#include <SavestateDatabase.h>
◆ CSavestateDatabase()
| CSavestateDatabase::CSavestateDatabase |
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◆ ~CSavestateDatabase()
| virtual KODI::RETRO::CSavestateDatabase::~CSavestateDatabase |
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virtualdefault |
◆ AddSavestate()
| bool CSavestateDatabase::AddSavestate |
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const std::string & | savestatePath, |
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const std::string & | gamePath, |
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const ISavestate & | save ) |
◆ AllocateSavestate()
| std::unique_ptr< ISavestate > CSavestateDatabase::AllocateSavestate |
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◆ ClearSavestatesOfGame()
| bool CSavestateDatabase::ClearSavestatesOfGame |
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const std::string & | gamePath, |
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const std::string & | gameClient = "" ) |
◆ DeleteSavestate()
| bool CSavestateDatabase::DeleteSavestate |
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const std::string & | savestatePath | ) |
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◆ GetSavestate()
| bool CSavestateDatabase::GetSavestate |
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const std::string & | savestatePath, |
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ISavestate & | save ) |
◆ GetSavestateItem()
| void CSavestateDatabase::GetSavestateItem |
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const ISavestate & | savestate, |
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const std::string & | savestatePath, |
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CFileItem & | item ) |
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◆ GetSavestatesNav()
| bool CSavestateDatabase::GetSavestatesNav |
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CFileItemList & | items, |
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const std::string & | gamePath, |
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const std::string & | gameClient = "" ) |
◆ MakeSavestatePath()
| std::string CSavestateDatabase::MakeSavestatePath |
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const std::string & | gamePath, |
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const CDateTime & | creationTime ) |
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◆ MakeThumbnailPath()
| std::string CSavestateDatabase::MakeThumbnailPath |
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const std::string & | savestatePath | ) |
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◆ RenameSavestate()
| std::unique_ptr< ISavestate > CSavestateDatabase::RenameSavestate |
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const std::string & | savestatePath, |
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const std::string & | label ) |
The documentation for this class was generated from the following files: