#include <GUIShaderDX.h>
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|   | Vertex () | 
|   | 
|   | Vertex (DirectX::XMFLOAT3 p, DirectX::XMFLOAT4 c) | 
|   | 
|   | Vertex (DirectX::XMFLOAT3 p, DirectX::XMFLOAT4 c, DirectX::XMFLOAT2 t1, DirectX::XMFLOAT2 t2) | 
|   | 
◆ Vertex() [1/3]
◆ Vertex() [2/3]
  
  
      
        
          | Vertex::Vertex  | 
          ( | 
          DirectX::XMFLOAT3 |           p,  | 
         
        
           | 
           | 
          DirectX::XMFLOAT4 |           c ) | 
         
       
   | 
  
inline   | 
  
 
 
◆ Vertex() [3/3]
  
  
      
        
          | Vertex::Vertex  | 
          ( | 
          DirectX::XMFLOAT3 |           p,  | 
         
        
           | 
           | 
          DirectX::XMFLOAT4 |           c,  | 
         
        
           | 
           | 
          DirectX::XMFLOAT2 |           t1,  | 
         
        
           | 
           | 
          DirectX::XMFLOAT2 |           t2 ) | 
         
       
   | 
  
inline   | 
  
 
 
◆ color
      
        
          | DirectX::XMFLOAT4 Vertex::color | 
        
      
 
 
◆ pos
      
        
          | DirectX::XMFLOAT3 Vertex::pos | 
        
      
 
 
◆ texCoord
      
        
          | DirectX::XMFLOAT2 Vertex::texCoord | 
        
      
 
 
◆ texCoord2
      
        
          | DirectX::XMFLOAT2 Vertex::texCoord2 | 
        
      
 
 
The documentation for this struct was generated from the following file: