#include <FrameBufferObject.h>
◆ CFrameBufferObject()
      
        
          | CFrameBufferObject::CFrameBufferObject  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ BeginRender()
      
        
          | bool CFrameBufferObject::BeginRender  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Cleanup()
      
        
          | void CFrameBufferObject::Cleanup  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ CreateAndBindToTexture()
      
        
          | bool CFrameBufferObject::CreateAndBindToTexture  | 
          ( | 
          GLenum |           target,  | 
        
        
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          int |           width,  | 
        
        
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          int |           height,  | 
        
        
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          GLenum |           format,  | 
        
        
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          GLenum |           type = GL_UNSIGNED_BYTE,  | 
        
        
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          GLenum |           filter = GL_LINEAR,  | 
        
        
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          GLenum |           clampmode = GL_CLAMP_TO_EDGE ) | 
        
      
 
 
◆ EndRender()
      
        
          | void CFrameBufferObject::EndRender  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ Initialize()
      
        
          | bool CFrameBufferObject::Initialize  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ IsBound()
  
  
      
        
          | bool CFrameBufferObject::IsBound  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
 
◆ IsSupported()
      
        
          | bool CFrameBufferObject::IsSupported  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ IsValid()
  
  
      
        
          | bool CFrameBufferObject::IsValid  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
 
◆ SetFiltering()
      
        
          | void CFrameBufferObject::SetFiltering  | 
          ( | 
          GLenum |           target,  | 
        
        
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          GLenum |           mode ) | 
        
      
 
 
◆ Texture()
  
  
      
        
          | GLuint CFrameBufferObject::Texture  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
 
The documentation for this class was generated from the following files: