Kodi Documentation 22.0
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CMatrixGL Class Reference

#include <MatrixGL.h>

Public Member Functions

 CMatrixGL ()=default
 
constexpr CMatrixGL (GLfloat x0, GLfloat x1, GLfloat x2, GLfloat x3, GLfloat x4, GLfloat x5, GLfloat x6, GLfloat x7, GLfloat x8, GLfloat x9, GLfloat x10, GLfloat x11, GLfloat x12, GLfloat x13, GLfloat x14, GLfloat x15)
 
 CMatrixGL (const TransformMatrix &src) noexcept
 
 operator const float * () const
 
void LoadIdentity ()
 
void Ortho (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
 
void Ortho2D (GLfloat l, GLfloat r, GLfloat b, GLfloat t)
 
void Frustum (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
 
void Translatef (GLfloat x, GLfloat y, GLfloat z)
 
void Scalef (GLfloat x, GLfloat y, GLfloat z)
 
void Rotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 
void MultMatrixf (const CMatrixGL &matrix) noexcept
 
void LookAt (GLfloat eyex, GLfloat eyey, GLfloat eyez, GLfloat centerx, GLfloat centery, GLfloat centerz, GLfloat upx, GLfloat upy, GLfloat upz)
 

Static Public Member Functions

static bool Project (GLfloat objx, GLfloat objy, GLfloat objz, const GLfloat modelMatrix[16], const GLfloat projMatrix[16], const GLint viewport[4], GLfloat *winx, GLfloat *winy, GLfloat *winz)
 

Constructor & Destructor Documentation

◆ CMatrixGL() [1/3]

CMatrixGL::CMatrixGL ( )
default

◆ CMatrixGL() [2/3]

CMatrixGL::CMatrixGL ( GLfloat x0,
GLfloat x1,
GLfloat x2,
GLfloat x3,
GLfloat x4,
GLfloat x5,
GLfloat x6,
GLfloat x7,
GLfloat x8,
GLfloat x9,
GLfloat x10,
GLfloat x11,
GLfloat x12,
GLfloat x13,
GLfloat x14,
GLfloat x15 )
inlineconstexpr

◆ CMatrixGL() [3/3]

CMatrixGL::CMatrixGL ( const TransformMatrix & src)
noexcept

Member Function Documentation

◆ Frustum()

void CMatrixGL::Frustum ( GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f )

◆ LoadIdentity()

void CMatrixGL::LoadIdentity ( )

◆ LookAt()

void CMatrixGL::LookAt ( GLfloat eyex,
GLfloat eyey,
GLfloat eyez,
GLfloat centerx,
GLfloat centery,
GLfloat centerz,
GLfloat upx,
GLfloat upy,
GLfloat upz )

◆ MultMatrixf()

void CMatrixGL::MultMatrixf ( const CMatrixGL & matrix)
noexcept

◆ operator const float *()

CMatrixGL::operator const float * ( ) const
inline

◆ Ortho()

void CMatrixGL::Ortho ( GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f )

◆ Ortho2D()

void CMatrixGL::Ortho2D ( GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t )

◆ Project()

bool CMatrixGL::Project ( GLfloat objx,
GLfloat objy,
GLfloat objz,
const GLfloat modelMatrix[16],
const GLfloat projMatrix[16],
const GLint viewport[4],
GLfloat * winx,
GLfloat * winy,
GLfloat * winz )
static

◆ Rotatef()

void CMatrixGL::Rotatef ( GLfloat angle,
GLfloat x,
GLfloat y,
GLfloat z )

◆ Scalef()

void CMatrixGL::Scalef ( GLfloat x,
GLfloat y,
GLfloat z )

◆ Translatef()

void CMatrixGL::Translatef ( GLfloat x,
GLfloat y,
GLfloat z )

The documentation for this class was generated from the following files: