#include <GLShader.h>
◆ CGLShader() [1/2]
      
        
          | CGLShader::CGLShader  | 
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          const char * |           shader,  | 
        
        
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          const std::string & |           prefix ) | 
        
      
 
 
◆ CGLShader() [2/2]
      
        
          | CGLShader::CGLShader  | 
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          const char * |           vshader,  | 
        
        
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          const char * |           fshader,  | 
        
        
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          const std::string & |           prefix ) | 
        
      
 
 
◆ Free()
◆ GetClipXFactor()
  
  
      
        
          | GLfloat CGLShader::GetClipXFactor  | 
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inline   | 
  
 
 
◆ GetClipXOffset()
  
  
      
        
          | GLfloat CGLShader::GetClipXOffset  | 
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inline   | 
  
 
 
◆ GetClipYFactor()
  
  
      
        
          | GLfloat CGLShader::GetClipYFactor  | 
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inline   | 
  
 
 
◆ GetClipYOffset()
  
  
      
        
          | GLfloat CGLShader::GetClipYOffset  | 
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inline   | 
  
 
 
◆ GetColLoc()
  
  
      
        
          | GLint CGLShader::GetColLoc  | 
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inline   | 
  
 
 
◆ GetCord0Loc()
  
  
      
        
          | GLint CGLShader::GetCord0Loc  | 
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inline   | 
  
 
 
◆ GetCord1Loc()
  
  
      
        
          | GLint CGLShader::GetCord1Loc  | 
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inline   | 
  
 
 
◆ GetDepthLoc()
  
  
      
        
          | GLint CGLShader::GetDepthLoc  | 
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inline   | 
  
 
 
◆ GetMatrixLoc()
  
  
      
        
          | GLint CGLShader::GetMatrixLoc  | 
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inline   | 
  
 
 
◆ GetModelLoc()
  
  
      
        
          | GLint CGLShader::GetModelLoc  | 
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inline   | 
  
 
 
◆ GetPosLoc()
  
  
      
        
          | GLint CGLShader::GetPosLoc  | 
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inline   | 
  
 
 
◆ GetShaderClipLoc()
  
  
      
        
          | GLint CGLShader::GetShaderClipLoc  | 
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inline   | 
  
 
 
◆ GetShaderCoordStepLoc()
  
  
      
        
          | GLint CGLShader::GetShaderCoordStepLoc  | 
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inline   | 
  
 
 
◆ GetUniColLoc()
  
  
      
        
          | GLint CGLShader::GetUniColLoc  | 
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inline   | 
  
 
 
◆ HardwareClipIsPossible()
  
  
      
        
          | bool CGLShader::HardwareClipIsPossible  | 
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inline   | 
  
 
 
◆ OnCompiledAndLinked()
  
  
      
        
          | void CGLShader::OnCompiledAndLinked  | 
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overridevirtual   | 
  
 
 
◆ OnEnabled()
  
  
      
        
          | bool CGLShader::OnEnabled  | 
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overridevirtual   | 
  
 
 
◆ m_clipPossible
  
  
      
        
          | bool CGLShader::m_clipPossible = false | 
         
       
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protected   | 
  
 
 
◆ m_clipXFactor
  
  
      
        
          | GLfloat CGLShader::m_clipXFactor | 
         
       
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◆ m_clipXOffset
  
  
      
        
          | GLfloat CGLShader::m_clipXOffset | 
         
       
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protected   | 
  
 
 
◆ m_clipYFactor
  
  
      
        
          | GLfloat CGLShader::m_clipYFactor | 
         
       
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protected   | 
  
 
 
◆ m_clipYOffset
  
  
      
        
          | GLfloat CGLShader::m_clipYOffset | 
         
       
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protected   | 
  
 
 
◆ m_hCol
  
  
      
        
          | GLint CGLShader::m_hCol = 0 | 
         
       
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protected   | 
  
 
 
◆ m_hCoordStep
  
  
      
        
          | GLint CGLShader::m_hCoordStep {0} | 
         
       
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protected   | 
  
 
 
◆ m_hCord0
  
  
      
        
          | GLint CGLShader::m_hCord0 = 0 | 
         
       
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protected   | 
  
 
 
◆ m_hCord1
  
  
      
        
          | GLint CGLShader::m_hCord1 = 0 | 
         
       
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protected   | 
  
 
 
◆ m_hDepth
  
  
      
        
          | GLint CGLShader::m_hDepth = 0 | 
         
       
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protected   | 
  
 
 
◆ m_hMatrix
  
  
      
        
          | GLint CGLShader::m_hMatrix {0} | 
         
       
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◆ m_hModel
  
  
      
        
          | GLint CGLShader::m_hModel = 0 | 
         
       
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◆ m_hPos
  
  
      
        
          | GLint CGLShader::m_hPos = 0 | 
         
       
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◆ m_hProj
  
  
      
        
          | GLint CGLShader::m_hProj = 0 | 
         
       
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◆ m_hShaderClip
  
  
      
        
          | GLint CGLShader::m_hShaderClip {0} | 
         
       
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◆ m_hTex0
  
  
      
        
          | GLint CGLShader::m_hTex0 = 0 | 
         
       
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◆ m_hTex1
  
  
      
        
          | GLint CGLShader::m_hTex1 = 0 | 
         
       
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protected   | 
  
 
 
◆ m_hUniCol
  
  
      
        
          | GLint CGLShader::m_hUniCol = 0 | 
         
       
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◆ m_model
  
  
      
        
          | const GLfloat* CGLShader::m_model = nullptr | 
         
       
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◆ m_proj
  
  
      
        
          | const GLfloat* CGLShader::m_proj = nullptr | 
         
       
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protected   | 
  
 
 
The documentation for this class was generated from the following files: