#include <AESinkFactoryWin.h>
◆ ActivateWASAPIDevice()
HRESULT CAESinkFactoryWin::ActivateWASAPIDevice |
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std::string & | device, |
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IAEWASAPIDevice ** | ppDevice ) |
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◆ AEChannelsFromSpeakerMask()
◆ BuildWaveFormatExtensible()
void CAESinkFactoryWin::BuildWaveFormatExtensible |
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AEAudioFormat & | format, |
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WAVEFORMATEXTENSIBLE & | wfxex ) |
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◆ ChLayoutToChMask()
DWORD CAESinkFactoryWin::ChLayoutToChMask |
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const enum AEChannel * | layout, |
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unsigned int * | numberOfChannels = NULL ) |
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◆ GetDefaultDeviceId()
std::string CAESinkFactoryWin::GetDefaultDeviceId |
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◆ GetRendererDetails()
std::vector< RendererDetail > CAESinkFactoryWin::GetRendererDetails |
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◆ GetRendererDetailsWinRT()
std::vector< RendererDetail > CAESinkFactoryWin::GetRendererDetailsWinRT |
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◆ SpeakerMaskFromAEChannels()
The documentation for this class was generated from the following files: