Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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AddonToKodiFuncTable_Game Struct Reference

Game callbacks. More...

#include <game.h>

Public Attributes

KODI_HANDLE kodiInstance
 
bool(* EnableHardwareRendering )(void *, const game_hw_rendering_properties *)
 
void(* CloseGame )(KODI_HANDLE kodiInstance)
 
double(* GetPlaybackSpeed )(KODI_HANDLE kodiInstance)
 
void(* SetGameTiming )(KODI_HANDLE kodiInstance, const struct game_system_timing *timing_info)
 
KODI_GAME_STREAM_HANDLE(* OpenStream )(KODI_HANDLE, const struct game_stream_properties *)
 
bool(* GetStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, unsigned int, unsigned int, struct game_stream_buffer *)
 
void(* AddStreamData )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet *)
 
void(* ReleaseStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer *)
 
void(* CloseStream )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE)
 
game_proc_address_t(* HwGetProcAddress )(KODI_HANDLE kodiInstance, const char *symbol)
 
bool(* InputEvent )(KODI_HANDLE kodiInstance, const struct game_input_event *event)
 
void(* RCOnGameLoaded )(KODI_HANDLE kodiInstance, const struct game_rc_game_loaded *data)
 
void(* RCOnAchievementTriggered )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_triggered *data)
 
void(* RCOnGameCompleted )(KODI_HANDLE kodiInstance, const char *title, bool hardcore)
 
void(* RCOnRichPresenceUpdated )(KODI_HANDLE kodiInstance, const char *evaluation)
 
void(* RCOnLoginResult )(KODI_HANDLE kodiInstance, const struct game_rc_login_result *data)
 
void(* RCOnAchievementProgress )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress *progress, unsigned int count)
 
void(* RCOnServerError )(KODI_HANDLE kodiInstance, const char *message, const char *api)
 
void(* RCOnConnectionChanged )(KODI_HANDLE kodiInstance, bool connected)
 
void(* RCOnChallengeIndicator )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_challenge *data, bool show)
 
void(* RCOnAchievementProgressShow )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress_indicator *data)
 
void(* RCOnAchievementProgressUpdate )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress_indicator *data)
 
void(* RCOnAchievementProgressHide )(KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress_indicator *data)
 
void(* RCOnLeaderboardStarted )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard *data)
 
void(* RCOnLeaderboardFailed )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard *data)
 
void(* RCOnLeaderboardSubmitted )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard *data)
 
void(* RCOnLeaderboardTrackerShow )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_tracker *data)
 
void(* RCOnLeaderboardTrackerUpdate )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_tracker *data)
 
void(* RCOnLeaderboardTrackerHide )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_tracker *data)
 
void(* RCOnLeaderboardScoreboard )(KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_scoreboard *data)
 
void(* RCOnReset )(KODI_HANDLE kodiInstance)
 
void(* RCOnSubsetCompleted )(KODI_HANDLE kodiInstance, const char *title)
 

Detailed Description

Game callbacks.

Not to be used outside this header.

Member Data Documentation

◆ AddStreamData

void(* AddonToKodiFuncTable_Game::AddStreamData) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet *)

◆ CloseGame

void(* AddonToKodiFuncTable_Game::CloseGame) (KODI_HANDLE kodiInstance)

◆ CloseStream

void(* AddonToKodiFuncTable_Game::CloseStream) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE)

◆ EnableHardwareRendering

bool(* AddonToKodiFuncTable_Game::EnableHardwareRendering) (void *, const game_hw_rendering_properties *)

◆ GetPlaybackSpeed

double(* AddonToKodiFuncTable_Game::GetPlaybackSpeed) (KODI_HANDLE kodiInstance)

◆ GetStreamBuffer

bool(* AddonToKodiFuncTable_Game::GetStreamBuffer) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE, unsigned int, unsigned int, struct game_stream_buffer *)

◆ HwGetProcAddress

game_proc_address_t(* AddonToKodiFuncTable_Game::HwGetProcAddress) (KODI_HANDLE kodiInstance, const char *symbol)

◆ InputEvent

bool(* AddonToKodiFuncTable_Game::InputEvent) (KODI_HANDLE kodiInstance, const struct game_input_event *event)

◆ kodiInstance

KODI_HANDLE AddonToKodiFuncTable_Game::kodiInstance

◆ OpenStream

KODI_GAME_STREAM_HANDLE(* AddonToKodiFuncTable_Game::OpenStream) (KODI_HANDLE, const struct game_stream_properties *)

◆ RCOnAchievementProgress

void(* AddonToKodiFuncTable_Game::RCOnAchievementProgress) (KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress *progress, unsigned int count)

◆ RCOnAchievementProgressHide

void(* AddonToKodiFuncTable_Game::RCOnAchievementProgressHide) (KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress_indicator *data)

◆ RCOnAchievementProgressShow

void(* AddonToKodiFuncTable_Game::RCOnAchievementProgressShow) (KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress_indicator *data)

◆ RCOnAchievementProgressUpdate

void(* AddonToKodiFuncTable_Game::RCOnAchievementProgressUpdate) (KODI_HANDLE kodiInstance, const struct game_rc_achievement_progress_indicator *data)

◆ RCOnAchievementTriggered

void(* AddonToKodiFuncTable_Game::RCOnAchievementTriggered) (KODI_HANDLE kodiInstance, const struct game_rc_achievement_triggered *data)

◆ RCOnChallengeIndicator

void(* AddonToKodiFuncTable_Game::RCOnChallengeIndicator) (KODI_HANDLE kodiInstance, const struct game_rc_achievement_challenge *data, bool show)

◆ RCOnConnectionChanged

void(* AddonToKodiFuncTable_Game::RCOnConnectionChanged) (KODI_HANDLE kodiInstance, bool connected)

◆ RCOnGameCompleted

void(* AddonToKodiFuncTable_Game::RCOnGameCompleted) (KODI_HANDLE kodiInstance, const char *title, bool hardcore)

◆ RCOnGameLoaded

void(* AddonToKodiFuncTable_Game::RCOnGameLoaded) (KODI_HANDLE kodiInstance, const struct game_rc_game_loaded *data)

◆ RCOnLeaderboardFailed

void(* AddonToKodiFuncTable_Game::RCOnLeaderboardFailed) (KODI_HANDLE kodiInstance, const struct game_rc_leaderboard *data)

◆ RCOnLeaderboardScoreboard

void(* AddonToKodiFuncTable_Game::RCOnLeaderboardScoreboard) (KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_scoreboard *data)

◆ RCOnLeaderboardStarted

void(* AddonToKodiFuncTable_Game::RCOnLeaderboardStarted) (KODI_HANDLE kodiInstance, const struct game_rc_leaderboard *data)

◆ RCOnLeaderboardSubmitted

void(* AddonToKodiFuncTable_Game::RCOnLeaderboardSubmitted) (KODI_HANDLE kodiInstance, const struct game_rc_leaderboard *data)

◆ RCOnLeaderboardTrackerHide

void(* AddonToKodiFuncTable_Game::RCOnLeaderboardTrackerHide) (KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_tracker *data)

◆ RCOnLeaderboardTrackerShow

void(* AddonToKodiFuncTable_Game::RCOnLeaderboardTrackerShow) (KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_tracker *data)

◆ RCOnLeaderboardTrackerUpdate

void(* AddonToKodiFuncTable_Game::RCOnLeaderboardTrackerUpdate) (KODI_HANDLE kodiInstance, const struct game_rc_leaderboard_tracker *data)

◆ RCOnLoginResult

void(* AddonToKodiFuncTable_Game::RCOnLoginResult) (KODI_HANDLE kodiInstance, const struct game_rc_login_result *data)

◆ RCOnReset

void(* AddonToKodiFuncTable_Game::RCOnReset) (KODI_HANDLE kodiInstance)

◆ RCOnRichPresenceUpdated

void(* AddonToKodiFuncTable_Game::RCOnRichPresenceUpdated) (KODI_HANDLE kodiInstance, const char *evaluation)

◆ RCOnServerError

void(* AddonToKodiFuncTable_Game::RCOnServerError) (KODI_HANDLE kodiInstance, const char *message, const char *api)

◆ RCOnSubsetCompleted

void(* AddonToKodiFuncTable_Game::RCOnSubsetCompleted) (KODI_HANDLE kodiInstance, const char *title)

◆ ReleaseStreamBuffer

void(* AddonToKodiFuncTable_Game::ReleaseStreamBuffer) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer *)

◆ SetGameTiming

void(* AddonToKodiFuncTable_Game::SetGameTiming) (KODI_HANDLE kodiInstance, const struct game_system_timing *timing_info)

The documentation for this struct was generated from the following file: