#include <GUIShaderDX.h>
|
| Vertex () |
|
| Vertex (DirectX::XMFLOAT3 p, DirectX::XMFLOAT4 c) |
|
| Vertex (DirectX::XMFLOAT3 p, DirectX::XMFLOAT4 c, DirectX::XMFLOAT2 t1, DirectX::XMFLOAT2 t2) |
|
◆ Vertex() [1/3]
◆ Vertex() [2/3]
Vertex::Vertex |
( |
DirectX::XMFLOAT3 | p, |
|
|
DirectX::XMFLOAT4 | c ) |
|
inline |
◆ Vertex() [3/3]
Vertex::Vertex |
( |
DirectX::XMFLOAT3 | p, |
|
|
DirectX::XMFLOAT4 | c, |
|
|
DirectX::XMFLOAT2 | t1, |
|
|
DirectX::XMFLOAT2 | t2 ) |
|
inline |
◆ color
DirectX::XMFLOAT4 Vertex::color |
◆ pos
DirectX::XMFLOAT3 Vertex::pos |
◆ texCoord
DirectX::XMFLOAT2 Vertex::texCoord |
◆ texCoord2
DirectX::XMFLOAT2 Vertex::texCoord2 |
The documentation for this struct was generated from the following file: