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| CGUIPortWindow () |
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| ~CGUIPortWindow () override |
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bool | OnMessage (CGUIMessage &message) override |
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| CGUIDialog (int id, const std::string &xmlFile, DialogModalityType modalityType=DialogModalityType::MODAL) |
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| ~CGUIDialog (void) override |
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bool | OnAction (const CAction &action) override |
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void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
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void | Render () override |
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void | Open (const std::string ¶m="") |
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void | Open (bool bProcessRenderLoop, const std::string ¶m="") |
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bool | OnBack (int actionID) override |
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bool | IsDialogRunning () const override |
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bool | IsDialog () const override |
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bool | IsModalDialog () const override |
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virtual DialogModalityType | GetModalityType () const |
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void | SetAutoClose (unsigned int timeoutMs) |
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void | ResetAutoClose (void) |
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void | CancelAutoClose (void) |
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bool | IsAutoClosed (void) const |
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void | SetSound (bool OnOff) |
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bool | IsSoundEnabled () const override |
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| CGUIWindow (int id, const std::string &xmlFile) |
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| ~CGUIWindow (void) override |
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bool | Initialize () |
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bool | Load (const std::string &strFileName, bool bContainsPath=false) |
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void | CenterWindow () |
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void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
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void | DoRender () override |
| Main render function, called every frame. Window classes should override this only if they need to alter how something is rendered. General updating on a per-frame basis should be handled in FrameMove instead, as DoRender is not necessarily re-entrant.
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void | AfterRender () |
| Do any post render activities. Check if window closing animation is finished and finalize window closing.
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void | Close (bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true) |
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bool | OnAction (const CAction &action) override |
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virtual bool | OnInfo (int actionID) |
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virtual void | ClearBackground () |
| Clear the background (if necessary) prior to rendering the window.
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bool | OnMove (int fromControl, int moveAction) |
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bool | OnMessage (CGUIMessage &message) override |
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bool | ControlGroupHasFocus (int groupID, int controlID) |
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void | SetID (int id) override |
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virtual bool | HasID (int controlID) const |
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const std::vector< int > & | GetIDRange () const |
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int | GetPreviousWindow () |
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CRect | GetScaledBounds () const |
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void | ClearAll () override |
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virtual void | AllocResources (bool forceLoad=false) |
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void | FreeResources (bool forceUnLoad=false) override |
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void | DynamicResourceAlloc (bool bOnOff) override |
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virtual bool | IsMediaWindow () const |
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virtual bool | HasListItems () const |
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virtual CFileItemPtr | GetCurrentListItem (int offset=0) |
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virtual int | GetViewContainerID () const |
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virtual int | GetViewCount () const |
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virtual bool | CanBeActivated () const |
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virtual bool | IsActive () const |
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void | SetCoordsRes (const RESOLUTION_INFO &res) |
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const RESOLUTION_INFO & | GetCoordsRes () const |
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void | SetLoadType (LOAD_TYPE loadType) |
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LOAD_TYPE | GetLoadType () |
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int | GetRenderOrder () |
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void | SetInitialVisibility () override |
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bool | IsVisible () const override |
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virtual bool | HasVisibleControls () |
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bool | IsAnimating (ANIMATION_TYPE animType) override |
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bool | IsCustom () const |
| Return if the window is a custom window.
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void | SetCustom (bool custom) |
| Mark this window as custom window.
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void | DisableAnimations () |
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virtual void | ResetControlStates () |
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void | UpdateControlStats () override |
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void | SetRunActionsManually () |
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void | RunLoadActions () const |
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void | RunUnloadActions () const |
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void | SetProperty (const std::string &key, const CVariant &value) |
| Set a property Sets the value of a property referenced by a key.
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CVariant | GetProperty (const std::string &key) const |
| Retrieve a property.
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void | ClearProperties () |
| Clear a all the window's properties.
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bool | HasSaveLastControl () const |
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void | AllocResources () override |
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| CGUIControlGroup () |
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| CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) |
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| CGUIControlGroup (const CGUIControlGroup &from) |
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| ~CGUIControlGroup (void) override |
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CGUIControlGroup * | Clone () const override |
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void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
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void | RenderEx () override |
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virtual bool | SendControlMessage (CGUIMessage &message) |
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bool | HasFocus () const override |
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bool | CanFocus () const override |
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void | AssignDepth () override |
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EVENT_RESULT | SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
| React to a mouse event.
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void | UnfocusFromPoint (const CPoint &point) override |
| Unfocus the control if the given point on screen is not within it's boundary.
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bool | HasAnimation (ANIMATION_TYPE anim) override |
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void | QueueAnimation (ANIMATION_TYPE anim) override |
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void | ResetAnimation (ANIMATION_TYPE anim) override |
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void | ResetAnimations () override |
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int | GetFocusedControlID () const |
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CGUIControl * | GetFocusedControl () const |
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virtual CGUIControl * | GetFirstFocusableControl (int id) |
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virtual void | AddControl (CGUIControl *control, int position=-1) |
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bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) |
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virtual bool | RemoveControl (const CGUIControl *control) |
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void | SetDefaultControl (int id, bool always) |
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void | SetRenderFocusedLast (bool renderLast) |
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void | SaveStates (std::vector< CControlState > &states) override |
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bool | IsGroup () const override |
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| CGUIControlLookup ()=default |
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| CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) |
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| CGUIControlLookup (const CGUIControlLookup &from) |
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| ~CGUIControlLookup (void) override=default |
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CGUIControl * | GetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override |
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| CGUIControl () |
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| CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) |
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| CGUIControl (const CGUIControl &) |
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virtual | ~CGUIControl (void) |
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bool | HasProcessed () const |
| Returns whether or not we have processed.
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virtual void | OnUp () |
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virtual void | OnDown () |
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virtual void | OnLeft () |
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virtual void | OnRight () |
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virtual bool | OnBack () |
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virtual bool | OnInfo () |
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virtual void | OnNextControl () |
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virtual void | OnPrevControl () |
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virtual void | OnFocus () |
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virtual void | OnUnFocus () |
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virtual bool | HitTest (const CPoint &point) const |
| Used to test whether the point is inside a control.
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virtual int | GetID (void) const |
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int | GetParentID () const |
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virtual bool | IsDynamicallyAllocated () |
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bool | IsVisibleFromSkin () const |
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virtual bool | IsDisabled () const |
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virtual void | SetPosition (float posX, float posY) |
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virtual void | SetHitRect (const CRect &rect, const KODI::UTILS::COLOR::Color &color) |
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virtual void | SetCamera (const CPoint &camera) |
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virtual void | SetStereoFactor (const float &factor) |
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bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) |
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CPoint | GetRenderPosition () const |
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virtual float | GetXPosition () const |
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virtual float | GetYPosition () const |
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virtual float | GetWidth () const |
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virtual float | GetHeight () const |
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void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) |
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bool | IsControlDirty () const |
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const CRect & | GetRenderRegion () const |
| return the render region in screen coordinates of this control
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virtual CRect | CalcRenderRegion () const |
| calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion
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void | SetActions (const ActionMap &actions) |
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void | SetAction (int actionID, const CGUIAction &action, bool replace=true) |
| Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action.
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CGUIAction | GetAction (int actionID) const |
| Get an action the control can be perform.
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bool | Navigate (int direction) const |
| Start navigating in given direction.
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virtual void | SetFocus (bool focus) |
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virtual void | SetWidth (float width) |
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virtual void | SetHeight (float height) |
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virtual void | SetVisible (bool bVisible, bool setVisState=false) |
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void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") |
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bool | HasVisibleCondition () const |
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void | SetEnableCondition (const std::string &expression) |
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virtual void | UpdateVisibility (const CGUIListItem *item) |
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virtual void | SetEnabled (bool bEnable) |
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virtual void | SetInvalid () |
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virtual void | SetPulseOnSelect (bool pulse) |
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virtual std::string | GetDescription () const |
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virtual std::string | GetDescriptionByIndex (int index) const |
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void | SetAnimations (const std::vector< CAnimation > &animations) |
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const std::vector< CAnimation > & | GetAnimations () const |
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CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) |
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virtual void | UpdateInfo (const CGUIListItem *item=NULL) |
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virtual void | SetPushUpdates (bool pushUpdates) |
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virtual bool | IsContainer () const |
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virtual bool | GetCondition (int condition, int data) const |
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void | SetParentControl (CGUIControl *control) |
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CGUIControl * | GetParentControl (void) const |
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void | SetControlStats (GUICONTROLSTATS *controlStats) |
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GUICONTROLTYPES | GetControlType () const |
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bool | IsControlRenderable () |
| Test whether the control is "drawable" (not a group or similar)
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void | OnWindowLoaded () override |
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void | OnWindowUnload () override |
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void | OnInitWindow () override |
| Called on window open.
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void | OnDeinitWindow (int nextWindowID) override |
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void | FrameMove () override |
| Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function.
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bool | Load (TiXmlElement *pRootElement) override |
| Loads the window from the given XML element.
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void | SetDefaults () override |
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virtual void | UpdateVisibility () |
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virtual void | Open_Internal (bool bProcessRenderLoop, const std::string ¶m="") |
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void | ProcessRenderLoop (bool renderOnly=false) |
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EVENT_RESULT | OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
| Perform a mouse action.
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virtual bool | LoadXML (const std::string &strPath, const std::string &strLowerPath) |
| Load the window XML from the given path.
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virtual std::unique_ptr< TiXmlElement > | Prepare (const std::unique_ptr< TiXmlElement > &rootElement) |
| Prepare the XML for load.
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bool | NeedLoad () const |
| Check if window needs a (re)load. The window need to be (re)loaded when window is not loaded or include conditions values were changed.
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void | Close_Internal (bool forceClose=false, int nextWindowID=0, bool enableSound=true) |
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EVENT_RESULT | OnMouseAction (const CAction &action) |
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bool | Animate (unsigned int currentTime) override |
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bool | CheckAnimation (ANIMATION_TYPE animType) override |
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virtual void | SaveControlStates () |
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virtual void | RestoreControlStates () |
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void | OnEditChanged (int id, std::string &text) |
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bool | SendMessage (int message, int id, int param1=0, int param2=0) |
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void | LoadControl (TiXmlElement *pControl, CGUIControlGroup *pGroup, const CRect &rect) |
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CPoint | GetPosition () const override |
| Grabs the window's top,left position in skin coordinates The window origin may change based on <origin> tag conditions in the skin.
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bool | IsValidControl (const CGUIControl *control) const |
| Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id.
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std::pair< LookupMap::const_iterator, LookupMap::const_iterator > | GetLookupControls (int controlId) const |
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void | AddLookup (CGUIControl *control) |
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void | RemoveLookup (CGUIControl *control) |
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void | RemoveLookup () |
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const LookupMap & | GetLookup () const |
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void | ClearLookup () |
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virtual bool | OnMouseOver (const CPoint &point) |
| Called when the mouse is over the control. Default implementation selects the control.
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virtual bool | CanFocusFromPoint (const CPoint &point) const |
| Test whether we can focus a control from a point on screen.
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virtual bool | UpdateColors (const CGUIListItem *item) |
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void | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) |
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bool | SendWindowMessage (CGUIMessage &message) const |
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