#include <RenderBufferGuiTexture.h>
◆ CRenderBufferGuiTexture()
CRenderBufferGuiTexture::CRenderBufferGuiTexture |
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SCALINGMETHOD | scalingMethod | ) |
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◆ ~CRenderBufferGuiTexture()
KODI::RETRO::CRenderBufferGuiTexture::~CRenderBufferGuiTexture |
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overridedefault |
◆ Allocate()
bool CRenderBufferGuiTexture::Allocate |
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AVPixelFormat | format, |
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unsigned int | width, |
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unsigned int | height ) |
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overridevirtual |
◆ BindToUnit()
void CRenderBufferGuiTexture::BindToUnit |
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unsigned int | unit | ) |
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overridevirtual |
◆ GetFrameSize()
size_t CRenderBufferGuiTexture::GetFrameSize |
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const |
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overridevirtual |
◆ GetMemory()
uint8_t * CRenderBufferGuiTexture::GetMemory |
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overridevirtual |
◆ GetTexture()
CTexture * KODI::RETRO::CRenderBufferGuiTexture::GetTexture |
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inline |
◆ TranslateFormat()
AVPixelFormat CRenderBufferGuiTexture::TranslateFormat |
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XB_FMT | textureFormat | ) |
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protected |
◆ TranslateScalingMethod()
◆ UploadTexture()
bool CRenderBufferGuiTexture::UploadTexture |
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overridevirtual |
◆ m_scalingMethod
SCALINGMETHOD KODI::RETRO::CRenderBufferGuiTexture::m_scalingMethod |
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protected |
◆ m_texture
std::unique_ptr<CTexture> KODI::RETRO::CRenderBufferGuiTexture::m_texture |
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protected |
◆ m_textureFormat
The documentation for this class was generated from the following files: