Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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Game properties. More...
#include <game.h>
Public Attributes | |
const char * | game_client_dll_path |
The path of the game client being loaded. | |
const char ** | proxy_dll_paths |
Paths to proxy DLLs used to load the game client. | |
unsigned int | proxy_dll_count |
Number of proxy DLL paths provided. | |
const char ** | resource_directories |
The "system" directories of the frontend. | |
unsigned int | resource_directory_count |
Number of resource directories provided. | |
const char * | profile_directory |
The writable directory of the frontend. | |
bool | supports_vfs |
The value of the <supports_vfs> property from addon.xml. | |
const char ** | extensions |
The extensions in the <extensions> property from addon.xml. | |
unsigned int | extension_count |
Number of extensions provided. | |
Game properties.
Not to be used outside this header.
unsigned int AddonProps_Game::extension_count |
Number of extensions provided.
const char** AddonProps_Game::extensions |
The extensions in the <extensions> property from addon.xml.
const char* AddonProps_Game::game_client_dll_path |
The path of the game client being loaded.
const char* AddonProps_Game::profile_directory |
The writable directory of the frontend.
This directory can be used to store SRAM, memory cards, high scores, etc.
unsigned int AddonProps_Game::proxy_dll_count |
Number of proxy DLL paths provided.
const char** AddonProps_Game::proxy_dll_paths |
Paths to proxy DLLs used to load the game client.
const char** AddonProps_Game::resource_directories |
The "system" directories of the frontend.
These directories can be used to store system-specific ROMs such as BIOSes, configuration data, etc.
unsigned int AddonProps_Game::resource_directory_count |
Number of resource directories provided.
bool AddonProps_Game::supports_vfs |
The value of the <supports_vfs> property from addon.xml.