#include <FrameBufferObject.h>
◆ CFrameBufferObject()
| CFrameBufferObject::CFrameBufferObject |
( |
| ) |
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◆ BeginRender()
| bool CFrameBufferObject::BeginRender |
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| ) |
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◆ Cleanup()
| void CFrameBufferObject::Cleanup |
( |
| ) |
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◆ CreateAndBindToTexture()
| bool CFrameBufferObject::CreateAndBindToTexture |
( |
GLenum | target, |
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int | width, |
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int | height, |
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GLenum | format, |
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GLenum | type = GL_UNSIGNED_BYTE, |
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GLenum | filter = GL_LINEAR, |
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GLenum | clampmode = GL_CLAMP_TO_EDGE ) |
◆ EndRender()
| void CFrameBufferObject::EndRender |
( |
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const |
◆ Initialize()
| bool CFrameBufferObject::Initialize |
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◆ IsBound()
| bool CFrameBufferObject::IsBound |
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const |
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inline |
◆ IsSupported()
| bool CFrameBufferObject::IsSupported |
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◆ IsValid()
| bool CFrameBufferObject::IsValid |
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const |
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inline |
◆ SetFiltering()
| void CFrameBufferObject::SetFiltering |
( |
GLenum | target, |
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GLenum | mode ) |
◆ Texture()
| GLuint CFrameBufferObject::Texture |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following files: