#include <VideoPlayerCodec.h>
◆ VideoPlayerCodec()
| VideoPlayerCodec::VideoPlayerCodec |
( |
| ) |
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◆ ~VideoPlayerCodec()
| VideoPlayerCodec::~VideoPlayerCodec |
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override |
◆ CanInit()
| bool VideoPlayerCodec::CanInit |
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overridevirtual |
◆ CanSeek()
| bool VideoPlayerCodec::CanSeek |
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overridevirtual |
◆ DeInit()
| void VideoPlayerCodec::DeInit |
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◆ GetFormat()
◆ GetStreamCount()
| int VideoPlayerCodec::GetStreamCount |
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| ) |
const |
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overridevirtual |
◆ GetStreamInfo()
◆ Init()
◆ NeedConvert()
◆ ReadPCM()
| int VideoPlayerCodec::ReadPCM |
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uint8_t * | pBuffer, |
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size_t | size, |
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size_t * | actualsize ) |
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overridevirtual |
◆ ReadRaw()
| int VideoPlayerCodec::ReadRaw |
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uint8_t ** | pBuffer, |
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int * | bufferSize ) |
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overridevirtual |
◆ Seek()
◆ SetContentType()
| void VideoPlayerCodec::SetContentType |
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const std::string & | strContent | ) |
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◆ SetPassthroughStreamType()
◆ SetStream()
| bool VideoPlayerCodec::SetStream |
( |
int | index | ) |
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overridevirtual |
Select the audio stream to decode.
Selecting a stream may consume input while the codec works out what it is decoding, so the caller has to position it afterwards. A selection that fails can leave the codec with nothing it can decode.
Reimplemented from ICodec.
The documentation for this class was generated from the following files: