#include <D3DResource.h>
◆ CD3DVertexShader()
CD3DVertexShader::CD3DVertexShader |
( |
| ) |
|
◆ ~CD3DVertexShader()
CD3DVertexShader::~CD3DVertexShader |
( |
| ) |
|
◆ BindShader()
void CD3DVertexShader::BindShader |
( |
| ) |
|
◆ Create() [1/2]
bool CD3DVertexShader::Create |
( |
const std::wstring & | vertexFile, |
|
|
D3D11_INPUT_ELEMENT_DESC * | vertexLayout, |
|
|
unsigned int | vertexLayoutSize ) |
◆ Create() [2/2]
bool CD3DVertexShader::Create |
( |
const void * | code, |
|
|
size_t | codeLength, |
|
|
D3D11_INPUT_ELEMENT_DESC * | vertexLayout, |
|
|
unsigned int | vertexLayoutSize ) |
◆ IsInited()
bool CD3DVertexShader::IsInited |
( |
| ) |
|
|
inline |
◆ OnCreateDevice()
void CD3DVertexShader::OnCreateDevice |
( |
void | | ) |
|
|
overridevirtual |
◆ OnDestroyDevice()
void CD3DVertexShader::OnDestroyDevice |
( |
bool | fatal | ) |
|
|
overridevirtual |
◆ Release()
void CD3DVertexShader::Release |
( |
| ) |
|
◆ ReleaseShader()
void CD3DVertexShader::ReleaseShader |
( |
| ) |
|
◆ UnbindShader()
void CD3DVertexShader::UnbindShader |
( |
| ) |
|
The documentation for this class was generated from the following files: