Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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list of controls that is scrollable More...
#include <GUIControlGroupList.h>
Public Member Functions | |
CGUIControlGroupList (int parentID, int controlID, float posX, float posY, float width, float height, float itemGap, int pageControl, ORIENTATION orientation, bool useControlPositions, uint32_t alignment, const CScroller &scroller) | |
~CGUIControlGroupList (void) override | |
CGUIControlGroupList * | Clone () const override |
float | GetWidth () const override |
float | GetHeight () const override |
virtual float | Size () const |
void | SetInvalid () override |
void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
void | Render () override |
bool | OnAction (const CAction &action) override |
bool | OnMessage (CGUIMessage &message) override |
EVENT_RESULT | SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
React to a mouse event. | |
void | UnfocusFromPoint (const CPoint &point) override |
Unfocus the control if the given point on screen is not within it's boundary. | |
void | AddControl (CGUIControl *control, int position=-1) override |
void | ClearAll () override |
virtual std::string | GetLabel (int info) const |
bool | GetCondition (int condition, int data) const override |
float | GetTotalSize () const |
ORIENTATION | GetOrientation () const |
void | SetMinSize (float minWidth, float minHeight) |
virtual CGUIControl * | GetFirstFocusableControl (int id) |
Public Member Functions inherited from CGUIControlGroup | |
CGUIControlGroup () | |
CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIControlGroup (const CGUIControlGroup &from) | |
~CGUIControlGroup (void) override | |
void | RenderEx () override |
virtual bool | SendControlMessage (CGUIMessage &message) |
bool | HasFocus () const override |
void | AllocResources () override |
void | FreeResources (bool immediately=false) override |
void | DynamicResourceAlloc (bool bOnOff) override |
bool | CanFocus () const override |
void | AssignDepth () override |
void | SetInitialVisibility () override |
bool | IsAnimating (ANIMATION_TYPE anim) override |
bool | HasAnimation (ANIMATION_TYPE anim) override |
void | QueueAnimation (ANIMATION_TYPE anim) override |
void | ResetAnimation (ANIMATION_TYPE anim) override |
void | ResetAnimations () override |
int | GetFocusedControlID () const |
CGUIControl * | GetFocusedControl () const |
bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) |
virtual bool | RemoveControl (const CGUIControl *control) |
void | SetDefaultControl (int id, bool always) |
void | SetRenderFocusedLast (bool renderLast) |
void | SaveStates (std::vector< CControlState > &states) override |
bool | IsGroup () const override |
Public Member Functions inherited from CGUIControlLookup | |
CGUIControlLookup ()=default | |
CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIControlLookup (const CGUIControlLookup &from) | |
~CGUIControlLookup (void) override=default | |
CGUIControl * | GetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override |
Public Member Functions inherited from CGUIControl | |
CGUIControl () | |
CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIControl (const CGUIControl &) | |
virtual | ~CGUIControl (void) |
virtual void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) |
virtual void | DoRender () |
bool | HasProcessed () const |
Returns whether or not we have processed. | |
virtual void | OnUp () |
virtual void | OnDown () |
virtual void | OnLeft () |
virtual void | OnRight () |
virtual bool | OnBack () |
virtual bool | OnInfo () |
virtual void | OnNextControl () |
virtual void | OnPrevControl () |
virtual void | OnFocus () |
virtual void | OnUnFocus () |
virtual bool | HitTest (const CPoint &point) const |
Used to test whether the point is inside a control. | |
virtual int | GetID (void) const |
virtual void | SetID (int id) |
int | GetParentID () const |
virtual bool | IsDynamicallyAllocated () |
virtual bool | IsVisible () const |
bool | IsVisibleFromSkin () const |
virtual bool | IsDisabled () const |
virtual void | SetPosition (float posX, float posY) |
virtual void | SetHitRect (const CRect &rect, const KODI::UTILS::COLOR::Color &color) |
virtual void | SetCamera (const CPoint &camera) |
virtual void | SetStereoFactor (const float &factor) |
bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) |
CPoint | GetRenderPosition () const |
virtual float | GetXPosition () const |
virtual float | GetYPosition () const |
void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) |
bool | IsControlDirty () const |
const CRect & | GetRenderRegion () const |
return the render region in screen coordinates of this control | |
virtual CRect | CalcRenderRegion () const |
calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion | |
void | SetActions (const ActionMap &actions) |
void | SetAction (int actionID, const CGUIAction &action, bool replace=true) |
Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. | |
CGUIAction | GetAction (int actionID) const |
Get an action the control can be perform. | |
bool | Navigate (int direction) const |
Start navigating in given direction. | |
virtual void | SetFocus (bool focus) |
virtual void | SetWidth (float width) |
virtual void | SetHeight (float height) |
virtual void | SetVisible (bool bVisible, bool setVisState=false) |
void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") |
bool | HasVisibleCondition () const |
void | SetEnableCondition (const std::string &expression) |
virtual void | UpdateVisibility (const CGUIListItem *item) |
virtual void | SetEnabled (bool bEnable) |
virtual void | SetPulseOnSelect (bool pulse) |
virtual std::string | GetDescription () const |
virtual std::string | GetDescriptionByIndex (int index) const |
void | SetAnimations (const std::vector< CAnimation > &animations) |
const std::vector< CAnimation > & | GetAnimations () const |
CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) |
virtual void | UpdateInfo (const CGUIListItem *item=NULL) |
virtual void | SetPushUpdates (bool pushUpdates) |
virtual bool | IsContainer () const |
void | SetParentControl (CGUIControl *control) |
CGUIControl * | GetParentControl (void) const |
void | SetControlStats (GUICONTROLSTATS *controlStats) |
virtual void | UpdateControlStats () |
GUICONTROLTYPES | GetControlType () const |
bool | IsControlRenderable () |
Test whether the control is "drawable" (not a group or similar) | |
Protected Member Functions | |
EVENT_RESULT | OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
Perform a mouse action. | |
bool | IsControlOnScreen (float pos, const CGUIControl *control) const |
void | ValidateOffset () |
void | CalculateItemGap () |
float | Size (const CGUIControl *control) const |
void | ScrollTo (float offset) |
float | GetAlignOffset () const |
int | GetNumItems () const |
int | GetSelectedItem () const |
float | GetControlOffset (const CGUIControl *control) const |
Returns the position of the specified child control. | |
SGUIControlAndOffset | GetFocusableControlAt (float target, int direction) const |
Locate a visible and focusable child control at/close to the specified position. | |
void | ScrollPages (float pages) |
Scroll the list of controls, update the selected control and the pager. | |
void | MoveTo (CGUIControl *control, float offset) |
Change the selected control and scroll to the specified position. | |
CGUIControl * | GetFirstFocusableControl () const |
CGUIControl * | GetLastFocusableControl () const |
Protected Member Functions inherited from CGUIControlLookup | |
bool | IsValidControl (const CGUIControl *control) const |
Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id. | |
std::pair< LookupMap::const_iterator, LookupMap::const_iterator > | GetLookupControls (int controlId) const |
void | AddLookup (CGUIControl *control) |
void | RemoveLookup (CGUIControl *control) |
void | RemoveLookup () |
const LookupMap & | GetLookup () const |
void | ClearLookup () |
Protected Member Functions inherited from CGUIControl | |
virtual CPoint | GetPosition () const |
Return the coordinates of the top left of the control, in the control's parent coordinates. | |
virtual bool | OnMouseOver (const CPoint &point) |
Called when the mouse is over the control. Default implementation selects the control. | |
virtual bool | CanFocusFromPoint (const CPoint &point) const |
Test whether we can focus a control from a point on screen. | |
virtual bool | UpdateColors (const CGUIListItem *item) |
virtual bool | Animate (unsigned int currentTime) |
virtual bool | CheckAnimation (ANIMATION_TYPE animType) |
void | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) |
bool | SendWindowMessage (CGUIMessage &message) const |
list of controls that is scrollable
CGUIControlGroupList::CGUIControlGroupList | ( | int | parentID, |
int | controlID, | ||
float | posX, | ||
float | posY, | ||
float | width, | ||
float | height, | ||
float | itemGap, | ||
int | pageControl, | ||
ORIENTATION | orientation, | ||
bool | useControlPositions, | ||
uint32_t | alignment, | ||
const CScroller & | scroller ) |
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Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControl.
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Returns the position of the specified child control.
control | The control to be located. |
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Return the first visible and focusable child control.
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Reimplemented from CGUIControlGroup.
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Locate a visible and focusable child control at/close to the specified position.
target | Ideal position of the control |
direction | >0: Favor the control at or after the target for direction, otherwise the control before or at target. |
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Reimplemented from CGUIControl.
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Return the last visible and focusable child control.
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float CGUIControlGroupList::GetTotalSize | ( | ) | const |
Calculate total size of child controls area (including gaps between controls)
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Reimplemented from CGUIControl.
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Change the selected control and scroll to the specified position.
control | New selected control |
offset | Offset of the top of the visible view |
Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControlGroup.
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Perform a mouse action.
Mouse actions are sent from the window to all controls, and each control can react based on the event and location of the actions.
point | the location in transformed skin coordinates from the upper left corner of the parent control. |
event | the mouse event to perform |
Reimplemented from CGUIControl.
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Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControlGroup.
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Scroll the list of controls, update the selected control and the pager.
pages | direction and amount of scrolling. For example 1 to scroll down/right one page, -0.5 to scroll up/left half a page |
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React to a mouse event.
Mouse events are sent from the window to all controls, and each control can react based on the event and location of the event.
point | the location in transformed skin coordinates from the upper left corner of the parent control. |
event | the mouse event to perform |
Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControl.
void CGUIControlGroupList::SetMinSize | ( | float | minWidth, |
float | minHeight ) |
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Unfocus the control if the given point on screen is not within it's boundary.
point | the location in transformed skin coordinates from the upper left corner of the parent control. |
Reimplemented from CGUIControlGroup.
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