#include <PhysicalFeature.h>
◆ CPhysicalFeature() [1/3]
KODI::GAME::CPhysicalFeature::CPhysicalFeature |
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default |
◆ CPhysicalFeature() [2/3]
CPhysicalFeature::CPhysicalFeature |
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int | labelId | ) |
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◆ CPhysicalFeature() [3/3]
KODI::GAME::CPhysicalFeature::CPhysicalFeature |
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const CPhysicalFeature & | other | ) |
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inline |
◆ Category()
◆ CategoryLabel()
std::string CPhysicalFeature::CategoryLabel |
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void | | ) |
const |
◆ Deserialize()
◆ InputType()
◆ Keycode()
◆ Label()
std::string CPhysicalFeature::Label |
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void | | ) |
const |
◆ LabelID()
int KODI::GAME::CPhysicalFeature::LabelID |
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void | | ) |
const |
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inline |
◆ Name()
const std::string & KODI::GAME::CPhysicalFeature::Name |
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void | | ) |
const |
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inline |
◆ operator=()
◆ Reset()
◆ Type()
The documentation for this class was generated from the following files: