#include <D3DResource.h>
◆ ~ID3DResource()
  
  
      
        
          | virtual ID3DResource::~ID3DResource  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
◆ OnCreateDevice()
  
  
      
        
          | virtual void ID3DResource::OnCreateDevice  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
pure virtual   | 
  
 
 
◆ OnDestroyDevice()
  
  
      
        
          | virtual void ID3DResource::OnDestroyDevice  | 
          ( | 
          bool |           fatal | ) | 
           | 
         
       
   | 
  
pure virtual   | 
  
 
 
◆ Register()
  
  
      
        
          | void ID3DResource::Register  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ Unregister()
  
  
      
        
          | void ID3DResource::Unregister  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bRegistered
  
  
      
        
          | bool ID3DResource::m_bRegistered = false | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this class was generated from the following files: