#include <GameClientTopology.h>
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static std::string | MakeAddress (const std::string &baseAddress, const std::string &nodeId) |
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static std::pair< std::string, std::string > | SplitAddress (const std::string &nodeAddress) |
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◆ CGameClientTopology() [1/2]
KODI::GAME::CGameClientTopology::CGameClientTopology |
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◆ CGameClientTopology() [2/2]
◆ Clear()
void CGameClientTopology::Clear |
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◆ GetControllerTree() [1/2]
◆ GetControllerTree() [2/2]
const CControllerTree & KODI::GAME::CGameClientTopology::GetControllerTree |
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const |
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◆ GetPlayerLimit()
int KODI::GAME::CGameClientTopology::GetPlayerLimit |
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const |
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◆ MakeAddress()
std::string CGameClientTopology::MakeAddress |
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const std::string & | baseAddress, |
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const std::string & | nodeId ) |
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◆ SplitAddress()
std::pair< std::string, std::string > CGameClientTopology::SplitAddress |
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const std::string & | nodeAddress | ) |
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The documentation for this class was generated from the following files: