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Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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#include <RenderSystemDX.h>
Public Member Functions | |
| CRenderSystemDX () | |
| virtual | ~CRenderSystemDX () |
| bool | InitRenderSystem () override |
| bool | DestroyRenderSystem () override |
| bool | BeginRender () override |
| bool | EndRender () override |
| void | PresentRender (bool rendered, bool videoLayer) override |
| void | InvalidateColorBuffer () override |
| bool | ClearBuffers (KODI::UTILS::COLOR::Color color) override |
| void | SetViewPort (const CRect &viewPort) override |
| void | GetViewPort (CRect &viewPort) override |
| void | RestoreViewPort () override |
| CRect | ClipRectToScissorRect (const CRect &rect) override |
| bool | ScissorsCanEffectClipping () override |
| void | SetScissors (const CRect &rect) override |
| void | ResetScissors () override |
| void | SetDepthCulling (DepthCulling culling) override |
| void | CaptureStateBlock () override |
| void | ApplyStateBlock () override |
| void | SetCameraPosition (const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor=0.f) override |
| void | SetStereoMode (RenderStereoMode mode, RenderStereoView view) override |
| bool | SupportsStereo (RenderStereoMode mode) const override |
| void | Project (float &x, float &y, float &z) override |
| bool | SupportsNPOT (bool dxt) const override |
| void | OnDXDeviceLost () override |
| void | OnDXDeviceRestored () override |
| CGUIShaderDX * | GetGUIShader () const |
| bool | IsFormatSupport (DXGI_FORMAT format, unsigned int usage) const |
| CRect | GetBackBufferRect () |
| CD3DTexture & | GetBackBuffer () |
| void | FlushGPU () const |
| void | RequestDecodingTime () |
| void | ReleaseDecodingTime () |
| void | SetAlphaBlendEnable (bool enable) |
| bool | IsExtSupported (const char *extension) const override |
| bool | ResetRenderSystem (int width, int height) override |
Public Member Functions inherited from CRenderSystemBase | |
| CRenderSystemBase () | |
| virtual | ~CRenderSystemBase () |
| unsigned int | GetGUIElementCount () const |
| virtual std::string | GetShaderPath (const std::string &filename) |
| void | GetRenderVersion (unsigned int &major, unsigned int &minor) const |
| const std::string & | GetRenderVendor () const |
| const std::string & | GetRenderRenderer () const |
| const std::string & | GetRenderVersionString () const |
| unsigned int | GetMaxTextureSize () const |
| unsigned int | GetMinDXTPitch () const |
| virtual void | ShowSplash (const std::string &message) |
| virtual void | OnAdvancedSettingsLoaded () |
| Call when the cached advanced settings values need to be refreshed. note: may execute on a different thread. | |
| virtual bool | GetEnabledFrontToBackRendering () |
| virtual ClearFunction | GetClearFunction () |
| virtual bool | GetShowSplashImage () |
Protected Member Functions | |
| virtual void | PresentRenderImpl (bool rendered)=0 |
| bool | CreateStates () |
| bool | InitGUIShader () |
| void | OnResize () |
| void | CheckInterlacedStereoView (void) |
| void | CheckDeviceCaps () |
| ID3D11DepthStencilState * | GetDepthStencilState () |
Additional Inherited Members | |
Static Public Attributes inherited from CRenderSystemBase | |
| static unsigned int | m_GUIElementCount = 0 |
| CRenderSystemDX::CRenderSystemDX | ( | ) |
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virtualdefault |
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overridevirtual |
Implements CRenderSystemBase.
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overridevirtual |
Implements CRenderSystemBase.
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overridevirtual |
Implements CRenderSystemBase.
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Implements CRenderSystemBase.
Reimplemented from CRenderSystemBase.
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overridevirtual |
Implements CRenderSystemBase.
Reimplemented in CWinSystemWin10DX, and CWinSystemWin32DX.
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overridevirtual |
Implements CRenderSystemBase.
| void CRenderSystemDX::FlushGPU | ( | ) | const |
| CD3DTexture & CRenderSystemDX::GetBackBuffer | ( | ) |
| CRect CRenderSystemDX::GetBackBufferRect | ( | ) |
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Implements CRenderSystemBase.
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Implements CRenderSystemBase.
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Reimplemented from CRenderSystemBase.
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Implements CRenderSystemBase.
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Implements CRenderSystemBase.
Implemented in CWinSystemWin10DX, and CWinSystemWin32DX.
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Project (x,y,z) 3d scene coordinates to (x,y) 2d screen coordinates
Reimplemented from CRenderSystemBase.
| void CRenderSystemDX::ReleaseDecodingTime | ( | ) |
| void CRenderSystemDX::RequestDecodingTime | ( | ) |
Implements CRenderSystemBase.
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overridevirtual |
Implements CRenderSystemBase.
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overridevirtual |
Reimplemented from CRenderSystemBase.
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overridevirtual |
Reimplemented from CRenderSystemBase.
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overridevirtual |
Implements CRenderSystemBase.
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overridevirtual |
Reimplemented from CRenderSystemBase.
Implements CRenderSystemBase.
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overridevirtual |
Reimplemented from CRenderSystemBase.
Implements CRenderSystemBase.
Reimplemented from CRenderSystemBase.
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overridevirtual |
Reimplemented from CRenderSystemBase.
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True if we're in a BeginScene()/EndScene() block.
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