#include <ILanguageInvoker.h>
◆ ILanguageInvoker()
◆ ~ILanguageInvoker()
ILanguageInvoker::~ILanguageInvoker |
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virtualdefault |
◆ AbortNotification()
void ILanguageInvoker::AbortNotification |
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protectedvirtual |
Called to notify the script is aborting.
◆ Execute()
bool ILanguageInvoker::Execute |
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const std::string & | script, |
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const std::vector< std::string > & | arguments = std::vector<std::string>() ) |
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virtual |
◆ execute()
virtual bool ILanguageInvoker::execute |
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const std::string & | script, |
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const std::vector< std::string > & | arguments ) |
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protectedpure virtual |
◆ GetAddon()
◆ GetId()
int ILanguageInvoker::GetId |
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const |
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inline |
◆ GetState()
◆ IsActive()
bool ILanguageInvoker::IsActive |
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const |
◆ IsRunning()
bool ILanguageInvoker::IsRunning |
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const |
◆ IsStopping()
bool ILanguageInvoker::IsStopping |
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const |
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virtual |
◆ onExecutionDone()
void ILanguageInvoker::onExecutionDone |
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protectedvirtual |
◆ onExecutionFailed()
void ILanguageInvoker::onExecutionFailed |
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protectedvirtual |
◆ onExecutionFinalized()
void ILanguageInvoker::onExecutionFinalized |
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protectedvirtual |
◆ onExecutionInitialized()
bool ILanguageInvoker::onExecutionInitialized |
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protectedvirtual |
◆ pulseGlobalEvent()
void ILanguageInvoker::pulseGlobalEvent |
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protectedvirtual |
◆ Reset()
void ILanguageInvoker::Reset |
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inline |
◆ SetAddon()
◆ SetId()
void ILanguageInvoker::SetId |
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int | id | ) |
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inline |
◆ setState()
◆ Stop()
bool ILanguageInvoker::Stop |
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bool | abort = false | ) |
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virtual |
◆ stop()
virtual bool ILanguageInvoker::stop |
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bool | abort | ) |
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protectedpure virtual |
◆ CLanguageInvokerThread
◆ m_addon
The documentation for this class was generated from the following files: