#include <GUIAudioManager.h>
◆ CGUIAudioManager()
      
        
          | CGUIAudioManager::CGUIAudioManager  | 
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◆ ~CGUIAudioManager()
  
  
      
        
          | CGUIAudioManager::~CGUIAudioManager  | 
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◆ DeInitialize()
      
        
          | void CGUIAudioManager::DeInitialize  | 
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◆ Enable()
      
        
          | void CGUIAudioManager::Enable  | 
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          bool |           bEnable | ) | 
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◆ Initialize()
      
        
          | void CGUIAudioManager::Initialize  | 
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◆ Load()
      
        
          | bool CGUIAudioManager::Load  | 
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◆ OnSettingChanged()
  
  
      
        
          | void CGUIAudioManager::OnSettingChanged  | 
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          const std::shared_ptr< const CSetting > & |           setting | ) | 
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The value of the given setting has changed. 
This callback is triggered whenever the value of a setting has been successfully changed (i.e. none of the OnSettingChanging() handlers) has reverted the change.
- Parameters
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    | setting | The setting whose value has been changed  | 
  
   
Reimplemented from ISettingCallback.
 
 
◆ OnSettingUpdate()
  
  
      
        
          | bool CGUIAudioManager::OnSettingUpdate  | 
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          const std::shared_ptr< CSetting > & |           setting,  | 
         
        
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          const char * |           oldSettingId,  | 
         
        
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          const TiXmlNode * |           oldSettingNode ) | 
         
       
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overridevirtual   | 
  
 
The given setting needs to be updated. 
This callback is triggered when a setting needs to be updated because its value is outdated. This only happens when initially loading the value of a setting and will not be triggered afterwards.
- Parameters
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    | setting | The setting which needs to be updated.  | 
    | oldSettingId | The id of the previous setting.  | 
    | oldSettingNode | The old setting node  | 
  
   
- Returns
 - True if the setting has been successfully updated otherwise false 
 
Reimplemented from ISettingCallback.
 
 
◆ PlayActionSound()
      
        
          | void CGUIAudioManager::PlayActionSound  | 
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          const CAction & |           action | ) | 
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◆ PlayPythonSound()
      
        
          | void CGUIAudioManager::PlayPythonSound  | 
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          const std::string & |           strFileName,  | 
        
        
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          bool |           useCached = true ) | 
        
      
 
 
◆ PlayWindowSound()
◆ SetVolume()
      
        
          | void CGUIAudioManager::SetVolume  | 
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          float |           level | ) | 
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◆ Stop()
      
        
          | void CGUIAudioManager::Stop  | 
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◆ UnLoad()
      
        
          | void CGUIAudioManager::UnLoad  | 
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The documentation for this class was generated from the following files: