#include <RemoteControlXbox.h>
◆ CRemoteControlXbox()
| CRemoteControlXbox::CRemoteControlXbox |
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◆ ~CRemoteControlXbox()
| CRemoteControlXbox::~CRemoteControlXbox |
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virtual |
◆ Disconnect()
| void CRemoteControlXbox::Disconnect |
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◆ HandleAcceleratorKey()
| void CRemoteControlXbox::HandleAcceleratorKey |
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const winrt::Windows::UI::Core::CoreDispatcher & | , |
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const winrt::Windows::UI::Core::AcceleratorKeyEventArgs & | ) |
◆ Initialize()
| void CRemoteControlXbox::Initialize |
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◆ IsMappedGamepadVirtualKey()
| bool CRemoteControlXbox::IsMappedGamepadVirtualKey |
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winrt::Windows::System::VirtualKey | vk | ) |
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static |
◆ IsRemoteDevice()
| bool CRemoteControlXbox::IsRemoteDevice |
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const std::wstring & | deviceId | ) |
const |
The documentation for this class was generated from the following files: