Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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Game callbacks. More...
#include <game.h>
Public Attributes | |
KODI_HANDLE | kodiInstance |
bool(* | EnableHardwareRendering )(void *, const game_hw_rendering_properties *) |
void(* | CloseGame )(KODI_HANDLE kodiInstance) |
KODI_GAME_STREAM_HANDLE(* | OpenStream )(KODI_HANDLE, const struct game_stream_properties *) |
bool(* | GetStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, unsigned int, unsigned int, struct game_stream_buffer *) |
void(* | AddStreamData )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet *) |
void(* | ReleaseStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer *) |
void(* | CloseStream )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE) |
game_proc_address_t(* | HwGetProcAddress )(KODI_HANDLE kodiInstance, const char *symbol) |
bool(* | InputEvent )(KODI_HANDLE kodiInstance, const struct game_input_event *event) |
Game callbacks.
Not to be used outside this header.
void(* AddonToKodiFuncTable_Game::AddStreamData) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet *) |
void(* AddonToKodiFuncTable_Game::CloseGame) (KODI_HANDLE kodiInstance) |
void(* AddonToKodiFuncTable_Game::CloseStream) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE) |
bool(* AddonToKodiFuncTable_Game::EnableHardwareRendering) (void *, const game_hw_rendering_properties *) |
bool(* AddonToKodiFuncTable_Game::GetStreamBuffer) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE, unsigned int, unsigned int, struct game_stream_buffer *) |
game_proc_address_t(* AddonToKodiFuncTable_Game::HwGetProcAddress) (KODI_HANDLE kodiInstance, const char *symbol) |
bool(* AddonToKodiFuncTable_Game::InputEvent) (KODI_HANDLE kodiInstance, const struct game_input_event *event) |
KODI_HANDLE AddonToKodiFuncTable_Game::kodiInstance |
KODI_GAME_STREAM_HANDLE(* AddonToKodiFuncTable_Game::OpenStream) (KODI_HANDLE, const struct game_stream_properties *) |
void(* AddonToKodiFuncTable_Game::ReleaseStreamBuffer) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer *) |