Kodi Documentation 22.0
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CGUIMultiImage Class Reference

#include <GUIMultiImage.h>

Inheritance diagram for CGUIMultiImage:
CGUIControl IJobCallback

Classes

class  CMultiImageJob
 

Public Member Functions

 CGUIMultiImage (int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo &texture, unsigned int timePerImage, unsigned int fadeTime, bool randomized, bool loop, unsigned int timeToPauseAtEnd)
 
 CGUIMultiImage (const CGUIMultiImage &from)
 
 ~CGUIMultiImage (void) override
 
CGUIMultiImageClone () const override
 
void Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override
 
void Render () override
 
void UpdateVisibility (const CGUIListItem *item=NULL) override
 
void UpdateInfo (const CGUIListItem *item=NULL) override
 
bool OnAction (const CAction &action) override
 
bool OnMessage (CGUIMessage &message) override
 
void AllocResources () override
 
void FreeResources (bool immediately=false) override
 
void DynamicResourceAlloc (bool bOnOff) override
 
bool IsDynamicallyAllocated () override
 
void SetInvalid () override
 
bool CanFocus () const override
 
std::string GetDescription () const override
 
void SetInfo (const KODI::GUILIB::GUIINFO::CGUIInfoLabel &info)
 
void SetAspectRatio (const CAspectRatio &ratio)
 
- Public Member Functions inherited from CGUIControl
 CGUIControl ()
 
 CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControl (const CGUIControl &)
 
virtual ~CGUIControl (void)
 
virtual void DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions)
 
virtual void DoRender ()
 
virtual void RenderEx ()
 
bool HasProcessed () const
 Returns whether or not we have processed.
 
virtual void OnUp ()
 
virtual void OnDown ()
 
virtual void OnLeft ()
 
virtual void OnRight ()
 
virtual bool OnBack ()
 
virtual bool OnInfo ()
 
virtual void OnNextControl ()
 
virtual void OnPrevControl ()
 
virtual void OnFocus ()
 
virtual void OnUnFocus ()
 
virtual EVENT_RESULT SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event)
 React to a mouse event.
 
virtual EVENT_RESULT OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event)
 Perform a mouse action.
 
virtual void UnfocusFromPoint (const CPoint &point)
 Unfocus the control if the given point on screen is not within it's boundary.
 
virtual bool HitTest (const CPoint &point) const
 Used to test whether the point is inside a control.
 
virtual int GetID (void) const
 
virtual void SetID (int id)
 
int GetParentID () const
 
virtual bool HasFocus () const
 
virtual bool IsVisible () const
 
bool IsVisibleFromSkin () const
 
virtual bool IsDisabled () const
 
virtual void SetPosition (float posX, float posY)
 
virtual void SetHitRect (const CRect &rect, const KODI::UTILS::COLOR::Color &color)
 
virtual void SetCamera (const CPoint &camera)
 
virtual void SetStereoFactor (const float &factor)
 
bool SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color)
 
CPoint GetRenderPosition () const
 
virtual float GetXPosition () const
 
virtual float GetYPosition () const
 
virtual float GetWidth () const
 
virtual float GetHeight () const
 
virtual void AssignDepth ()
 
void MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL)
 
bool IsControlDirty () const
 
const CRectGetRenderRegion () const
 return the render region in screen coordinates of this control
 
virtual CRect CalcRenderRegion () const
 calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion
 
void SetActions (const ActionMap &actions)
 
void SetAction (int actionID, const CGUIAction &action, bool replace=true)
 Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action.
 
CGUIAction GetAction (int actionID) const
 Get an action the control can be perform.
 
bool Navigate (int direction) const
 Start navigating in given direction.
 
virtual void SetFocus (bool focus)
 
virtual void SetWidth (float width)
 
virtual void SetHeight (float height)
 
virtual void SetVisible (bool bVisible, bool setVisState=false)
 
void SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="")
 
bool HasVisibleCondition () const
 
void SetEnableCondition (const std::string &expression)
 
virtual void SetInitialVisibility ()
 
virtual void SetEnabled (bool bEnable)
 
virtual void SetPulseOnSelect (bool pulse)
 
virtual std::string GetDescriptionByIndex (int index) const
 
void SetAnimations (const std::vector< CAnimation > &animations)
 
const std::vector< CAnimation > & GetAnimations () const
 
virtual void QueueAnimation (ANIMATION_TYPE anim)
 
virtual bool IsAnimating (ANIMATION_TYPE anim)
 
virtual bool HasAnimation (ANIMATION_TYPE anim)
 
CAnimationGetAnimation (ANIMATION_TYPE type, bool checkConditions=true)
 
virtual void ResetAnimation (ANIMATION_TYPE type)
 
virtual void ResetAnimations ()
 
virtual void SetPushUpdates (bool pushUpdates)
 
virtual bool IsGroup () const
 
virtual bool IsContainer () const
 
virtual bool GetCondition (int condition, int data) const
 
void SetParentControl (CGUIControl *control)
 
CGUIControlGetParentControl (void) const
 
virtual void SaveStates (std::vector< CControlState > &states)
 
virtual CGUIControlGetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr)
 
void SetControlStats (GUICONTROLSTATS *controlStats)
 
virtual void UpdateControlStats ()
 
GUICONTROLTYPES GetControlType () const
 
bool IsControlRenderable ()
 Test whether the control is "drawable" (not a group or similar)
 
- Public Member Functions inherited from IJobCallback
virtual ~IJobCallback ()=default
 Destructor for job call back objects.
 
virtual void OnJobAbort (unsigned int jobID, CJob *job)
 An optional callback function used when a job will be aborted.
 
virtual void OnJobProgress (unsigned int jobID, unsigned int progress, unsigned int total, const CJob *job)
 An optional callback function that a job may call while processing.
 

Protected Types

enum  DIRECTORY_STATUS { UNLOADED = 0 , LOADING , LOADED , READY }
 

Protected Member Functions

void LoadDirectory ()
 
void OnDirectoryLoaded ()
 
void CancelLoading ()
 
void ResetMultiImage ()
 
void OnJobComplete (unsigned int jobID, bool success, CJob *job) override
 The callback used when a job completes.
 
- Protected Member Functions inherited from CGUIControl
virtual CPoint GetPosition () const
 Return the coordinates of the top left of the control, in the control's parent coordinates.
 
virtual bool OnMouseOver (const CPoint &point)
 Called when the mouse is over the control. Default implementation selects the control.
 
virtual bool CanFocusFromPoint (const CPoint &point) const
 Test whether we can focus a control from a point on screen.
 
virtual bool UpdateColors (const CGUIListItem *item)
 
virtual bool Animate (unsigned int currentTime)
 
virtual bool CheckAnimation (ANIMATION_TYPE animType)
 
void UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState)
 
bool SendWindowMessage (CGUIMessage &message) const
 

Protected Attributes

KODI::GUILIB::GUIINFO::CGUIInfoLabel m_texturePath
 
std::string m_currentPath
 
unsigned int m_currentImage
 
CStopWatch m_imageTimer
 
unsigned int m_timePerImage
 
unsigned int m_timeToPauseAtEnd
 
bool m_randomized
 
bool m_loop
 
bool m_bDynamicResourceAlloc
 
std::vector< std::string > m_files
 
CGUIImage m_image
 
CCriticalSection m_section
 
DIRECTORY_STATUS m_directoryStatus
 
unsigned int m_jobID
 
- Protected Attributes inherited from CGUIControl
ActionMap m_actions
 
float m_posX
 
float m_posY
 
float m_height
 
float m_width
 
CRect m_hitRect
 
KODI::UTILS::COLOR::Color m_hitColor = 0xffffffff
 
KODI::GUILIB::GUIINFO::CGUIInfoColor m_diffuseColor
 
int m_controlID
 
int m_parentID
 
bool m_bHasFocus
 
bool m_bInvalidated
 
bool m_bAllocated
 
bool m_pulseOnSelect
 
GUICONTROLTYPES ControlType
 
GUICONTROLSTATSm_controlStats
 
CGUIControlm_parentControl
 
INFO::InfoPtr m_visibleCondition
 
GUIVISIBLE m_visible
 
bool m_visibleFromSkinCondition
 
bool m_forceHidden
 
KODI::GUILIB::GUIINFO::CGUIInfoBool m_allowHiddenFocus
 
bool m_hasProcessed
 
INFO::InfoPtr m_enableCondition
 
bool m_enabled
 
bool m_pushedUpdates
 
std::vector< CAnimationm_animations
 
CPoint m_camera
 
bool m_hasCamera
 
float m_stereo
 
TransformMatrix m_transform
 
TransformMatrix m_cachedTransform
 
bool m_isCulled {true}
 
unsigned int m_controlDirtyState
 
CRect m_renderRegion
 

Additional Inherited Members

- Public Types inherited from CGUIControl
enum  GUICONTROLTYPES {
  GUICONTROL_UNKNOWN , GUICONTAINER_EPGGRID , GUICONTAINER_FIXEDLIST , GUICONTAINER_LIST ,
  GUICONTAINER_PANEL , GUICONTAINER_WRAPLIST , GUICONTROL_BORDEREDIMAGE , GUICONTROL_BUTTON ,
  GUICONTROL_COLORBUTTON , GUICONTROL_EDIT , GUICONTROL_FADELABEL , GUICONTROL_GAME ,
  GUICONTROL_GAMECONTROLLER , GUICONTROL_GAMECONTROLLERLIST , GUICONTROL_GROUP , GUICONTROL_GROUPLIST ,
  GUICONTROL_IMAGE , GUICONTROL_LABEL , GUICONTROL_LISTGROUP , GUICONTROL_LISTLABEL ,
  GUICONTROL_MOVER , GUICONTROL_MULTI_IMAGE , GUICONTROL_PROGRESS , GUICONTROL_RADIO ,
  GUICONTROL_RANGES , GUICONTROL_RENDERADDON , GUICONTROL_RESIZE , GUICONTROL_RSS ,
  GUICONTROL_SCROLLBAR , GUICONTROL_SETTINGS_SLIDER , GUICONTROL_SLIDER , GUICONTROL_SPIN ,
  GUICONTROL_SPINEX , GUICONTROL_TEXTBOX , GUICONTROL_TOGGLEBUTTON , GUICONTROL_VIDEO ,
  GUICONTROL_VISUALISATION
}
 
enum  GUIVISIBLE { HIDDEN = 0 , DELAYED , VISIBLE }
 
enum  GUISCROLLVALUE { FOCUS = 0 , NEVER , ALWAYS }
 
typedef std::map< int, CGUIActionActionMap
 Set actions to perform on navigation.
 
- Static Protected Attributes inherited from CGUIControl
static const unsigned int DIRTY_STATE_CONTROL = 1
 
static const unsigned int DIRTY_STATE_CHILD = 2
 

Member Enumeration Documentation

◆ DIRECTORY_STATUS

Enumerator
UNLOADED 
LOADING 
LOADED 
READY 

Constructor & Destructor Documentation

◆ CGUIMultiImage() [1/2]

CGUIMultiImage::CGUIMultiImage ( int parentID,
int controlID,
float posX,
float posY,
float width,
float height,
const CTextureInfo & texture,
unsigned int timePerImage,
unsigned int fadeTime,
bool randomized,
bool loop,
unsigned int timeToPauseAtEnd )

◆ CGUIMultiImage() [2/2]

CGUIMultiImage::CGUIMultiImage ( const CGUIMultiImage & from)

◆ ~CGUIMultiImage()

CGUIMultiImage::~CGUIMultiImage ( void )
override

Member Function Documentation

◆ AllocResources()

void CGUIMultiImage::AllocResources ( )
overridevirtual

Reimplemented from CGUIControl.

◆ CancelLoading()

void CGUIMultiImage::CancelLoading ( )
protected

◆ CanFocus()

bool CGUIMultiImage::CanFocus ( ) const
overridevirtual

Reimplemented from CGUIControl.

◆ Clone()

CGUIMultiImage * CGUIMultiImage::Clone ( void ) const
inlineoverridevirtual

Implements CGUIControl.

◆ DynamicResourceAlloc()

void CGUIMultiImage::DynamicResourceAlloc ( bool bOnOff)
overridevirtual

Reimplemented from CGUIControl.

◆ FreeResources()

void CGUIMultiImage::FreeResources ( bool immediately = false)
overridevirtual

Reimplemented from CGUIControl.

◆ GetDescription()

std::string CGUIMultiImage::GetDescription ( void ) const
overridevirtual

Reimplemented from CGUIControl.

◆ IsDynamicallyAllocated()

bool CGUIMultiImage::IsDynamicallyAllocated ( )
inlineoverridevirtual

Reimplemented from CGUIControl.

◆ LoadDirectory()

void CGUIMultiImage::LoadDirectory ( )
protected

◆ OnAction()

bool CGUIMultiImage::OnAction ( const CAction & action)
overridevirtual

Reimplemented from CGUIControl.

◆ OnDirectoryLoaded()

void CGUIMultiImage::OnDirectoryLoaded ( )
protected

◆ OnJobComplete()

void CGUIMultiImage::OnJobComplete ( unsigned int jobID,
bool success,
CJob * job )
overrideprotectedvirtual

The callback used when a job completes.

OnJobComplete is called at the completion of the job's DoWork() function, and is used to return information to the caller on the result of the job. On returning form this function the CJobManager will destroy this job.

Parameters
jobIDthe unique id of the job (as retrieved from CJobManager::AddJob)
successthe result from the DoWork call
jobthe job that has been processed. The job will be destroyed after this function returns
See also
CJobManager and CJob

Implements IJobCallback.

◆ OnMessage()

bool CGUIMultiImage::OnMessage ( CGUIMessage & message)
overridevirtual

Reimplemented from CGUIControl.

◆ Process()

void CGUIMultiImage::Process ( unsigned int currentTime,
CDirtyRegionList & dirtyregions )
overridevirtual

Reimplemented from CGUIControl.

◆ Render()

void CGUIMultiImage::Render ( )
overridevirtual

Reimplemented from CGUIControl.

◆ ResetMultiImage()

void CGUIMultiImage::ResetMultiImage ( )
protected

◆ SetAspectRatio()

void CGUIMultiImage::SetAspectRatio ( const CAspectRatio & ratio)

◆ SetInfo()

void CGUIMultiImage::SetInfo ( const KODI::GUILIB::GUIINFO::CGUIInfoLabel & info)

◆ SetInvalid()

void CGUIMultiImage::SetInvalid ( )
overridevirtual

Reimplemented from CGUIControl.

◆ UpdateInfo()

void CGUIMultiImage::UpdateInfo ( const CGUIListItem * item = NULL)
overridevirtual

Reimplemented from CGUIControl.

◆ UpdateVisibility()

void CGUIMultiImage::UpdateVisibility ( const CGUIListItem * item = NULL)
overridevirtual

Reimplemented from CGUIControl.

Member Data Documentation

◆ m_bDynamicResourceAlloc

bool CGUIMultiImage::m_bDynamicResourceAlloc
protected

◆ m_currentImage

unsigned int CGUIMultiImage::m_currentImage
protected

◆ m_currentPath

std::string CGUIMultiImage::m_currentPath
protected

◆ m_directoryStatus

DIRECTORY_STATUS CGUIMultiImage::m_directoryStatus
protected

◆ m_files

std::vector<std::string> CGUIMultiImage::m_files
protected

◆ m_image

CGUIImage CGUIMultiImage::m_image
protected

◆ m_imageTimer

CStopWatch CGUIMultiImage::m_imageTimer
protected

◆ m_jobID

unsigned int CGUIMultiImage::m_jobID
protected

◆ m_loop

bool CGUIMultiImage::m_loop
protected

◆ m_randomized

bool CGUIMultiImage::m_randomized
protected

◆ m_section

CCriticalSection CGUIMultiImage::m_section
protected

◆ m_texturePath

KODI::GUILIB::GUIINFO::CGUIInfoLabel CGUIMultiImage::m_texturePath
protected

◆ m_timePerImage

unsigned int CGUIMultiImage::m_timePerImage
protected

◆ m_timeToPauseAtEnd

unsigned int CGUIMultiImage::m_timeToPauseAtEnd
protected

The documentation for this class was generated from the following files: