#include <D3DResource.h>
◆ CD3DBuffer()
CD3DBuffer::CD3DBuffer |
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◆ ~CD3DBuffer()
CD3DBuffer::~CD3DBuffer |
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virtual |
◆ Create()
bool CD3DBuffer::Create |
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D3D11_BIND_FLAG | type, |
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UINT | count, |
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UINT | stride, |
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DXGI_FORMAT | format, |
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D3D11_USAGE | usage, |
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const void * | initData = nullptr ) |
◆ Get()
ID3D11Buffer * CD3DBuffer::Get |
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const |
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inline |
◆ GetFormat()
DXGI_FORMAT CD3DBuffer::GetFormat |
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inline |
◆ GetStride()
unsigned int CD3DBuffer::GetStride |
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inline |
◆ Map()
bool CD3DBuffer::Map |
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void ** | resource | ) |
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◆ OnCreateDevice()
void CD3DBuffer::OnCreateDevice |
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void | | ) |
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overridevirtual |
◆ OnDestroyDevice()
void CD3DBuffer::OnDestroyDevice |
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bool | fatal | ) |
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overridevirtual |
◆ Release()
void CD3DBuffer::Release |
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◆ Unmap()
bool CD3DBuffer::Unmap |
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The documentation for this class was generated from the following files: