#include <InputCodingTable.h>
◆ anonymous enum
| Enumerator | 
|---|
| TYPE_WORD_LIST  |  | 
| TYPE_CONVERT_STRING  |  | 
 
 
◆ ~IInputCodingTable()
  
  
      
        
          | virtual IInputCodingTable::~IInputCodingTable  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtualdefault   | 
  
 
 
◆ ConvertString()
  
  
      
        
          | virtual std::string IInputCodingTable::ConvertString  | 
          ( | 
          const std::string & |           strCode | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
◆ Deinitialize()
  
  
      
        
          | virtual void IInputCodingTable::Deinitialize  | 
          ( | 
           | ) | 
           | 
         
       
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inlinevirtual   | 
  
 
Called for the active keyboard layout when it's unloaded, stick any cleanup here. 
This won't be needed for most implementations so we don't set it =0 but provide a default implementation. 
 
 
◆ GetCodeChars()
  
  
      
        
          | const std::string & IInputCodingTable::GetCodeChars  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetResponse()
  
  
      
        
          | virtual std::vector< std::wstring > IInputCodingTable::GetResponse  | 
          ( | 
          int |           response | ) | 
           | 
         
       
   | 
  
pure virtual   | 
  
 
 
◆ GetType()
  
  
      
        
          | virtual int IInputCodingTable::GetType  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
◆ GetWordListPage()
  
  
      
        
          | virtual bool IInputCodingTable::GetWordListPage  | 
          ( | 
          const std::string & |           strCode,  | 
         
        
           | 
           | 
          bool |           isFirstPage ) | 
         
       
   | 
  
pure virtual   | 
  
 
 
◆ Initialize()
  
  
      
        
          | virtual void IInputCodingTable::Initialize  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
Called for the active keyboard layout when it's loaded, stick any initialization here. 
This won't be needed for most implementations so we don't set it =0 but provide a default implementation. 
 
 
◆ IsInitialized()
  
  
      
        
          | virtual bool IInputCodingTable::IsInitialized  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinevirtual   | 
  
 
Can be overridden if initialization is expensive to avoid calling initialize more than needed. 
- Returns
 - true if initialization has been done and was successful, false otherwise. 
 
 
 
◆ SetTextPrev()
  
  
      
        
          | virtual void IInputCodingTable::SetTextPrev  | 
          ( | 
          const std::string & |           strTextPrev | ) | 
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inlinevirtual   | 
  
 
 
◆ m_codechars
  
  
      
        
          | std::string IInputCodingTable::m_codechars | 
         
       
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protected   | 
  
 
 
The documentation for this class was generated from the following file: