#include <PlayerCoreFactory.h>
◆ CPlayerCoreFactory() [1/2]
| CPlayerCoreFactory::CPlayerCoreFactory |
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const CProfileManager & | profileManager | ) |
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◆ CPlayerCoreFactory() [2/2]
◆ ~CPlayerCoreFactory()
| CPlayerCoreFactory::~CPlayerCoreFactory |
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| ) |
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override |
◆ CreatePlayer()
| std::shared_ptr< IPlayer > CPlayerCoreFactory::CreatePlayer |
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const std::string & | nameId, |
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IPlayerCallback & | callback ) const |
◆ GetDefaultPlayer()
| std::string CPlayerCoreFactory::GetDefaultPlayer |
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const CFileItem & | item | ) |
const |
◆ GetPlayers() [1/4]
| void CPlayerCoreFactory::GetPlayers |
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const CFileItem & | item, |
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std::vector< std::string > & | players ) const |
◆ GetPlayers() [2/4]
| void CPlayerCoreFactory::GetPlayers |
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std::vector< std::string > & | players | ) |
const |
◆ GetPlayers() [3/4]
| void CPlayerCoreFactory::GetPlayers |
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std::vector< std::string > & | players, |
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bool | audio, |
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bool | video ) const |
◆ GetPlayers() [4/4]
| void CPlayerCoreFactory::GetPlayers |
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std::vector< std::string > & | players, |
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std::string & | type ) const |
◆ GetPlayerType()
| std::string CPlayerCoreFactory::GetPlayerType |
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const std::string & | player | ) |
const |
◆ GetRemotePlayers()
| void CPlayerCoreFactory::GetRemotePlayers |
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std::vector< std::string > & | players | ) |
const |
◆ IsExternalPlayer()
| bool CPlayerCoreFactory::IsExternalPlayer |
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const std::string & | player | ) |
const |
◆ IsRemotePlayer()
| bool CPlayerCoreFactory::IsRemotePlayer |
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const std::string & | player | ) |
const |
◆ OnPlayerDiscovered()
| void CPlayerCoreFactory::OnPlayerDiscovered |
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const std::string & | id, |
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const std::string & | name ) |
◆ OnPlayerRemoved()
| void CPlayerCoreFactory::OnPlayerRemoved |
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const std::string & | id | ) |
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◆ OnSettingsLoaded()
| void CPlayerCoreFactory::OnSettingsLoaded |
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overridevirtual |
Settings have been loaded.
This callback can be used to trigger loading other settings.
Reimplemented from ISettingsHandler.
◆ operator=()
◆ PlaysAudio()
| bool CPlayerCoreFactory::PlaysAudio |
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const std::string & | player | ) |
const |
◆ PlaysVideo()
| bool CPlayerCoreFactory::PlaysVideo |
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const std::string & | player | ) |
const |
◆ SelectPlayerDialog() [1/2]
| std::string CPlayerCoreFactory::SelectPlayerDialog |
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const std::vector< std::string > & | players, |
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float | posX = 0, |
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float | posY = 0 ) const |
◆ SelectPlayerDialog() [2/2]
| std::string CPlayerCoreFactory::SelectPlayerDialog |
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float | posX, |
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float | posY ) const |
The documentation for this class was generated from the following files: