
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const std::array< std::array< float, Order >, Order > & | Get () const |
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CMatrix & | Invert () |
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float * | ToRaw () |
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| PrimaryToXYZ ()=default |
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float | CalcBy (const float p[3][2], const float w[2]) |
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float | CalcGy (const float p[3][2], const float w[2], const float By) |
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float | CalcRy (const float By, const float Gy) |
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std::array< std::array< float, Order >, Order > | Invert (std::array< std::array< float, Order >, Order > &other) const |
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std::array< std::array< float, Order >, Order > | m_mat |
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◆ PrimaryToRGB()
PrimaryToRGB::PrimaryToRGB |
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float(&) | primaries[3][2], |
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float(&) | whitepoint[2] ) |
◆ ~PrimaryToRGB()
PrimaryToRGB::~PrimaryToRGB |
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overridedefault |
The documentation for this class was generated from the following files: