Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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#include <DialogGameOSD.h>
Public Member Functions | |
CDialogGameOSD () | |
~CDialogGameOSD () override=default | |
bool | OnAction (const CAction &action) override |
void | OnDeinitWindow (int nextWindowID) override |
Public Member Functions inherited from CGUIDialog | |
CGUIDialog (int id, const std::string &xmlFile, DialogModalityType modalityType=DialogModalityType::MODAL) | |
~CGUIDialog (void) override | |
bool | OnAction (const CAction &action) override |
bool | OnMessage (CGUIMessage &message) override |
void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
void | Render () override |
void | Open (const std::string ¶m="") |
void | Open (bool bProcessRenderLoop, const std::string ¶m="") |
bool | OnBack (int actionID) override |
bool | IsDialogRunning () const override |
bool | IsDialog () const override |
bool | IsModalDialog () const override |
virtual DialogModalityType | GetModalityType () const |
void | SetAutoClose (unsigned int timeoutMs) |
void | ResetAutoClose (void) |
void | CancelAutoClose (void) |
bool | IsAutoClosed (void) const |
void | SetSound (bool OnOff) |
bool | IsSoundEnabled () const override |
Public Member Functions inherited from CGUIWindow | |
CGUIWindow (int id, const std::string &xmlFile) | |
~CGUIWindow (void) override | |
bool | Initialize () |
bool | Load (const std::string &strFileName, bool bContainsPath=false) |
void | CenterWindow () |
void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
void | DoRender () override |
Main render function, called every frame. Window classes should override this only if they need to alter how something is rendered. General updating on a per-frame basis should be handled in FrameMove instead, as DoRender is not necessarily re-entrant. | |
void | AfterRender () |
Do any post render activities. Check if window closing animation is finished and finalize window closing. | |
virtual void | FrameMove () |
Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function. | |
void | Close (bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true) |
bool | OnAction (const CAction &action) override |
virtual bool | OnInfo (int actionID) |
virtual void | ClearBackground () |
Clear the background (if necessary) prior to rendering the window. | |
bool | OnMove (int fromControl, int moveAction) |
bool | OnMessage (CGUIMessage &message) override |
bool | ControlGroupHasFocus (int groupID, int controlID) |
void | SetID (int id) override |
virtual bool | HasID (int controlID) const |
const std::vector< int > & | GetIDRange () const |
int | GetPreviousWindow () |
CRect | GetScaledBounds () const |
void | ClearAll () override |
virtual void | AllocResources (bool forceLoad=false) |
void | FreeResources (bool forceUnLoad=false) override |
void | DynamicResourceAlloc (bool bOnOff) override |
virtual bool | IsMediaWindow () const |
virtual bool | HasListItems () const |
virtual CFileItemPtr | GetCurrentListItem (int offset=0) |
virtual int | GetViewContainerID () const |
virtual int | GetViewCount () const |
virtual bool | CanBeActivated () const |
virtual bool | IsActive () const |
void | SetCoordsRes (const RESOLUTION_INFO &res) |
const RESOLUTION_INFO & | GetCoordsRes () const |
void | SetLoadType (LOAD_TYPE loadType) |
LOAD_TYPE | GetLoadType () |
int | GetRenderOrder () |
void | SetInitialVisibility () override |
bool | IsVisible () const override |
virtual bool | HasVisibleControls () |
bool | IsAnimating (ANIMATION_TYPE animType) override |
bool | IsCustom () const |
Return if the window is a custom window. | |
void | SetCustom (bool custom) |
Mark this window as custom window. | |
void | DisableAnimations () |
virtual void | ResetControlStates () |
void | UpdateControlStats () override |
void | SetRunActionsManually () |
void | RunLoadActions () const |
void | RunUnloadActions () const |
void | SetProperty (const std::string &key, const CVariant &value) |
Set a property Sets the value of a property referenced by a key. | |
CVariant | GetProperty (const std::string &key) const |
Retrieve a property. | |
void | ClearProperties () |
Clear a all the window's properties. | |
bool | HasSaveLastControl () const |
void | AllocResources () override |
Public Member Functions inherited from CGUIControlGroup | |
CGUIControlGroup () | |
CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIControlGroup (const CGUIControlGroup &from) | |
~CGUIControlGroup (void) override | |
CGUIControlGroup * | Clone () const override |
void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
void | RenderEx () override |
virtual bool | SendControlMessage (CGUIMessage &message) |
bool | HasFocus () const override |
bool | CanFocus () const override |
void | AssignDepth () override |
EVENT_RESULT | SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
React to a mouse event. | |
void | UnfocusFromPoint (const CPoint &point) override |
Unfocus the control if the given point on screen is not within it's boundary. | |
bool | HasAnimation (ANIMATION_TYPE anim) override |
void | QueueAnimation (ANIMATION_TYPE anim) override |
void | ResetAnimation (ANIMATION_TYPE anim) override |
void | ResetAnimations () override |
int | GetFocusedControlID () const |
CGUIControl * | GetFocusedControl () const |
virtual CGUIControl * | GetFirstFocusableControl (int id) |
virtual void | AddControl (CGUIControl *control, int position=-1) |
bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) |
virtual bool | RemoveControl (const CGUIControl *control) |
void | SetDefaultControl (int id, bool always) |
void | SetRenderFocusedLast (bool renderLast) |
void | SaveStates (std::vector< CControlState > &states) override |
bool | IsGroup () const override |
Public Member Functions inherited from CGUIControlLookup | |
CGUIControlLookup ()=default | |
CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIControlLookup (const CGUIControlLookup &from) | |
~CGUIControlLookup (void) override=default | |
CGUIControl * | GetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override |
Public Member Functions inherited from CGUIControl | |
CGUIControl () | |
CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIControl (const CGUIControl &) | |
virtual | ~CGUIControl (void) |
bool | HasProcessed () const |
Returns whether or not we have processed. | |
virtual void | OnUp () |
virtual void | OnDown () |
virtual void | OnLeft () |
virtual void | OnRight () |
virtual bool | OnBack () |
virtual bool | OnInfo () |
virtual void | OnNextControl () |
virtual void | OnPrevControl () |
virtual void | OnFocus () |
virtual void | OnUnFocus () |
virtual bool | HitTest (const CPoint &point) const |
Used to test whether the point is inside a control. | |
virtual int | GetID (void) const |
int | GetParentID () const |
virtual bool | IsDynamicallyAllocated () |
bool | IsVisibleFromSkin () const |
virtual bool | IsDisabled () const |
virtual void | SetPosition (float posX, float posY) |
virtual void | SetHitRect (const CRect &rect, const KODI::UTILS::COLOR::Color &color) |
virtual void | SetCamera (const CPoint &camera) |
virtual void | SetStereoFactor (const float &factor) |
bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) |
CPoint | GetRenderPosition () const |
virtual float | GetXPosition () const |
virtual float | GetYPosition () const |
virtual float | GetWidth () const |
virtual float | GetHeight () const |
void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) |
bool | IsControlDirty () const |
const CRect & | GetRenderRegion () const |
return the render region in screen coordinates of this control | |
virtual CRect | CalcRenderRegion () const |
calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion | |
void | SetActions (const ActionMap &actions) |
void | SetAction (int actionID, const CGUIAction &action, bool replace=true) |
Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. | |
CGUIAction | GetAction (int actionID) const |
Get an action the control can be perform. | |
bool | Navigate (int direction) const |
Start navigating in given direction. | |
virtual void | SetFocus (bool focus) |
virtual void | SetWidth (float width) |
virtual void | SetHeight (float height) |
virtual void | SetVisible (bool bVisible, bool setVisState=false) |
void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") |
bool | HasVisibleCondition () const |
void | SetEnableCondition (const std::string &expression) |
virtual void | UpdateVisibility (const CGUIListItem *item) |
virtual void | SetEnabled (bool bEnable) |
virtual void | SetInvalid () |
virtual void | SetPulseOnSelect (bool pulse) |
virtual std::string | GetDescription () const |
virtual std::string | GetDescriptionByIndex (int index) const |
void | SetAnimations (const std::vector< CAnimation > &animations) |
const std::vector< CAnimation > & | GetAnimations () const |
CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) |
virtual void | UpdateInfo (const CGUIListItem *item=NULL) |
virtual void | SetPushUpdates (bool pushUpdates) |
virtual bool | IsContainer () const |
virtual bool | GetCondition (int condition, int data) const |
void | SetParentControl (CGUIControl *control) |
CGUIControl * | GetParentControl (void) const |
void | SetControlStats (GUICONTROLSTATS *controlStats) |
GUICONTROLTYPES | GetControlType () const |
bool | IsControlRenderable () |
Test whether the control is "drawable" (not a group or similar) | |
Static Public Member Functions | |
static bool | PlayInBackground (int dialogId) |
Decide if the game should play behind the given dialog. | |
Protected Member Functions | |
void | OnInitWindow () override |
Called on window open. | |
Protected Member Functions inherited from CGUIDialog | |
bool | Load (TiXmlElement *pRootElement) override |
Loads the window from the given XML element. | |
void | SetDefaults () override |
void | OnWindowLoaded () override |
virtual void | UpdateVisibility () |
virtual void | Open_Internal (bool bProcessRenderLoop, const std::string ¶m="") |
void | OnDeinitWindow (int nextWindowID) override |
void | ProcessRenderLoop (bool renderOnly=false) |
Protected Member Functions inherited from CGUIWindow | |
EVENT_RESULT | OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
Perform a mouse action. | |
virtual bool | LoadXML (const std::string &strPath, const std::string &strLowerPath) |
Load the window XML from the given path. | |
virtual std::unique_ptr< TiXmlElement > | Prepare (const std::unique_ptr< TiXmlElement > &rootElement) |
Prepare the XML for load. | |
bool | NeedLoad () const |
Check if window needs a (re)load. The window need to be (re)loaded when window is not loaded or include conditions values were changed. | |
virtual void | OnWindowUnload () |
void | Close_Internal (bool forceClose=false, int nextWindowID=0, bool enableSound=true) |
EVENT_RESULT | OnMouseAction (const CAction &action) |
bool | Animate (unsigned int currentTime) override |
bool | CheckAnimation (ANIMATION_TYPE animType) override |
virtual void | SaveControlStates () |
virtual void | RestoreControlStates () |
void | OnEditChanged (int id, std::string &text) |
bool | SendMessage (int message, int id, int param1=0, int param2=0) |
void | LoadControl (TiXmlElement *pControl, CGUIControlGroup *pGroup, const CRect &rect) |
CPoint | GetPosition () const override |
Grabs the window's top,left position in skin coordinates The window origin may change based on <origin> tag conditions in the skin. | |
Protected Member Functions inherited from CGUIControlLookup | |
bool | IsValidControl (const CGUIControl *control) const |
Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id. | |
std::pair< LookupMap::const_iterator, LookupMap::const_iterator > | GetLookupControls (int controlId) const |
void | AddLookup (CGUIControl *control) |
void | RemoveLookup (CGUIControl *control) |
void | RemoveLookup () |
const LookupMap & | GetLookup () const |
void | ClearLookup () |
Protected Member Functions inherited from CGUIControl | |
virtual bool | OnMouseOver (const CPoint &point) |
Called when the mouse is over the control. Default implementation selects the control. | |
virtual bool | CanFocusFromPoint (const CPoint &point) const |
Test whether we can focus a control from a point on screen. | |
virtual bool | UpdateColors (const CGUIListItem *item) |
void | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) |
bool | SendWindowMessage (CGUIMessage &message) const |
CDialogGameOSD::CDialogGameOSD | ( | ) |
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overridedefault |
Reimplemented from CGUIControl.
Reimplemented from CGUIWindow.
Called on window open.
Reimplemented from CGUIWindow.
Decide if the game should play behind the given dialog.
If true, the game should be played at regular speed.
dialog | The current dialog |