Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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This class implements in-game saves. More...
#include <GameClientInGameSaves.h>
Public Member Functions | |
CGameClientInGameSaves (CGameClient *addon, const AddonInstance_Game *dllStruct) | |
Constructor. | |
void | Load () |
Load in-game data. | |
void | Save () |
Save in-game data. | |
This class implements in-game saves.
Some games do not implement state persistence on their own, but rely on the frontend for saving their current memory state to disk. This is mostly the case for emulators for SRAM (battery backed up ram on cartridges) or memory cards.
Differences to save states:
CGameClientInGameSaves::CGameClientInGameSaves | ( | CGameClient * | addon, |
const AddonInstance_Game * | dllStruct ) |
Constructor.
addon | The game client implementation. |
dllStruct | The emulator or game for which the in-game saves are processed. |
void CGameClientInGameSaves::Load | ( | ) |
Load in-game data.
void CGameClientInGameSaves::Save | ( | ) |
Save in-game data.