#include <GameClientStreamSwFramebuffer.h>
◆ CGameClientStreamSwFramebuffer()
KODI::GAME::CGameClientStreamSwFramebuffer::CGameClientStreamSwFramebuffer |
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◆ ~CGameClientStreamSwFramebuffer()
KODI::GAME::CGameClientStreamSwFramebuffer::~CGameClientStreamSwFramebuffer |
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◆ GetBuffer()
Get a buffer for zero-copy stream data.
- Parameters
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| width | The framebuffer width, or 0 for no width specified |
| height | The framebuffer height, or 0 for no height specified |
[out] | buffer | The buffer, or unmodified if false is returned |
If this returns true, buffer must be freed using ReleaseBuffer().
- Returns
- True if buffer was set, false otherwise
Reimplemented from KODI::GAME::IGameClientStream.
The documentation for this class was generated from the following files: