| 
    Kodi Documentation 22.0
    
   Kodi is an open source media player and entertainment hub. 
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#include <GUIDialogTeletext.h>
  
Public Member Functions | |
| CGUIDialogTeletext (void) | |
| ~CGUIDialogTeletext (void) override | |
| bool | OnMessage (CGUIMessage &message) override | 
| bool | OnAction (const CAction &action) override | 
| bool | OnBack (int actionID) override | 
| void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override | 
| void | Render () override | 
| void | OnInitWindow () override | 
| Called on window open.   | |
| void | OnDeinitWindow (int nextWindowID) override | 
  Public Member Functions inherited from CGUIDialog | |
| CGUIDialog (int id, const std::string &xmlFile, DialogModalityType modalityType=DialogModalityType::MODAL) | |
| ~CGUIDialog (void) override | |
| void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override | 
| void | Open (const std::string ¶m="") | 
| void | Open (bool bProcessRenderLoop, const std::string ¶m="") | 
| bool | IsDialogRunning () const override | 
| bool | IsDialog () const override | 
| bool | IsModalDialog () const override | 
| virtual DialogModalityType | GetModalityType () const | 
| void | SetAutoClose (unsigned int timeoutMs) | 
| void | ResetAutoClose (void) | 
| void | CancelAutoClose (void) | 
| bool | IsAutoClosed (void) const | 
| void | SetSound (bool OnOff) | 
| bool | IsSoundEnabled () const override | 
  Public Member Functions inherited from CGUIWindow | |
| CGUIWindow (int id, const std::string &xmlFile) | |
| ~CGUIWindow (void) override | |
| bool | Initialize () | 
| bool | Load (const std::string &strFileName, bool bContainsPath=false) | 
| void | CenterWindow () | 
| void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override | 
| void | DoRender () override | 
| Main render function, called every frame. Window classes should override this only if they need to alter how something is rendered. General updating on a per-frame basis should be handled in FrameMove instead, as DoRender is not necessarily re-entrant.   | |
| void | AfterRender () | 
| Do any post render activities. Check if window closing animation is finished and finalize window closing.   | |
| virtual void | FrameMove () | 
| Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function.   | |
| void | Close (bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true) | 
| bool | OnAction (const CAction &action) override | 
| virtual bool | OnInfo (int actionID) | 
| virtual void | ClearBackground () | 
| Clear the background (if necessary) prior to rendering the window.   | |
| bool | OnMove (int fromControl, int moveAction) | 
| bool | OnMessage (CGUIMessage &message) override | 
| bool | ControlGroupHasFocus (int groupID, int controlID) | 
| void | SetID (int id) override | 
| virtual bool | HasID (int controlID) const | 
| const std::vector< int > & | GetIDRange () const | 
| int | GetPreviousWindow () | 
| CRect | GetScaledBounds () const | 
| void | ClearAll () override | 
| virtual void | AllocResources (bool forceLoad=false) | 
| void | FreeResources (bool forceUnLoad=false) override | 
| void | DynamicResourceAlloc (bool bOnOff) override | 
| virtual bool | IsMediaWindow () const | 
| virtual bool | HasListItems () const | 
| virtual CFileItemPtr | GetCurrentListItem (int offset=0) | 
| virtual int | GetViewContainerID () const | 
| virtual int | GetViewCount () const | 
| virtual bool | CanBeActivated () const | 
| virtual bool | IsActive () const | 
| void | SetCoordsRes (const RESOLUTION_INFO &res) | 
| const RESOLUTION_INFO & | GetCoordsRes () const | 
| void | SetLoadType (LOAD_TYPE loadType) | 
| LOAD_TYPE | GetLoadType () | 
| int | GetRenderOrder () | 
| void | SetInitialVisibility () override | 
| bool | IsVisible () const override | 
| virtual bool | HasVisibleControls () | 
| bool | IsAnimating (ANIMATION_TYPE animType) override | 
| bool | IsCustom () const | 
| Return if the window is a custom window.   | |
| void | SetCustom (bool custom) | 
| Mark this window as custom window.   | |
| void | DisableAnimations () | 
| virtual void | ResetControlStates () | 
| void | UpdateControlStats () override | 
| void | SetRunActionsManually () | 
| void | RunLoadActions () const | 
| void | RunUnloadActions () const | 
| void | SetProperty (const std::string &key, const CVariant &value) | 
| Set a property Sets the value of a property referenced by a key.   | |
| CVariant | GetProperty (const std::string &key) const | 
| Retrieve a property.   | |
| void | ClearProperties () | 
| Clear a all the window's properties.   | |
| std::vector< std::string > | GetPropertyNames () const | 
| Retrieve names of all properties of this window.   | |
| bool | HasSaveLastControl () const | 
| void | AllocResources () override | 
  Public Member Functions inherited from CGUIControlGroup | |
| CGUIControlGroup () | |
| CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlGroup (const CGUIControlGroup &from) | |
| ~CGUIControlGroup (void) override | |
| CGUIControlGroup * | Clone () const override | 
| void | RenderEx () override | 
| virtual bool | SendControlMessage (CGUIMessage &message) | 
| bool | HasFocus () const override | 
| bool | CanFocus () const override | 
| void | AssignDepth () override | 
| EVENT_RESULT | SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override | 
| React to a mouse event.   | |
| void | UnfocusFromPoint (const CPoint &point) override | 
| Unfocus the control if the given point on screen is not within it's boundary.   | |
| bool | HasAnimation (ANIMATION_TYPE anim) override | 
| void | QueueAnimation (ANIMATION_TYPE anim) override | 
| void | ResetAnimation (ANIMATION_TYPE anim) override | 
| void | ResetAnimations () override | 
| int | GetFocusedControlID () const | 
| CGUIControl * | GetFocusedControl () const | 
| virtual CGUIControl * | GetFirstFocusableControl (int id) | 
| virtual void | AddControl (CGUIControl *control, int position=-1) | 
| bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) | 
| virtual bool | RemoveControl (const CGUIControl *control) | 
| void | SetDefaultControl (int id, bool always) | 
| void | SetRenderFocusedLast (bool renderLast) | 
| void | SaveStates (std::vector< CControlState > &states) override | 
| bool | IsGroup () const override | 
  Public Member Functions inherited from CGUIControlLookup | |
| CGUIControlLookup ()=default | |
| CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlLookup (const CGUIControlLookup &from) | |
| ~CGUIControlLookup (void) override=default | |
| CGUIControl * | GetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override | 
  Public Member Functions inherited from CGUIControl | |
| CGUIControl () | |
| CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControl (const CGUIControl &) | |
| virtual | ~CGUIControl (void) | 
| bool | HasProcessed () const | 
| Returns whether or not we have processed.   | |
| virtual void | OnUp () | 
| virtual void | OnDown () | 
| virtual void | OnLeft () | 
| virtual void | OnRight () | 
| virtual bool | OnBack () | 
| virtual bool | OnInfo () | 
| virtual void | OnNextControl () | 
| virtual void | OnPrevControl () | 
| virtual void | OnFocus () | 
| virtual void | OnUnFocus () | 
| virtual bool | HitTest (const CPoint &point) const | 
| Used to test whether the point is inside a control.   | |
| virtual int | GetID (void) const | 
| int | GetParentID () const | 
| virtual bool | IsDynamicallyAllocated () | 
| bool | IsVisibleFromSkin () const | 
| virtual bool | IsDisabled () const | 
| virtual void | SetPosition (float posX, float posY) | 
| virtual void | SetHitRect (const CRect &rect, const KODI::UTILS::COLOR::Color &color) | 
| virtual void | SetCamera (const CPoint &camera) | 
| virtual void | SetStereoFactor (const float &factor) | 
| bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) | 
| CPoint | GetRenderPosition () const | 
| virtual float | GetXPosition () const | 
| virtual float | GetYPosition () const | 
| virtual float | GetWidth () const | 
| virtual float | GetHeight () const | 
| void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) | 
| bool | IsControlDirty () const | 
| const CRect & | GetRenderRegion () const | 
| return the render region in screen coordinates of this control   | |
| virtual CRect | CalcRenderRegion () const | 
| calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion   | |
| void | SetActions (const ActionMap &actions) | 
| void | SetAction (int actionID, const CGUIAction &action, bool replace=true) | 
| Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action.   | |
| CGUIAction | GetAction (int actionID) const | 
| Get an action the control can be perform.   | |
| bool | Navigate (int direction) const | 
| Start navigating in given direction.   | |
| virtual void | SetFocus (bool focus) | 
| virtual void | SetWidth (float width) | 
| virtual void | SetHeight (float height) | 
| virtual void | SetVisible (bool bVisible, bool setVisState=false) | 
| void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") | 
| bool | HasVisibleCondition () const | 
| void | SetEnableCondition (const std::string &expression) | 
| virtual void | UpdateVisibility (const CGUIListItem *item) | 
| virtual void | SetEnabled (bool bEnable) | 
| virtual void | SetInvalid () | 
| virtual void | SetPulseOnSelect (bool pulse) | 
| virtual std::string | GetDescription () const | 
| virtual std::string | GetDescriptionByIndex (int index) const | 
| void | SetAnimations (const std::vector< CAnimation > &animations) | 
| const std::vector< CAnimation > & | GetAnimations () const | 
| CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) | 
| virtual void | UpdateInfo (const CGUIListItem *item=NULL) | 
| virtual void | SetPushUpdates (bool pushUpdates) | 
| virtual bool | IsContainer () const | 
| virtual bool | GetCondition (int condition, int data) const | 
| void | SetParentControl (CGUIControl *control) | 
| CGUIControl * | GetParentControl (void) const | 
| void | SetControlStats (GUICONTROLSTATS *controlStats) | 
| GUICONTROLTYPES | GetControlType () const | 
| bool | IsControlRenderable () | 
| Test whether the control is "drawable" (not a group or similar)   | |
Additional Inherited Members | |
  Public Types inherited from CGUIWindow | |
| enum | LOAD_TYPE { LOAD_EVERY_TIME , LOAD_ON_GUI_INIT , KEEP_IN_MEMORY } | 
  Public Types inherited from CGUIControl | |
| enum | GUICONTROLTYPES {  GUICONTROL_UNKNOWN , GUICONTAINER_EPGGRID , GUICONTAINER_FIXEDLIST , GUICONTAINER_LIST , GUICONTAINER_PANEL , GUICONTAINER_WRAPLIST , GUICONTROL_BORDEREDIMAGE , GUICONTROL_BUTTON , GUICONTROL_COLORBUTTON , GUICONTROL_EDIT , GUICONTROL_FADELABEL , GUICONTROL_GAME , GUICONTROL_GAMECONTROLLER , GUICONTROL_GAMECONTROLLERLIST , GUICONTROL_GROUP , GUICONTROL_GROUPLIST , GUICONTROL_IMAGE , GUICONTROL_LABEL , GUICONTROL_LISTGROUP , GUICONTROL_LISTLABEL , GUICONTROL_MOVER , GUICONTROL_MULTI_IMAGE , GUICONTROL_PROGRESS , GUICONTROL_RADIO , GUICONTROL_RANGES , GUICONTROL_RENDERADDON , GUICONTROL_RESIZE , GUICONTROL_RSS , GUICONTROL_SCROLLBAR , GUICONTROL_SETTINGS_SLIDER , GUICONTROL_SLIDER , GUICONTROL_SPIN , GUICONTROL_SPINEX , GUICONTROL_TEXTBOX , GUICONTROL_TOGGLEBUTTON , GUICONTROL_VIDEO , GUICONTROL_VISUALISATION }  | 
| enum | GUIVISIBLE { HIDDEN = 0 , DELAYED , VISIBLE } | 
| enum | GUISCROLLVALUE { FOCUS = 0 , NEVER , ALWAYS } | 
| typedef std::map< int, CGUIAction > | ActionMap | 
| Set actions to perform on navigation.   | |
  Protected Types inherited from CGUIControlGroup | |
| typedef std::vector< CGUIControl * >::iterator | iControls | 
| typedef std::vector< CGUIControl * >::const_iterator | ciControls | 
| typedef std::vector< CGUIControl * >::reverse_iterator | rControls | 
| typedef std::vector< CGUIControl * >::const_reverse_iterator | crControls | 
  Protected Types inherited from CGUIControlLookup | |
| typedef std::multimap< int, CGUIControl * > | LookupMap | 
  Protected Member Functions inherited from CGUIDialog | |
| bool | Load (TiXmlElement *pRootElement) override | 
| Loads the window from the given XML element.   | |
| void | SetDefaults () override | 
| void | OnWindowLoaded () override | 
| virtual void | UpdateVisibility () | 
| virtual void | Open_Internal (bool bProcessRenderLoop, const std::string ¶m="") | 
| void | ProcessRenderLoop (bool renderOnly=false) | 
  Protected Member Functions inherited from CGUIWindow | |
| EVENT_RESULT | OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override | 
| Perform a mouse action.   | |
| virtual bool | LoadXML (const std::string &strPath, const std::string &strLowerPath) | 
| Load the window XML from the given path.   | |
| virtual std::unique_ptr< TiXmlElement > | Prepare (const std::unique_ptr< TiXmlElement > &rootElement) | 
| Prepare the XML for load.   | |
| bool | NeedLoad () const | 
| Check if window needs a (re)load. The window need to be (re)loaded when window is not loaded or include conditions values were changed.   | |
| virtual void | OnWindowUnload () | 
| void | Close_Internal (bool forceClose=false, int nextWindowID=0, bool enableSound=true) | 
| EVENT_RESULT | OnMouseAction (const CAction &action) | 
| bool | Animate (unsigned int currentTime) override | 
| bool | CheckAnimation (ANIMATION_TYPE animType) override | 
| virtual void | SaveControlStates () | 
| virtual void | RestoreControlStates () | 
| void | OnEditChanged (int id, std::string &text) | 
| bool | SendMessage (int message, int id, int param1=0, int param2=0) | 
| void | LoadControl (TiXmlElement *pControl, CGUIControlGroup *pGroup, const CRect &rect) | 
| CPoint | GetPosition () const override | 
Grabs the window's top,left position in skin coordinates The window origin may change based on <origin> tag conditions in the skin.   | |
  Protected Member Functions inherited from CGUIControlLookup | |
| bool | IsValidControl (const CGUIControl *control) const | 
| Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id.   | |
| std::pair< LookupMap::const_iterator, LookupMap::const_iterator > | GetLookupControls (int controlId) const | 
| void | AddLookup (CGUIControl *control) | 
| void | RemoveLookup (CGUIControl *control) | 
| void | RemoveLookup () | 
| const LookupMap & | GetLookup () const | 
| void | ClearLookup () | 
  Protected Member Functions inherited from CGUIControl | |
| virtual bool | OnMouseOver (const CPoint &point) | 
| Called when the mouse is over the control. Default implementation selects the control.   | |
| virtual bool | CanFocusFromPoint (const CPoint &point) const | 
| Test whether we can focus a control from a point on screen.   | |
| virtual bool | UpdateColors (const CGUIListItem *item) | 
| void | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) | 
| bool | SendWindowMessage (CGUIMessage &message) const | 
  Static Protected Attributes inherited from CGUIControl | |
| static const unsigned int | DIRTY_STATE_CONTROL = 1 | 
| static const unsigned int | DIRTY_STATE_CHILD = 2 | 
| CGUIDialogTeletext::CGUIDialogTeletext | ( | void | ) | 
      
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  overridedefault | 
Reimplemented from CGUIDialog.
Reimplemented from CGUIDialog.
Reimplemented from CGUIDialog.
Called on window open.
Reimplemented from CGUIWindow.
      
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  overridevirtual | 
Reimplemented from CGUIDialog.
      
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  overridevirtual | 
Reimplemented from CGUIControlGroup.
      
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  overridevirtual | 
Reimplemented from CGUIDialog.
      
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  protected | 
      
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  protected | 
      
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  protected | 
      
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  protected |