#include <FrameBufferObject.h>
◆ CFrameBufferObject()
CFrameBufferObject::CFrameBufferObject |
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◆ BeginRender()
bool CFrameBufferObject::BeginRender |
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◆ Cleanup()
void CFrameBufferObject::Cleanup |
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◆ CreateAndBindToTexture()
bool CFrameBufferObject::CreateAndBindToTexture |
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GLenum | target, |
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int | width, |
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int | height, |
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GLenum | format, |
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GLenum | type = GL_UNSIGNED_BYTE, |
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GLenum | filter = GL_LINEAR, |
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GLenum | clampmode = GL_CLAMP_TO_EDGE ) |
◆ EndRender()
void CFrameBufferObject::EndRender |
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const |
◆ Initialize()
bool CFrameBufferObject::Initialize |
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◆ IsBound()
bool CFrameBufferObject::IsBound |
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const |
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inline |
◆ IsSupported()
bool CFrameBufferObject::IsSupported |
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◆ IsValid()
bool CFrameBufferObject::IsValid |
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const |
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inline |
◆ SetFiltering()
void CFrameBufferObject::SetFiltering |
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GLenum | target, |
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GLenum | mode ) |
◆ Texture()
GLuint CFrameBufferObject::Texture |
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const |
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inline |
The documentation for this class was generated from the following files: