#include <GLESShader.h>
◆ CGLESShader() [1/2]
| CGLESShader::CGLESShader |
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const char * | shader, |
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const std::string & | prefix ) |
◆ CGLESShader() [2/2]
| CGLESShader::CGLESShader |
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const char * | vshader, |
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const char * | fshader, |
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const std::string & | prefix ) |
◆ Free()
| void CGLESShader::Free |
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◆ GetBrightnessLoc()
| GLint CGLESShader::GetBrightnessLoc |
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◆ GetClipXFactor()
| GLfloat CGLESShader::GetClipXFactor |
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◆ GetClipXOffset()
| GLfloat CGLESShader::GetClipXOffset |
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◆ GetClipYFactor()
| GLfloat CGLESShader::GetClipYFactor |
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◆ GetClipYOffset()
| GLfloat CGLESShader::GetClipYOffset |
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◆ GetColLoc()
| GLint CGLESShader::GetColLoc |
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◆ GetContrastLoc()
| GLint CGLESShader::GetContrastLoc |
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◆ GetCoord0MatrixLoc()
| GLint CGLESShader::GetCoord0MatrixLoc |
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◆ GetCord0Loc()
| GLint CGLESShader::GetCord0Loc |
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◆ GetCord1Loc()
| GLint CGLESShader::GetCord1Loc |
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◆ GetDepthLoc()
| GLint CGLESShader::GetDepthLoc |
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◆ GetFieldLoc()
| GLint CGLESShader::GetFieldLoc |
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◆ GetMatrixLoc()
| GLint CGLESShader::GetMatrixLoc |
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◆ GetModelLoc()
| GLint CGLESShader::GetModelLoc |
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◆ GetPosLoc()
| GLint CGLESShader::GetPosLoc |
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◆ GetShaderClipLoc()
| GLint CGLESShader::GetShaderClipLoc |
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◆ GetShaderCoordStepLoc()
| GLint CGLESShader::GetShaderCoordStepLoc |
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◆ GetStepLoc()
| GLint CGLESShader::GetStepLoc |
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◆ GetUniColLoc()
| GLint CGLESShader::GetUniColLoc |
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◆ HardwareClipIsPossible()
| bool CGLESShader::HardwareClipIsPossible |
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◆ OnCompiledAndLinked()
| void CGLESShader::OnCompiledAndLinked |
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◆ OnEnabled()
| bool CGLESShader::OnEnabled |
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overridevirtual |
◆ m_clipPossible
| bool CGLESShader::m_clipPossible |
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◆ m_clipXFactor
| GLfloat CGLESShader::m_clipXFactor |
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◆ m_clipXOffset
| GLfloat CGLESShader::m_clipXOffset |
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◆ m_clipYFactor
| GLfloat CGLESShader::m_clipYFactor |
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◆ m_clipYOffset
| GLfloat CGLESShader::m_clipYOffset |
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◆ m_hBrightness
| GLint CGLESShader::m_hBrightness = 0 |
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◆ m_hCol
| GLint CGLESShader::m_hCol = 0 |
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◆ m_hContrast
| GLint CGLESShader::m_hContrast = 0 |
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◆ m_hCoord0Matrix
| GLint CGLESShader::m_hCoord0Matrix = 0 |
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◆ m_hCoordStep
| GLint CGLESShader::m_hCoordStep {0} |
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◆ m_hCord0
| GLint CGLESShader::m_hCord0 = 0 |
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◆ m_hCord1
| GLint CGLESShader::m_hCord1 = 0 |
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◆ m_hDepth
| GLint CGLESShader::m_hDepth = 0 |
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◆ m_hField
| GLint CGLESShader::m_hField = 0 |
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◆ m_hMatrix
| GLint CGLESShader::m_hMatrix {0} |
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◆ m_hModel
| GLint CGLESShader::m_hModel = 0 |
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◆ m_hPos
| GLint CGLESShader::m_hPos = 0 |
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◆ m_hProj
| GLint CGLESShader::m_hProj = 0 |
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◆ m_hShaderClip
| GLint CGLESShader::m_hShaderClip {0} |
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◆ m_hStep
| GLint CGLESShader::m_hStep = 0 |
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◆ m_hTex0
| GLint CGLESShader::m_hTex0 = 0 |
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◆ m_hTex1
| GLint CGLESShader::m_hTex1 = 0 |
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◆ m_hUniCol
| GLint CGLESShader::m_hUniCol = 0 |
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◆ m_model
| const GLfloat* CGLESShader::m_model |
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◆ m_proj
| const GLfloat* CGLESShader::m_proj |
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◆ m_sdrPeak
| GLfloat CGLESShader::m_sdrPeak |
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The documentation for this class was generated from the following files: