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| KODI_HANDLE | kodiInstance |
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| bool(* | EnableHardwareRendering )(void *, const game_hw_rendering_properties *) |
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| void(* | CloseGame )(KODI_HANDLE kodiInstance) |
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| double(* | GetPlaybackSpeed )(KODI_HANDLE kodiInstance) |
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| void(* | SetGameTiming )(KODI_HANDLE kodiInstance, const struct game_system_timing *timing_info) |
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| KODI_GAME_STREAM_HANDLE(* | OpenStream )(KODI_HANDLE, const struct game_stream_properties *) |
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| bool(* | GetStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, unsigned int, unsigned int, struct game_stream_buffer *) |
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| void(* | AddStreamData )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet *) |
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| void(* | ReleaseStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer *) |
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| void(* | CloseStream )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE) |
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| game_proc_address_t(* | HwGetProcAddress )(KODI_HANDLE kodiInstance, const char *symbol) |
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| bool(* | InputEvent )(KODI_HANDLE kodiInstance, const struct game_input_event *event) |
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| void(* | RCOnGameLoaded )(KODI_HANDLE kodiInstance, const struct game_rc_game_loaded *data) |
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| void(* | RCOnAchievementTriggered )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_triggered *data) |
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| void(* | RCOnGameCompleted )(KODI_HANDLE kodiInstance, const char *title, bool hardcore) |
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| void(* | RCOnRichPresenceUpdated )(KODI_HANDLE kodiInstance, const char *evaluation) |
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| void(* | RCOnLoginResult )(KODI_HANDLE kodiInstance, const struct game_rc_login_result *data) |
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| void(* | RCOnAchievementProgress )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress *progress, unsigned int count) |
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| void(* | RCOnServerError )(KODI_HANDLE kodiInstance, const char *message, const char *api) |
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| void(* | RCOnConnectionChanged )(KODI_HANDLE kodiInstance, bool connected) |
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| void(* | RCOnChallengeIndicator )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_challenge *data, bool show) |
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| void(* | RCOnAchievementProgressShow )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress_indicator *data) |
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| void(* | RCOnAchievementProgressUpdate )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress_indicator *data) |
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| void(* | RCOnAchievementProgressHide )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress_indicator *data) |
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| void(* | RCOnLeaderboardStarted )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard *data) |
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| void(* | RCOnLeaderboardFailed )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard *data) |
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| void(* | RCOnLeaderboardSubmitted )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard *data) |
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| void(* | RCOnLeaderboardTrackerShow )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_tracker *data) |
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| void(* | RCOnLeaderboardTrackerUpdate )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_tracker *data) |
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| void(* | RCOnLeaderboardTrackerHide )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_tracker *data) |
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| void(* | RCOnLeaderboardScoreboard )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_scoreboard *data) |
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| void(* | RCOnReset )(KODI_HANDLE kodiInstance) |
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| void(* | RCOnSubsetCompleted )(KODI_HANDLE kodiInstance, const char *title) |
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Game callbacks.
Not to be used outside this header.