#include <TextureManager.h>
◆ CTextureArray() [1/2]
CTextureArray::CTextureArray |
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int | width, |
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int | height, |
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int | loops, |
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bool | texCoordsArePixels = false ) |
◆ CTextureArray() [2/2]
CTextureArray::CTextureArray |
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◆ ~CTextureArray()
CTextureArray::~CTextureArray |
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virtualdefault |
◆ Add()
◆ Free()
void CTextureArray::Free |
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◆ Reset()
void CTextureArray::Reset |
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◆ Set()
◆ size()
unsigned int CTextureArray::size |
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const |
◆ m_delays
std::vector<int> CTextureArray::m_delays |
◆ m_height
int CTextureArray::m_height |
◆ m_loops
int CTextureArray::m_loops |
◆ m_orientation
int CTextureArray::m_orientation |
◆ m_texCoordsArePixels
bool CTextureArray::m_texCoordsArePixels |
◆ m_texHeight
int CTextureArray::m_texHeight |
◆ m_textures
std::vector<std::shared_ptr<CTexture> > CTextureArray::m_textures |
◆ m_texWidth
int CTextureArray::m_texWidth |
◆ m_width
int CTextureArray::m_width |
The documentation for this class was generated from the following files: