Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
|
Classes | |
struct | AxisConfiguration |
class | CAccelerometer |
class | CAnalogStick |
class | CAxisDetector |
Detects when an axis should be mapped. More... | |
class | CAxisFeature |
class | CButtonDetector |
Detects when a button should be mapped. More... | |
class | CButtonMapping |
Generic implementation of a class that provides button mapping by translating driver events to button mapping commands. More... | |
class | CDeadzoneFilter |
Analog axis deadzone filtering. More... | |
class | CDriverPrimitive |
Basic driver element associated with input events. More... | |
class | CDriverReceiving |
Class to translate input events from higher-level features to driver primitives. More... | |
class | CFeatureAxis |
Axis of a feature (analog stick, accelerometer, etc) More... | |
class | CGUIDialogNewJoystick |
class | CHatDetector |
Detects when a D-pad direction should be mapped. More... | |
class | CInputHandling |
Class to translate input from the driver into higher-level features. More... | |
class | CJoystickEasterEgg |
Hush!!! More... | |
class | CJoystickFeature |
Base class for joystick features. More... | |
class | CJoystickMonitor |
Monitors joystick input and resets screensaver/shutdown timers whenever motion occurs. More... | |
class | CJoystickTranslator |
Joystick translation utilities. More... | |
class | CJoystickUtils |
class | CKeyDetector |
Detects when a keyboard key should be mapped. More... | |
class | CMouseButtonDetector |
Detects when a mouse button should be mapped. More... | |
class | CPointerDetector |
Detects when a mouse button should be mapped. More... | |
class | CPrimitiveDetector |
Detects and dispatches mapping events. More... | |
class | CRumbleGenerator |
class | CScalarFeature |
class | CThrottle |
class | CWheel |
class | IButtonMap |
Button map interface to translate between the driver's raw button/hat/axis elements and physical joystick features. More... | |
class | IButtonMapCallback |
Interface for handling button maps. More... | |
class | IButtonMapper |
Button mapper interface to assign the driver's raw button/hat/axis elements to physical joystick features using a provided button map. More... | |
class | IButtonSequence |
class | IDriverHandler |
Interface defining methods to handle joystick events for raw driver elements (buttons, hats, axes) More... | |
class | IDriverReceiver |
Interface for sending input events to joystick drivers. More... | |
class | IInputHandler |
Interface for handling input events for game controllers. More... | |
class | IInputProvider |
Interface for classes that can provide input. More... | |
class | IInputReceiver |
Interface for sending input events to game controllers. More... | |
Typedefs | |
using | FeaturePtr = std::shared_ptr<CJoystickFeature> |
using | FeatureName = std::string |
Name of a physical feature belonging to the joystick. | |
using | HAT_DIRECTION = INPUT::CARDINAL_DIRECTION |
Direction arrows on the hat (directional pad) | |
using | HAT_STATE = INPUT::INTERCARDINAL_DIRECTION |
States in which a hat can be. | |
using | ANALOG_STICK_DIRECTION = INPUT::CARDINAL_DIRECTION |
Typedef for analog stick directions. | |
using | RELATIVE_POINTER_DIRECTION = INPUT::CARDINAL_DIRECTION |
Directions of motion for a relative pointer. | |
Enumerations | |
enum class | FEATURE_TYPE { UNKNOWN , SCALAR , ANALOG_STICK , ACCELEROMETER , MOTOR , RELPOINTER , ABSPOINTER , WHEEL , THROTTLE , KEY } |
Types of features used in the joystick library. More... | |
enum class | FEATURE_CATEGORY { UNKNOWN , FACE , SHOULDER , TRIGGER , ANALOG_STICK , ACCELEROMETER , HAPTICS , MOUSE_BUTTON , POINTER , LIGHTGUN , OFFSCREEN , KEY , KEYPAD , HARDWARE , WHEEL , JOYSTICK , PADDLE } |
Categories of features used in the joystick library. More... | |
enum class | SEMIAXIS_DIRECTION { NEGATIVE = -1 , ZERO = 0 , POSITIVE = 1 } |
Directions in which a semiaxis can point. More... | |
enum class | WHEEL_DIRECTION { NONE , RIGHT , LEFT } |
Directions on a wheel. More... | |
enum class | THROTTLE_DIRECTION { NONE , UP , DOWN } |
Directions on a throttle. More... | |
enum class | INPUT_TYPE { UNKNOWN , DIGITAL , ANALOG } |
Types of input available for scalar features. More... | |
enum class | PRIMITIVE_TYPE { UNKNOWN = 0 , BUTTON , HAT , SEMIAXIS , MOTOR , KEY , MOUSE_BUTTON , RELATIVE_POINTER } |
Type of driver primitive. More... | |
Functions | |
HAT_DIRECTION & | operator|= (HAT_DIRECTION &lhs, HAT_DIRECTION rhs) |
HAT_STATE & | operator|= (HAT_STATE &lhs, HAT_STATE rhs) |
bool | operator& (HAT_STATE lhs, HAT_DIRECTION rhs) |
SEMIAXIS_DIRECTION | operator* (SEMIAXIS_DIRECTION lhs, int rhs) |
float | operator* (float lhs, SEMIAXIS_DIRECTION rhs) |
Typedef for analog stick directions.
using KODI::JOYSTICK::FeatureName = std::string |
Name of a physical feature belonging to the joystick.
using KODI::JOYSTICK::FeaturePtr = std::shared_ptr<CJoystickFeature> |
Direction arrows on the hat (directional pad)
States in which a hat can be.
Directions of motion for a relative pointer.
|
strong |
|
strong |
Types of features used in the joystick library.
Available types:
1) scalar[*] 2) analog stick 3) accelerometer 4) rumble motor 5) relative pointer 6) absolute pointer 7) wheel 8) throttle 9) keyboard key
[*] All three driver primitives (buttons, hats and axes) have a state that can be represented using a single scalar value. For this reason, features that map to a single primitive are called "scalar features".
Enumerator | |
---|---|
UNKNOWN | |
SCALAR | |
ANALOG_STICK | |
ACCELEROMETER | |
MOTOR | |
RELPOINTER | |
ABSPOINTER | |
WHEEL | |
THROTTLE | |
KEY |
|
strong |
|
strong |
|
strong |
|
strong |
|
strong |
|
inline |
|
inline |
|
inline |
|
inline |