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|   | CGLESTexture (unsigned int width=0, unsigned int height=0, XB_FMT format=XB_FMT_A8R8G8B8, GLuint texture=0) | 
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|   | ~CGLESTexture () override | 
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| void  | CreateTextureObject () override | 
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| void  | DestroyTextureObject () override | 
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| void  | LoadToGPU () override | 
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| void  | BindToUnit (unsigned int unit) override | 
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| bool  | SupportsFormat (KD_TEX_FMT textureFormat, KD_TEX_SWIZ textureSwizzle) override | 
|   | Checks if the processing pipeline can handle the texture format/swizzle.  
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| GLuint  | GetTextureID () const | 
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|   | CTexture (unsigned int width=0, unsigned int height=0, XB_FMT format=XB_FMT_A8R8G8B8) | 
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| virtual  | ~CTexture () | 
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| bool  | LoadFromMemory (unsigned int width, unsigned int height, unsigned int pitch, XB_FMT format, bool hasAlpha, const unsigned char *pixels) | 
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| bool  | UploadFromMemory (unsigned int width, unsigned int height, unsigned int pitch, unsigned char *pixels, KD_TEX_FMT format=KD_TEX_FMT_SDR_RGBA8, KD_TEX_ALPHA alpha=KD_TEX_ALPHA_OPAQUE, KD_TEX_SWIZ swizzle=KD_TEX_SWIZ_RGBA) | 
|   | Attempts to upload a texture directly from a provided buffer Unlike LoadFromMemory() which copies the texture into an intermediate buffer, the texture gets uploaded directly to the GPU if circumstances allow.  
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| bool  | LoadPaletted (unsigned int width, unsigned int height, unsigned int pitch, XB_FMT format, const unsigned char *pixels, const COLOR *palette) | 
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| void  | Update (unsigned int width, unsigned int height, unsigned int pitch, XB_FMT format, const unsigned char *pixels, bool loadToGPU) | 
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| void  | LoadToGPUAsync () | 
|   | Uploads the texture to the GPU.  
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| virtual void  | SyncGPU () | 
|   | Blocks execution until the previous GFX commands have been processed.  
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|   | CTextureBase ()=default | 
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|   | ~CTextureBase ()=default | 
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| bool  | HasAlpha () const | 
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| void  | SetAlpha (bool hasAlpha) | 
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| void  | SetMipmapping () | 
|   | sets mipmapping. do not use in new code. will be replaced with proper scaling.  
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| bool  | IsMipmapped () const | 
|   | return true if we want to mipmap  
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| void  | SetScalingMethod (TEXTURE_SCALING scalingMethod) | 
|   | sets the scaling method. scanout systems might support more than NN/linear.  
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| TEXTURE_SCALING  | GetScalingMethod () const | 
|   | returns the scaling method.  
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| int32_t  | GetOrientation () const | 
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| void  | SetOrientation (int orientation) | 
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| void  | SetCacheMemory (bool bCacheMemory) | 
|   | retains a shadow copy of the texture on the CPU side.  
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| bool  | GetCacheMemory () const | 
|   | returns true if a shadow copy is kept on the CPU side.  
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| uint8_t *  | GetPixels () const | 
|   | returns a pointer to the staging texture.  
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| uint32_t  | GetPitch () const | 
|   | return the size of one row in bytes.  
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| uint32_t  | GetRows () const | 
|   | return the number of rows (number of blocks in the Y direction).  
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| uint32_t  | GetTextureWidth () const | 
|   | return the total width of the texture, which might be scaled to fit its displayed size.  
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| uint32_t  | GetTextureHeight () const | 
|   | return the total height of the texture, which might be scaled to fit its displayed size.  
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| uint32_t  | GetWidth () const | 
|   | return the total width of "active" area, which might be equal or lower than the texture width due to alignment.  
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| uint32_t  | GetHeight () const | 
|   | return the total height of "active" area, which might be equal or lower than the texture height due to alignment.  
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| uint32_t  | GetOriginalWidth () const | 
|   | return the original width of the image, before scaling/cropping  
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| uint32_t  | GetOriginalHeight () const | 
|   | return the original height of the image, before scaling/cropping  
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| KD_TEX_SWIZ  | GetSwizzle () const | 
|   | return the texture swizzle  
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| void  | Allocate (uint32_t width, uint32_t height, XB_FMT format) | 
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| void  | ClampToEdge () | 
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| void  | SetSwizzle (bool swapRB) | 
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| void  | SwapBlueRedSwizzle (GLint &component) | 
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| TextureFormat  | GetFormatGLES20 (KD_TEX_FMT textureFormat) | 
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| TextureFormat  | GetFormatGLES30 (KD_TEX_FMT textureFormat) | 
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| bool  | LoadFromFileInMem (unsigned char *buffer, size_t size, const std::string &mimeType, unsigned int idealWidth, unsigned int idealHeight, CAspectRatio::AspectRatio aspectRatio) | 
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| bool  | LoadFromFileInternal (const std::string &texturePath, unsigned int idealWidth, unsigned int idealHeight, CAspectRatio::AspectRatio aspectRatio, const std::string &strMimeType="") | 
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| bool  | LoadIImage (IImage *pImage, unsigned char *buffer, unsigned int bufSize, unsigned int idealWidth, unsigned int idealHeight, CAspectRatio::AspectRatio aspectRatio) | 
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| uint32_t  | GetPitch (uint32_t width) const | 
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| uint32_t  | GetRows (uint32_t height) const | 
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| uint32_t  | GetBlockWidth () const | 
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| uint32_t  | GetBlockHeight () const | 
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| uint32_t  | GetBlockSize () const | 
|   | return the size of a compression block (tile) in bytes.  
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| void  | SetKDFormat (XB_FMT xbFMT) | 
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| bool  | ConvertToLegacy (uint32_t width, uint32_t height, uint8_t *src) | 
|   | Textures might be in a single/dual channel format with L/A/I/LA swizzle. DX and GLES 2.0 don't handle some/all at the moment. This function can convert the texture into a traditional BGRA format.  
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| static std::unique_ptr< CTexture >  | CreateTexture (unsigned int width=0, unsigned int height=0, XB_FMT format=XB_FMT_A8R8G8B8) | 
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| static std::unique_ptr< CTexture >  | LoadFromFile (const std::string &texturePath, unsigned int idealWidth=0, unsigned int idealHeight=0, CAspectRatio::AspectRatio aspectRatio=CAspectRatio::CENTER, const std::string &strMimeType="") | 
|   | Load a texture from a file Loads a texture from a file, restricting in size if needed based on maxHeight and maxWidth. Note that these are the ideal size to load at - the returned texture may be smaller or larger than these.  
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| static std::unique_ptr< CTexture >  | LoadFromFileInMemory (unsigned char *buffer, size_t bufferSize, const std::string &mimeType, unsigned int idealWidth=0, unsigned int idealHeight=0, CAspectRatio::AspectRatio aspectRatio=CAspectRatio::CENTER) | 
|   | Load a texture from a file in memory Loads a texture from a file in memory, restricting in size if needed based on maxHeight and maxWidth. Note that these are the ideal size to load at - the returned texture may be smaller or larger than these.  
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| static uint32_t  | PadPow2 (uint32_t x) | 
|   | rounds to power of two. deprecated.  
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| static bool  | SwapBlueRed (uint8_t *pixels, uint32_t height, uint32_t pitch, uint32_t elements=4, uint32_t offset=0) | 
|   | swaps the blue/red channel. deprecated in this form.  
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