#include <TextureManager.h>
◆ CTextureMap() [1/2]
CTextureMap::CTextureMap |
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◆ CTextureMap() [2/2]
CTextureMap::CTextureMap |
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const std::string & | textureName, |
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int | width, |
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int | height, |
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int | loops ) |
◆ ~CTextureMap()
CTextureMap::~CTextureMap |
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◆ Add()
◆ Dump()
void CTextureMap::Dump |
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◆ Flush()
void CTextureMap::Flush |
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◆ FreeTexture()
void CTextureMap::FreeTexture |
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◆ GetMemoryUsage()
unsigned int CTextureMap::GetMemoryUsage |
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◆ GetName()
const std::string & CTextureMap::GetName |
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◆ GetTexture()
◆ IsEmpty()
bool CTextureMap::IsEmpty |
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◆ Release()
bool CTextureMap::Release |
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◆ SetHeight()
void CTextureMap::SetHeight |
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int | height | ) |
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◆ SetWidth()
void CTextureMap::SetWidth |
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int | height | ) |
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◆ m_memUsage
uint32_t CTextureMap::m_memUsage |
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◆ m_referenceCount
unsigned int CTextureMap::m_referenceCount |
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◆ m_texture
◆ m_textureName
std::string CTextureMap::m_textureName |
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The documentation for this class was generated from the following files: