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|   | CGUIDialogContextMenu (void) | 
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|   | ~CGUIDialogContextMenu (void) override | 
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| bool  | OnMessage (CGUIMessage &message) override | 
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| bool  | OnAction (const CAction &action) override | 
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| void  | SetPosition (float posX, float posY) override | 
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|   | CGUIDialog (int id, const std::string &xmlFile, DialogModalityType modalityType=DialogModalityType::MODAL) | 
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|   | ~CGUIDialog (void) override | 
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| void  | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override | 
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| void  | Render () override | 
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| void  | Open (const std::string ¶m="") | 
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| void  | Open (bool bProcessRenderLoop, const std::string ¶m="") | 
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| bool  | OnBack (int actionID) override | 
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| bool  | IsDialogRunning () const override | 
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| bool  | IsDialog () const override | 
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| bool  | IsModalDialog () const override | 
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| virtual DialogModalityType  | GetModalityType () const | 
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| void  | SetAutoClose (unsigned int timeoutMs) | 
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| void  | ResetAutoClose (void) | 
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| void  | CancelAutoClose (void) | 
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| bool  | IsAutoClosed (void) const | 
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| void  | SetSound (bool OnOff) | 
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| bool  | IsSoundEnabled () const override | 
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|   | CGUIWindow (int id, const std::string &xmlFile) | 
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|   | ~CGUIWindow (void) override | 
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| bool  | Initialize () | 
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| bool  | Load (const std::string &strFileName, bool bContainsPath=false) | 
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| void  | CenterWindow () | 
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| void  | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override | 
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| void  | DoRender () override | 
|   | Main render function, called every frame. Window classes should override this only if they need to alter how something is rendered. General updating on a per-frame basis should be handled in FrameMove instead, as DoRender is not necessarily re-entrant.  
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| void  | AfterRender () | 
|   | Do any post render activities. Check if window closing animation is finished and finalize window closing.  
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| virtual void  | FrameMove () | 
|   | Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function.  
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| void  | Close (bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true) | 
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| bool  | OnAction (const CAction &action) override | 
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| virtual bool  | OnInfo (int actionID) | 
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| virtual void  | ClearBackground () | 
|   | Clear the background (if necessary) prior to rendering the window.  
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| bool  | OnMove (int fromControl, int moveAction) | 
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| bool  | OnMessage (CGUIMessage &message) override | 
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| bool  | ControlGroupHasFocus (int groupID, int controlID) | 
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| void  | SetID (int id) override | 
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| virtual bool  | HasID (int controlID) const | 
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| const std::vector< int > &  | GetIDRange () const | 
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| int  | GetPreviousWindow () | 
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| CRect  | GetScaledBounds () const | 
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| void  | ClearAll () override | 
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| virtual void  | AllocResources (bool forceLoad=false) | 
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| void  | FreeResources (bool forceUnLoad=false) override | 
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| void  | DynamicResourceAlloc (bool bOnOff) override | 
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| virtual bool  | IsMediaWindow () const | 
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| virtual bool  | HasListItems () const | 
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| virtual CFileItemPtr  | GetCurrentListItem (int offset=0) | 
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| virtual int  | GetViewContainerID () const | 
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| virtual int  | GetViewCount () const | 
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| virtual bool  | CanBeActivated () const | 
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| virtual bool  | IsActive () const | 
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| void  | SetCoordsRes (const RESOLUTION_INFO &res) | 
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| const RESOLUTION_INFO &  | GetCoordsRes () const | 
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| void  | SetLoadType (LOAD_TYPE loadType) | 
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| LOAD_TYPE  | GetLoadType () | 
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| int  | GetRenderOrder () | 
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| void  | SetInitialVisibility () override | 
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| bool  | IsVisible () const override | 
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| virtual bool  | HasVisibleControls () | 
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| bool  | IsAnimating (ANIMATION_TYPE animType) override | 
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| bool  | IsCustom () const | 
|   | Return if the window is a custom window.  
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| void  | SetCustom (bool custom) | 
|   | Mark this window as custom window.  
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| void  | DisableAnimations () | 
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| virtual void  | ResetControlStates () | 
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| void  | UpdateControlStats () override | 
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| void  | SetRunActionsManually () | 
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| void  | RunLoadActions () const | 
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| void  | RunUnloadActions () const | 
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| void  | SetProperty (const std::string &key, const CVariant &value) | 
|   | Set a property Sets the value of a property referenced by a key.  
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| CVariant  | GetProperty (const std::string &key) const | 
|   | Retrieve a property.  
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| void  | ClearProperties () | 
|   | Clear a all the window's properties.  
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| std::vector< std::string >  | GetPropertyNames () const | 
|   | Retrieve names of all properties of this window.  
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| bool  | HasSaveLastControl () const | 
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| void  | AllocResources () override | 
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|   | CGUIControlGroup () | 
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|   | CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) | 
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|   | CGUIControlGroup (const CGUIControlGroup &from) | 
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|   | ~CGUIControlGroup (void) override | 
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| CGUIControlGroup *  | Clone () const override | 
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| void  | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override | 
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| void  | RenderEx () override | 
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| virtual bool  | SendControlMessage (CGUIMessage &message) | 
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| bool  | HasFocus () const override | 
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| bool  | CanFocus () const override | 
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| void  | AssignDepth () override | 
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| EVENT_RESULT  | SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override | 
|   | React to a mouse event.  
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| void  | UnfocusFromPoint (const CPoint &point) override | 
|   | Unfocus the control if the given point on screen is not within it's boundary.  
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| bool  | HasAnimation (ANIMATION_TYPE anim) override | 
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| void  | QueueAnimation (ANIMATION_TYPE anim) override | 
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| void  | ResetAnimation (ANIMATION_TYPE anim) override | 
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| void  | ResetAnimations () override | 
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| int  | GetFocusedControlID () const | 
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| CGUIControl *  | GetFocusedControl () const | 
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| virtual CGUIControl *  | GetFirstFocusableControl (int id) | 
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| virtual void  | AddControl (CGUIControl *control, int position=-1) | 
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| bool  | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) | 
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| virtual bool  | RemoveControl (const CGUIControl *control) | 
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| void  | SetDefaultControl (int id, bool always) | 
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| void  | SetRenderFocusedLast (bool renderLast) | 
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| void  | SaveStates (std::vector< CControlState > &states) override | 
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| bool  | IsGroup () const override | 
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|   | CGUIControlLookup ()=default | 
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|   | CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) | 
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|   | CGUIControlLookup (const CGUIControlLookup &from) | 
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|   | ~CGUIControlLookup (void) override=default | 
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| CGUIControl *  | GetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override | 
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|   | CGUIControl () | 
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|   | CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) | 
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|   | CGUIControl (const CGUIControl &) | 
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| virtual  | ~CGUIControl (void) | 
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| bool  | HasProcessed () const | 
|   | Returns whether or not we have processed.  
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| virtual void  | OnUp () | 
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| virtual void  | OnDown () | 
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| virtual void  | OnLeft () | 
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| virtual void  | OnRight () | 
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| virtual bool  | OnBack () | 
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| virtual bool  | OnInfo () | 
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| virtual void  | OnNextControl () | 
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| virtual void  | OnPrevControl () | 
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| virtual void  | OnFocus () | 
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| virtual void  | OnUnFocus () | 
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| virtual bool  | HitTest (const CPoint &point) const | 
|   | Used to test whether the point is inside a control.  
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| virtual int  | GetID (void) const | 
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| int  | GetParentID () const | 
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| virtual bool  | IsDynamicallyAllocated () | 
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| bool  | IsVisibleFromSkin () const | 
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| virtual bool  | IsDisabled () const | 
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| virtual void  | SetHitRect (const CRect &rect, const KODI::UTILS::COLOR::Color &color) | 
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| virtual void  | SetCamera (const CPoint &camera) | 
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| virtual void  | SetStereoFactor (const float &factor) | 
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| bool  | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) | 
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| CPoint  | GetRenderPosition () const | 
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| virtual float  | GetXPosition () const | 
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| virtual float  | GetYPosition () const | 
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| void  | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) | 
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| bool  | IsControlDirty () const | 
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| const CRect &  | GetRenderRegion () const | 
|   | return the render region in screen coordinates of this control  
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| virtual CRect  | CalcRenderRegion () const | 
|   | calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion  
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| void  | SetActions (const ActionMap &actions) | 
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| void  | SetAction (int actionID, const CGUIAction &action, bool replace=true) | 
|   | Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action.  
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| CGUIAction  | GetAction (int actionID) const | 
|   | Get an action the control can be perform.  
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| bool  | Navigate (int direction) const | 
|   | Start navigating in given direction.  
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| virtual void  | SetFocus (bool focus) | 
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| virtual void  | SetWidth (float width) | 
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| virtual void  | SetHeight (float height) | 
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| virtual void  | SetVisible (bool bVisible, bool setVisState=false) | 
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| void  | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") | 
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| bool  | HasVisibleCondition () const | 
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| void  | SetEnableCondition (const std::string &expression) | 
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| virtual void  | UpdateVisibility (const CGUIListItem *item) | 
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| virtual void  | SetEnabled (bool bEnable) | 
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| virtual void  | SetInvalid () | 
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| virtual void  | SetPulseOnSelect (bool pulse) | 
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| virtual std::string  | GetDescription () const | 
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| virtual std::string  | GetDescriptionByIndex (int index) const | 
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| void  | SetAnimations (const std::vector< CAnimation > &animations) | 
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| const std::vector< CAnimation > &  | GetAnimations () const | 
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| CAnimation *  | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) | 
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| virtual void  | UpdateInfo (const CGUIListItem *item=NULL) | 
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| virtual void  | SetPushUpdates (bool pushUpdates) | 
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| virtual bool  | IsContainer () const | 
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| virtual bool  | GetCondition (int condition, int data) const | 
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| void  | SetParentControl (CGUIControl *control) | 
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| CGUIControl *  | GetParentControl (void) const | 
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| void  | SetControlStats (GUICONTROLSTATS *controlStats) | 
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| GUICONTROLTYPES  | GetControlType () const | 
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| bool  | IsControlRenderable () | 
|   | Test whether the control is "drawable" (not a group or similar)  
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| void  | SetupButtons () | 
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| void  | PositionAtCurrentFocus () | 
|   | Position the context menu in the middle of the focused control. If no control is available it is positioned in the middle of the screen.  
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| float  | GetWidth () const override | 
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| float  | GetHeight () const override | 
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| void  | OnInitWindow () override | 
|   | Called on window open.  
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| void  | OnWindowLoaded () override | 
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| void  | OnDeinitWindow (int nextWindowID) override | 
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| bool  | Load (TiXmlElement *pRootElement) override | 
|   | Loads the window from the given XML element.  
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| void  | SetDefaults () override | 
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| virtual void  | UpdateVisibility () | 
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| virtual void  | Open_Internal (bool bProcessRenderLoop, const std::string ¶m="") | 
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| void  | ProcessRenderLoop (bool renderOnly=false) | 
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| EVENT_RESULT  | OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override | 
|   | Perform a mouse action.  
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| virtual bool  | LoadXML (const std::string &strPath, const std::string &strLowerPath) | 
|   | Load the window XML from the given path.  
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| virtual std::unique_ptr< TiXmlElement >  | Prepare (const std::unique_ptr< TiXmlElement > &rootElement) | 
|   | Prepare the XML for load.  
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| bool  | NeedLoad () const | 
|   | Check if window needs a (re)load. The window need to be (re)loaded when window is not loaded or include conditions values were changed.  
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| virtual void  | OnWindowUnload () | 
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| void  | Close_Internal (bool forceClose=false, int nextWindowID=0, bool enableSound=true) | 
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| EVENT_RESULT  | OnMouseAction (const CAction &action) | 
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| bool  | Animate (unsigned int currentTime) override | 
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| bool  | CheckAnimation (ANIMATION_TYPE animType) override | 
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| virtual void  | SaveControlStates () | 
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| virtual void  | RestoreControlStates () | 
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| void  | OnEditChanged (int id, std::string &text) | 
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| bool  | SendMessage (int message, int id, int param1=0, int param2=0) | 
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| void  | LoadControl (TiXmlElement *pControl, CGUIControlGroup *pGroup, const CRect &rect) | 
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| CPoint  | GetPosition () const override | 
|   | Grabs the window's top,left position in skin coordinates The window origin may change based on <origin> tag conditions in the skin.  
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| bool  | IsValidControl (const CGUIControl *control) const | 
|   | Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id.  
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| std::pair< LookupMap::const_iterator, LookupMap::const_iterator >  | GetLookupControls (int controlId) const | 
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| void  | AddLookup (CGUIControl *control) | 
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| void  | RemoveLookup (CGUIControl *control) | 
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| void  | RemoveLookup () | 
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| const LookupMap &  | GetLookup () const | 
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| void  | ClearLookup () | 
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| virtual bool  | OnMouseOver (const CPoint &point) | 
|   | Called when the mouse is over the control. Default implementation selects the control.  
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| virtual bool  | CanFocusFromPoint (const CPoint &point) const | 
|   | Test whether we can focus a control from a point on screen.  
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| virtual bool  | UpdateColors (const CGUIListItem *item) | 
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| void  | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) | 
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| bool  | SendWindowMessage (CGUIMessage &message) const | 
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