Kodi Documentation 22.0
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KODI::RETRO::CGUIGameControl Class Reference

#include <GUIGameControl.h>

Inheritance diagram for KODI::RETRO::CGUIGameControl:
CGUIControl

Public Member Functions

 CGUIGameControl (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIGameControl (const CGUIGameControl &other)
 
 ~CGUIGameControl () override
 
void SetVideoFilter (const KODI::GUILIB::GUIINFO::CGUIInfoLabel &videoFilter)
 
void SetStretchMode (const KODI::GUILIB::GUIINFO::CGUIInfoLabel &stretchMode)
 
void SetRotation (const KODI::GUILIB::GUIINFO::CGUIInfoLabel &rotation)
 
void SetPixels (const KODI::GUILIB::GUIINFO::CGUIInfoLabel &pixels)
 
bool HasVideoFilter () const
 
bool HasStretchMode () const
 
bool HasRotation () const
 
bool HasPixels () const
 
IGUIRenderSettingsGetRenderSettings () const
 
CGUIGameControlClone () const override
 
void Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override
 
void Render () override
 
void RenderEx () override
 
bool CanFocus () const override
 
void SetPosition (float posX, float posY) override
 
void SetWidth (float width) override
 
void SetHeight (float height) override
 
void UpdateInfo (const CGUIListItem *item=nullptr) override
 
- Public Member Functions inherited from CGUIControl
 CGUIControl ()
 
 CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControl (const CGUIControl &)
 
virtual ~CGUIControl (void)
 
virtual void DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions)
 
virtual void DoRender ()
 
bool HasProcessed () const
 Returns whether or not we have processed.
 
virtual bool OnAction (const CAction &action)
 
virtual void OnUp ()
 
virtual void OnDown ()
 
virtual void OnLeft ()
 
virtual void OnRight ()
 
virtual bool OnBack ()
 
virtual bool OnInfo ()
 
virtual void OnNextControl ()
 
virtual void OnPrevControl ()
 
virtual void OnFocus ()
 
virtual void OnUnFocus ()
 
virtual EVENT_RESULT SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event)
 React to a mouse event.
 
virtual EVENT_RESULT OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event)
 Perform a mouse action.
 
virtual void UnfocusFromPoint (const CPoint &point)
 Unfocus the control if the given point on screen is not within it's boundary.
 
virtual bool HitTest (const CPoint &point) const
 Used to test whether the point is inside a control.
 
virtual bool OnMessage (CGUIMessage &message)
 
virtual int GetID (void) const
 
virtual void SetID (int id)
 
int GetParentID () const
 
virtual bool HasFocus () const
 
virtual void AllocResources ()
 
virtual void FreeResources (bool immediately=false)
 
virtual void DynamicResourceAlloc (bool bOnOff)
 
virtual bool IsDynamicallyAllocated ()
 
virtual bool IsVisible () const
 
bool IsVisibleFromSkin () const
 
virtual bool IsDisabled () const
 
virtual void SetHitRect (const CRect &rect, const KODI::UTILS::COLOR::Color &color)
 
virtual void SetCamera (const CPoint &camera)
 
virtual void SetStereoFactor (const float &factor)
 
bool SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color)
 
CPoint GetRenderPosition () const
 
virtual float GetXPosition () const
 
virtual float GetYPosition () const
 
virtual float GetWidth () const
 
virtual float GetHeight () const
 
virtual void AssignDepth ()
 
void MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL)
 
bool IsControlDirty () const
 
const CRectGetRenderRegion () const
 return the render region in screen coordinates of this control
 
virtual CRect CalcRenderRegion () const
 calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion
 
void SetActions (const ActionMap &actions)
 
void SetAction (int actionID, const CGUIAction &action, bool replace=true)
 Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action.
 
CGUIAction GetAction (int actionID) const
 Get an action the control can be perform.
 
bool Navigate (int direction) const
 Start navigating in given direction.
 
virtual void SetFocus (bool focus)
 
virtual void SetVisible (bool bVisible, bool setVisState=false)
 
void SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="")
 
bool HasVisibleCondition () const
 
void SetEnableCondition (const std::string &expression)
 
virtual void UpdateVisibility (const CGUIListItem *item)
 
virtual void SetInitialVisibility ()
 
virtual void SetEnabled (bool bEnable)
 
virtual void SetInvalid ()
 
virtual void SetPulseOnSelect (bool pulse)
 
virtual std::string GetDescription () const
 
virtual std::string GetDescriptionByIndex (int index) const
 
void SetAnimations (const std::vector< CAnimation > &animations)
 
const std::vector< CAnimation > & GetAnimations () const
 
virtual void QueueAnimation (ANIMATION_TYPE anim)
 
virtual bool IsAnimating (ANIMATION_TYPE anim)
 
virtual bool HasAnimation (ANIMATION_TYPE anim)
 
CAnimationGetAnimation (ANIMATION_TYPE type, bool checkConditions=true)
 
virtual void ResetAnimation (ANIMATION_TYPE type)
 
virtual void ResetAnimations ()
 
virtual void SetPushUpdates (bool pushUpdates)
 
virtual bool IsGroup () const
 
virtual bool IsContainer () const
 
virtual bool GetCondition (int condition, int data) const
 
void SetParentControl (CGUIControl *control)
 
CGUIControlGetParentControl (void) const
 
virtual void SaveStates (std::vector< CControlState > &states)
 
virtual CGUIControlGetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr)
 
void SetControlStats (GUICONTROLSTATS *controlStats)
 
virtual void UpdateControlStats ()
 
GUICONTROLTYPES GetControlType () const
 
bool IsControlRenderable ()
 Test whether the control is "drawable" (not a group or similar)
 

Additional Inherited Members

- Public Types inherited from CGUIControl
enum  GUICONTROLTYPES {
  GUICONTROL_UNKNOWN , GUICONTAINER_EPGGRID , GUICONTAINER_FIXEDLIST , GUICONTAINER_LIST ,
  GUICONTAINER_PANEL , GUICONTAINER_WRAPLIST , GUICONTROL_BORDEREDIMAGE , GUICONTROL_BUTTON ,
  GUICONTROL_COLORBUTTON , GUICONTROL_EDIT , GUICONTROL_FADELABEL , GUICONTROL_GAME ,
  GUICONTROL_GAMECONTROLLER , GUICONTROL_GAMECONTROLLERLIST , GUICONTROL_GROUP , GUICONTROL_GROUPLIST ,
  GUICONTROL_IMAGE , GUICONTROL_LABEL , GUICONTROL_LISTGROUP , GUICONTROL_LISTLABEL ,
  GUICONTROL_MOVER , GUICONTROL_MULTI_IMAGE , GUICONTROL_PROGRESS , GUICONTROL_RADIO ,
  GUICONTROL_RANGES , GUICONTROL_RENDERADDON , GUICONTROL_RESIZE , GUICONTROL_RSS ,
  GUICONTROL_SCROLLBAR , GUICONTROL_SETTINGS_SLIDER , GUICONTROL_SLIDER , GUICONTROL_SPIN ,
  GUICONTROL_SPINEX , GUICONTROL_TEXTBOX , GUICONTROL_TOGGLEBUTTON , GUICONTROL_VIDEO ,
  GUICONTROL_VISUALISATION
}
 
enum  GUIVISIBLE { HIDDEN = 0 , DELAYED , VISIBLE }
 
enum  GUISCROLLVALUE { FOCUS = 0 , NEVER , ALWAYS }
 
typedef std::map< int, CGUIActionActionMap
 Set actions to perform on navigation.
 
- Protected Member Functions inherited from CGUIControl
virtual CPoint GetPosition () const
 Return the coordinates of the top left of the control, in the control's parent coordinates.
 
virtual bool OnMouseOver (const CPoint &point)
 Called when the mouse is over the control. Default implementation selects the control.
 
virtual bool CanFocusFromPoint (const CPoint &point) const
 Test whether we can focus a control from a point on screen.
 
virtual bool UpdateColors (const CGUIListItem *item)
 
virtual bool Animate (unsigned int currentTime)
 
virtual bool CheckAnimation (ANIMATION_TYPE animType)
 
void UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState)
 
bool SendWindowMessage (CGUIMessage &message) const
 
- Protected Attributes inherited from CGUIControl
ActionMap m_actions
 
float m_posX
 
float m_posY
 
float m_height
 
float m_width
 
CRect m_hitRect
 
KODI::UTILS::COLOR::Color m_hitColor = 0xffffffff
 
KODI::GUILIB::GUIINFO::CGUIInfoColor m_diffuseColor
 
int m_controlID
 
int m_parentID
 
bool m_bHasFocus
 
bool m_bInvalidated
 
bool m_bAllocated
 
bool m_pulseOnSelect
 
GUICONTROLTYPES ControlType
 
GUICONTROLSTATSm_controlStats
 
CGUIControlm_parentControl
 
INFO::InfoPtr m_visibleCondition
 
GUIVISIBLE m_visible
 
bool m_visibleFromSkinCondition
 
bool m_forceHidden
 
KODI::GUILIB::GUIINFO::CGUIInfoBool m_allowHiddenFocus
 
bool m_hasProcessed
 
INFO::InfoPtr m_enableCondition
 
bool m_enabled
 
bool m_pushedUpdates
 
std::vector< CAnimationm_animations
 
CPoint m_camera
 
bool m_hasCamera
 
float m_stereo
 
TransformMatrix m_transform
 
TransformMatrix m_cachedTransform
 
bool m_isCulled {true}
 
unsigned int m_controlDirtyState
 
CRect m_renderRegion
 
- Static Protected Attributes inherited from CGUIControl
static const unsigned int DIRTY_STATE_CONTROL = 1
 
static const unsigned int DIRTY_STATE_CHILD = 2
 

Constructor & Destructor Documentation

◆ CGUIGameControl() [1/2]

CGUIGameControl::CGUIGameControl ( int parentID,
int controlID,
float posX,
float posY,
float width,
float height )

◆ CGUIGameControl() [2/2]

CGUIGameControl::CGUIGameControl ( const CGUIGameControl & other)

◆ ~CGUIGameControl()

CGUIGameControl::~CGUIGameControl ( )
override

Member Function Documentation

◆ CanFocus()

bool CGUIGameControl::CanFocus ( ) const
overridevirtual

Reimplemented from CGUIControl.

◆ Clone()

CGUIGameControl * KODI::RETRO::CGUIGameControl::Clone ( void ) const
inlineoverridevirtual

Implements CGUIControl.

◆ GetRenderSettings()

IGUIRenderSettings * CGUIGameControl::GetRenderSettings ( ) const

◆ HasPixels()

bool KODI::RETRO::CGUIGameControl::HasPixels ( ) const
inline

◆ HasRotation()

bool KODI::RETRO::CGUIGameControl::HasRotation ( ) const
inline

◆ HasStretchMode()

bool KODI::RETRO::CGUIGameControl::HasStretchMode ( ) const
inline

◆ HasVideoFilter()

bool KODI::RETRO::CGUIGameControl::HasVideoFilter ( ) const
inline

◆ Process()

void CGUIGameControl::Process ( unsigned int currentTime,
CDirtyRegionList & dirtyregions )
overridevirtual
Todo
Proper processing which marks when its actually changed

Reimplemented from CGUIControl.

◆ Render()

void CGUIGameControl::Render ( )
overridevirtual

Reimplemented from CGUIControl.

◆ RenderEx()

void CGUIGameControl::RenderEx ( )
overridevirtual

Reimplemented from CGUIControl.

◆ SetHeight()

void CGUIGameControl::SetHeight ( float height)
overridevirtual

Reimplemented from CGUIControl.

◆ SetPixels()

void CGUIGameControl::SetPixels ( const KODI::GUILIB::GUIINFO::CGUIInfoLabel & pixels)

◆ SetPosition()

void CGUIGameControl::SetPosition ( float posX,
float posY )
overridevirtual

Reimplemented from CGUIControl.

◆ SetRotation()

void CGUIGameControl::SetRotation ( const KODI::GUILIB::GUIINFO::CGUIInfoLabel & rotation)

◆ SetStretchMode()

void CGUIGameControl::SetStretchMode ( const KODI::GUILIB::GUIINFO::CGUIInfoLabel & stretchMode)

◆ SetVideoFilter()

void CGUIGameControl::SetVideoFilter ( const KODI::GUILIB::GUIINFO::CGUIInfoLabel & videoFilter)

◆ SetWidth()

void CGUIGameControl::SetWidth ( float width)
overridevirtual

Reimplemented from CGUIControl.

◆ UpdateInfo()

void CGUIGameControl::UpdateInfo ( const CGUIListItem * item = nullptr)
overridevirtual

Reimplemented from CGUIControl.


The documentation for this class was generated from the following files: