#include <GameServices.h>
◆ CGameServices()
◆ ~CGameServices()
CGameServices::~CGameServices |
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default |
◆ AgentInput()
CAgentInput & KODI::GAME::CGameServices::AgentInput |
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inline |
◆ GameRenderManager()
◆ GameSettings()
◆ GetController()
ControllerPtr CGameServices::GetController |
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const std::string & | controllerId | ) |
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◆ GetControllers()
◆ GetDefaultController()
◆ GetDefaultKeyboard()
◆ GetDefaultMouse()
◆ GetSavestatesFolder()
std::string CGameServices::GetSavestatesFolder |
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const |
◆ TranslateFeature()
std::string CGameServices::TranslateFeature |
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const std::string & | controllerId, |
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const std::string & | featureName ) |
Translate a feature on a controller into its localized name.
- Parameters
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controllerId | The controller ID that the feature belongs to |
featureName | The feature name |
- Returns
- The localized feature name, or empty if the controller or feature doesn't exist
The documentation for this class was generated from the following files: