#include <RenderContext.h>
|
| | CRenderContext (CRenderSystemBase *rendering, CWinSystemBase *windowing, CGraphicContext &graphicsContext, CDisplaySettings &displaySettings, CMediaSettings &mediaSettings, GAME::CGameServices &gameServices, CGUIComponent *guiComponent) |
| |
| CRenderSystemBase * | Rendering () |
| |
| CWinSystemBase * | Windowing () |
| |
| CGraphicContext & | GraphicsContext () |
| |
| CGUIComponent * | GUI () |
| |
| void | SetViewPort (const CRect &viewPort) |
| |
| void | GetViewPort (CRect &viewPort) |
| |
| void | SetScissors (const CRect &rect) |
| |
| void | CaptureStateBlock () |
| |
| void | ApplyStateBlock () |
| |
| bool | IsExtSupported (const char *extension) |
| |
| void | EnableGUIShader (GL_SHADER_METHOD method) |
| |
| void | DisableGUIShader () |
| |
| int | GUIShaderGetPos () |
| |
| int | GUIShaderGetCoord0 () |
| |
| int | GUIShaderGetUniCol () |
| |
| int | GUIShaderGetDepth () |
| |
| CGUIShaderDX * | GetGUIShader () |
| |
| bool | UseLimitedColor () |
| |
| int | GetScreenWidth () |
| |
| int | GetScreenHeight () |
| |
| const CRect & | GetScissors () |
| |
| CRect | GetViewWindow () |
| |
| void | SetViewWindow (float left, float top, float right, float bottom) |
| |
| void | SetFullScreenVideo (bool bOnOff) |
| |
| bool | IsFullScreenVideo () |
| |
| bool | IsCalibrating () |
| |
| RESOLUTION | GetVideoResolution () |
| |
| void | Clear (UTILS::COLOR::Color color) |
| |
| RESOLUTION_INFO | GetResInfo () |
| |
| void | SetRenderingResolution (const RESOLUTION_INFO &res, bool needsScaling) |
| |
| UTILS::COLOR::Color | MergeAlpha (UTILS::COLOR::Color color) |
| |
| void | SetTransform (const TransformMatrix &matrix, float scaleX, float scaleY) |
| |
| void | RemoveTransform () |
| |
| CRect | StereoCorrection (const CRect &rect) |
| |
| CCriticalSection & | GraphicsMutex () |
| |
| RESOLUTION_INFO & | GetResolutionInfo (RESOLUTION resolution) |
| |
| ::CGameSettings & | GetGameSettings () |
| |
| ::CGameSettings & | GetDefaultGameSettings () |
| |
| void | StartAgentInput (GAME::GameClientPtr gameClient) |
| |
| void | StopAgentInput () |
| |
◆ CRenderContext()
◆ ApplyStateBlock()
| void CRenderContext::ApplyStateBlock |
( |
| ) |
|
◆ CaptureStateBlock()
| void CRenderContext::CaptureStateBlock |
( |
| ) |
|
◆ Clear()
◆ DisableGUIShader()
| void CRenderContext::DisableGUIShader |
( |
| ) |
|
◆ EnableGUIShader()
◆ GetDefaultGameSettings()
◆ GetGameSettings()
◆ GetGUIShader()
◆ GetResInfo()
◆ GetResolutionInfo()
◆ GetScissors()
| const CRect & CRenderContext::GetScissors |
( |
| ) |
|
◆ GetScreenHeight()
| int CRenderContext::GetScreenHeight |
( |
| ) |
|
◆ GetScreenWidth()
| int CRenderContext::GetScreenWidth |
( |
| ) |
|
◆ GetVideoResolution()
◆ GetViewPort()
| void CRenderContext::GetViewPort |
( |
CRect & | viewPort | ) |
|
◆ GetViewWindow()
| CRect CRenderContext::GetViewWindow |
( |
| ) |
|
◆ GraphicsContext()
◆ GraphicsMutex()
| CCriticalSection & CRenderContext::GraphicsMutex |
( |
| ) |
|
◆ GUI()
◆ GUIShaderGetCoord0()
| int CRenderContext::GUIShaderGetCoord0 |
( |
| ) |
|
◆ GUIShaderGetDepth()
| int CRenderContext::GUIShaderGetDepth |
( |
| ) |
|
◆ GUIShaderGetPos()
| int CRenderContext::GUIShaderGetPos |
( |
| ) |
|
◆ GUIShaderGetUniCol()
| int CRenderContext::GUIShaderGetUniCol |
( |
| ) |
|
◆ IsCalibrating()
| bool CRenderContext::IsCalibrating |
( |
| ) |
|
◆ IsExtSupported()
| bool CRenderContext::IsExtSupported |
( |
const char * | extension | ) |
|
◆ IsFullScreenVideo()
| bool CRenderContext::IsFullScreenVideo |
( |
| ) |
|
◆ MergeAlpha()
◆ RemoveTransform()
| void CRenderContext::RemoveTransform |
( |
| ) |
|
◆ Rendering()
◆ SetFullScreenVideo()
| void CRenderContext::SetFullScreenVideo |
( |
bool | bOnOff | ) |
|
◆ SetRenderingResolution()
◆ SetScissors()
| void CRenderContext::SetScissors |
( |
const CRect & | rect | ) |
|
◆ SetTransform()
| void CRenderContext::SetTransform |
( |
const TransformMatrix & | matrix, |
|
|
float | scaleX, |
|
|
float | scaleY ) |
◆ SetViewPort()
| void CRenderContext::SetViewPort |
( |
const CRect & | viewPort | ) |
|
◆ SetViewWindow()
| void CRenderContext::SetViewWindow |
( |
float | left, |
|
|
float | top, |
|
|
float | right, |
|
|
float | bottom ) |
◆ StartAgentInput()
◆ StereoCorrection()
| CRect CRenderContext::StereoCorrection |
( |
const CRect & | rect | ) |
|
◆ StopAgentInput()
| void CRenderContext::StopAgentInput |
( |
| ) |
|
◆ UseLimitedColor()
| bool CRenderContext::UseLimitedColor |
( |
| ) |
|
◆ Windowing()
The documentation for this class was generated from the following files: