#include <WinVideoFilter.h>
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| COutputShader ()=default |
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| ~COutputShader ()=default |
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void | ApplyEffectParameters (CD3DEffect &effect, unsigned sourceWidth, unsigned sourceHeight) |
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void | GetDefines (DefinesMap &map) const |
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bool | Create (bool useLUT, bool useDithering, int ditherDepth, bool toneMapping, ETONEMAPMETHOD toneMethod, bool HLGtoPQ) |
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void | Render (CD3DTexture &sourceTexture, CRect sourceRect, const CPoint points[4], CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) |
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void | Render (CD3DTexture &sourceTexture, CRect sourceRect, CRect destRect, CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) |
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void | SetLUT (int lutSize, ID3D11ShaderResourceView *pLUTView) |
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void | SetDisplayMetadata (bool hasDisplayMetadata, AVMasteringDisplayMetadata displayMetadata, bool hasLightMetadata, AVContentLightMetadata lightMetadata) |
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void | SetToneMapParam (ETONEMAPMETHOD method, float param) |
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std::string | GetDebugInfo () |
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◆ COutputShader()
COutputShader::COutputShader |
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explicitdefault |
◆ ~COutputShader()
COutputShader::~COutputShader |
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default |
◆ ApplyEffectParameters()
void COutputShader::ApplyEffectParameters |
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CD3DEffect & | effect, |
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unsigned | sourceWidth, |
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unsigned | sourceHeight ) |
◆ Create()
◆ CreateLUTView()
bool COutputShader::CreateLUTView |
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int | lutSize, |
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uint16_t * | lutData, |
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bool | isRGB, |
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ID3D11ShaderResourceView ** | ppLUTView ) |
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static |
◆ GetDebugInfo()
std::string COutputShader::GetDebugInfo |
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◆ GetDefines()
◆ Render() [1/2]
◆ Render() [2/2]
◆ SetDisplayMetadata()
void COutputShader::SetDisplayMetadata |
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bool | hasDisplayMetadata, |
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AVMasteringDisplayMetadata | displayMetadata, |
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bool | hasLightMetadata, |
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AVContentLightMetadata | lightMetadata ) |
◆ SetLUT()
void COutputShader::SetLUT |
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int | lutSize, |
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ID3D11ShaderResourceView * | pLUTView ) |
◆ SetToneMapParam()
The documentation for this class was generated from the following files: