#include <UPnPSettings.h>
◆ CUPnPSettings() [1/2]
CUPnPSettings::CUPnPSettings |
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protected |
◆ CUPnPSettings() [2/2]
◆ ~CUPnPSettings()
CUPnPSettings::~CUPnPSettings |
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overrideprotected |
◆ Clear()
void CUPnPSettings::Clear |
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◆ GetInstance()
◆ GetMaximumReturnedItems()
int CUPnPSettings::GetMaximumReturnedItems |
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const |
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inline |
◆ GetRendererPort()
int CUPnPSettings::GetRendererPort |
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const |
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inline |
◆ GetRendererUUID()
const std::string & CUPnPSettings::GetRendererUUID |
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const |
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◆ GetServerPort()
int CUPnPSettings::GetServerPort |
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const |
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inline |
◆ GetServerUUID()
const std::string & CUPnPSettings::GetServerUUID |
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const |
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inline |
◆ Load()
bool CUPnPSettings::Load |
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const std::string & | file | ) |
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◆ OnSettingsUnloaded()
void CUPnPSettings::OnSettingsUnloaded |
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overridevirtual |
Setting values have been unloaded.
This callback can be used to trigger uninitializing any state variables (e.g. before re-loading the settings).
Reimplemented from ISettingsHandler.
◆ operator=()
◆ Save()
bool CUPnPSettings::Save |
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const std::string & | file | ) |
const |
◆ SetMaximumReturnedItems()
void CUPnPSettings::SetMaximumReturnedItems |
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int | maximumReturnedItems | ) |
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inline |
◆ SetRendererPort()
void CUPnPSettings::SetRendererPort |
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int | port | ) |
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inline |
◆ SetRendererUUID()
void CUPnPSettings::SetRendererUUID |
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const std::string & | uuid | ) |
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inline |
◆ SetServerPort()
void CUPnPSettings::SetServerPort |
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int | port | ) |
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inline |
◆ SetServerUUID()
void CUPnPSettings::SetServerUUID |
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const std::string & | uuid | ) |
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inline |
The documentation for this class was generated from the following files: