#include <D3DResource.h>
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static void | XMStoreColor (float *floats, DWORD dword) |
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static void | XMStoreColor (DirectX::XMFLOAT4 *floats, DWORD dword) |
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static void | XMStoreColor (float *floats, unsigned char a, unsigned char r, unsigned char g, unsigned char b) |
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static void | XMStoreColor (DirectX::XMFLOAT4 *floats, unsigned char a, unsigned char r, unsigned char g, unsigned char b) |
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static void | PSClearShaderResources (ID3D11DeviceContext *pContext) |
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static size_t | BitsPerPixel (DXGI_FORMAT fmt) |
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◆ BitsPerPixel()
size_t CD3DHelper::BitsPerPixel |
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DXGI_FORMAT | fmt | ) |
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◆ PSClearShaderResources()
static void CD3DHelper::PSClearShaderResources |
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ID3D11DeviceContext * | pContext | ) |
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inlinestatic |
◆ XMStoreColor() [1/4]
static void CD3DHelper::XMStoreColor |
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DirectX::XMFLOAT4 * | floats, |
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DWORD | dword ) |
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inlinestatic |
◆ XMStoreColor() [2/4]
static void CD3DHelper::XMStoreColor |
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DirectX::XMFLOAT4 * | floats, |
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unsigned char | a, |
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unsigned char | r, |
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unsigned char | g, |
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unsigned char | b ) |
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inlinestatic |
◆ XMStoreColor() [3/4]
static void CD3DHelper::XMStoreColor |
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float * | floats, |
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DWORD | dword ) |
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inlinestatic |
◆ XMStoreColor() [4/4]
static void CD3DHelper::XMStoreColor |
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float * | floats, |
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unsigned char | a, |
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unsigned char | r, |
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unsigned char | g, |
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unsigned char | b ) |
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inlinestatic |
The documentation for this class was generated from the following files: