#include <SavestateDatabase.h>
◆ CSavestateDatabase()
CSavestateDatabase::CSavestateDatabase |
( |
| ) |
|
|
default |
◆ ~CSavestateDatabase()
virtual KODI::RETRO::CSavestateDatabase::~CSavestateDatabase |
( |
| ) |
|
|
virtualdefault |
◆ AddSavestate()
bool CSavestateDatabase::AddSavestate |
( |
const std::string & | savestatePath, |
|
|
const std::string & | gamePath, |
|
|
const ISavestate & | save ) |
◆ AllocateSavestate()
std::unique_ptr< ISavestate > CSavestateDatabase::AllocateSavestate |
( |
| ) |
|
|
static |
◆ ClearSavestatesOfGame()
bool CSavestateDatabase::ClearSavestatesOfGame |
( |
const std::string & | gamePath, |
|
|
const std::string & | gameClient = "" ) |
◆ DeleteSavestate()
bool CSavestateDatabase::DeleteSavestate |
( |
const std::string & | savestatePath | ) |
|
◆ GetSavestate()
bool CSavestateDatabase::GetSavestate |
( |
const std::string & | savestatePath, |
|
|
ISavestate & | save ) |
◆ GetSavestateItem()
void CSavestateDatabase::GetSavestateItem |
( |
const ISavestate & | savestate, |
|
|
const std::string & | savestatePath, |
|
|
CFileItem & | item ) |
|
static |
◆ GetSavestatesNav()
bool CSavestateDatabase::GetSavestatesNav |
( |
CFileItemList & | items, |
|
|
const std::string & | gamePath, |
|
|
const std::string & | gameClient = "" ) |
◆ MakeSavestatePath()
std::string CSavestateDatabase::MakeSavestatePath |
( |
const std::string & | gamePath, |
|
|
const CDateTime & | creationTime ) |
|
static |
◆ MakeThumbnailPath()
std::string CSavestateDatabase::MakeThumbnailPath |
( |
const std::string & | savestatePath | ) |
|
|
static |
◆ RenameSavestate()
std::unique_ptr< ISavestate > CSavestateDatabase::RenameSavestate |
( |
const std::string & | savestatePath, |
|
|
const std::string & | label ) |
The documentation for this class was generated from the following files: