#include <RPRendererOpenGL.h>
◆ CRPRendererOpenGL()
◆ ~CRPRendererOpenGL()
CRPRendererOpenGL::~CRPRendererOpenGL |
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◆ ClearBackBuffer()
void CRPRendererOpenGL::ClearBackBuffer |
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Set the entire backbuffer to black.
◆ DrawBlackBars()
void CRPRendererOpenGL::DrawBlackBars |
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Draw black bars around the video quad.
This is more efficient than glClear() since it only sets pixels to black that aren't going to be overwritten by the game.
◆ FlushInternal()
void CRPRendererOpenGL::FlushInternal |
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◆ GetDefaultScalingMethod()
SCALINGMETHOD KODI::RETRO::CRPRendererOpenGL::GetDefaultScalingMethod |
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const |
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◆ Render()
◆ RenderInternal()
◆ Supports()
◆ SupportsScalingMethod()
◆ m_blackbarsVAO
GLuint KODI::RETRO::CRPRendererOpenGL::m_blackbarsVAO |
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◆ m_blackbarsVertexVBO
GLuint KODI::RETRO::CRPRendererOpenGL::m_blackbarsVertexVBO |
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◆ m_clearColour
float KODI::RETRO::CRPRendererOpenGL::m_clearColour = 0.0f |
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◆ m_mainIndexVBO
GLuint KODI::RETRO::CRPRendererOpenGL::m_mainIndexVBO |
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◆ m_mainVAO
GLuint KODI::RETRO::CRPRendererOpenGL::m_mainVAO |
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◆ m_mainVertexVBO
GLuint KODI::RETRO::CRPRendererOpenGL::m_mainVertexVBO |
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◆ m_RBTexturesMap
◆ m_textureTarget
GLenum KODI::RETRO::CRPRendererOpenGL::m_textureTarget = GL_TEXTURE_2D |
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The documentation for this class was generated from the following files: