Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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kodi::addon::CInstanceGame Class Reference

#include <Game.h>

Inheritance diagram for kodi::addon::CInstanceGame:
kodi::addon::IAddonInstance

Classes

class  CStream
 

Public Member Functions

 CInstanceGame ()
 Game class constructor.
 
 ~CInstanceGame () override=default
 Destructor.
 
std::string GameClientDllPath () const
 Callback to Kodi Function
The path of the game client being loaded.
 
bool ProxyDllPaths (std::vector< std::string > &paths)
 Callback to Kodi Function
Paths to proxy DLLs used to load the game client.
 
bool ResourceDirectories (std::vector< std::string > &dirs)
 Callback to Kodi Function
The "system" directories of the frontend.
 
std::string ProfileDirectory () const
 Callback to Kodi Function
The writable directory of the frontend.
 
bool SupportsVFS () const
 Callback to Kodi Function
The value of the <supports_vfs> property from addon.xml.
 
bool Extensions (std::vector< std::string > &extensions)
 Callback to Kodi Function
The extensions in the <extensions> property from addon.xml.
 
virtual GAME_ERROR LoadGame (const std::string &url)
 Load a game.
 
virtual GAME_ERROR LoadGameSpecial (SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls)
 Load a game that requires multiple files.
 
virtual GAME_ERROR LoadStandalone ()
 Begin playing without a game file.
 
virtual GAME_ERROR UnloadGame ()
 Unload the current game.
 
virtual GAME_ERROR GetGameTiming (game_system_timing &timing_info)
 Get timing information about the loaded game.
 
virtual GAME_REGION GetRegion ()
 Get region of the loaded game.
 
virtual bool RequiresGameLoop ()
 Return true if the client requires the frontend to provide a game loop.
 
virtual GAME_ERROR RunFrame ()
 Run a single frame for add-ons that use a game loop.
 
virtual GAME_ERROR Reset ()
 Reset the current game.
 
void CloseGame (void)
 Callback to Kodi Function
Requests the frontend to stop the current game
 
bool EnableHardwareRendering (const game_hw_rendering_properties &properties)
 Callback to Kodi Function
Enable hardware rendering functionality
 
virtual GAME_ERROR HwContextReset ()
 Invalidates the current HW context and reinitializes GPU resources.
 
virtual GAME_ERROR HwContextDestroy ()
 Called before the context is destroyed.
 
game_proc_address_t HwGetProcAddress (const char *sym)
 Callback to Kodi Function
Get a symbol from the hardware context
 
virtual bool HasFeature (const std::string &controller_id, const std::string &feature_name)
 Check if input is accepted for a feature on the controller.
 
virtual game_input_topologyGetTopology ()
 Get the input topology that specifies which controllers can be connected.
 
virtual void FreeTopology (game_input_topology *topology)
 Free the topology's resources.
 
virtual void SetControllerLayouts (const std::vector< kodi::addon::GameControllerLayout > &controllers)
 Set the layouts for known controllers.
 
virtual bool EnableKeyboard (bool enable, const std::string &controller_id)
 Enable/disable keyboard input using the specified controller.
 
virtual bool EnableMouse (bool enable, const std::string &controller_id)
 Enable/disable mouse input using the specified controller.
 
virtual bool ConnectController (bool connect, const std::string &port_address, const std::string &controller_id)
 Connect/disconnect a controller to a port on the virtual game console.
 
virtual bool InputEvent (const game_input_event &event)
 Notify the add-on of an input event.
 
bool KodiInputEvent (const game_input_event &event)
 Callback to Kodi Function
Notify the port of an input event
 
virtual size_t SerializeSize ()
 Get the number of bytes required to serialize the game.
 
virtual GAME_ERROR Serialize (uint8_t *data, size_t size)
 Serialize the state of the game.
 
virtual GAME_ERROR Deserialize (const uint8_t *data, size_t size)
 Deserialize the game from the given state.
 
virtual GAME_ERROR CheatReset ()
 Reset the cheat system.
 
virtual GAME_ERROR GetMemory (GAME_MEMORY type, uint8_t *&data, size_t &size)
 Get a region of memory.
 
virtual GAME_ERROR SetCheat (unsigned int index, bool enabled, const std::string &code)
 Set a cheat code.
 
virtual GAME_ERROR RCGenerateHashFromFile (std::string &hash, unsigned int consoleID, const std::string &filePath)
 Generates a RetroAchievements hash for a given game that can be used to identify the game by RetroAchievements.
 
virtual GAME_ERROR RCGetGameIDUrl (std::string &url, const std::string &hash)
 Gets a URL to the endpoint that returns the game ID.
 
virtual GAME_ERROR RCGetPatchFileUrl (std::string &url, const std::string &username, const std::string &token, unsigned int gameID)
 Gets a URL to the endpoint that returns the patch file.
 
virtual GAME_ERROR RCPostRichPresenceUrl (std::string &url, std::string &postData, const std::string &username, const std::string &token, unsigned int gameID, const std::string &richPresence)
 Gets a URL to the endpoint that updates the rich presence in the user's RetroAchievements profile.
 
virtual GAME_ERROR RCEnableRichPresence (const std::string &script)
 Enables rich presence.
 
virtual GAME_ERROR RCGetRichPresenceEvaluation (std::string &evaluation, unsigned int consoleID)
 Gets the rich presence evaluation for the current frame. Rich presence must be enabled first or this will fail.
 
virtual GAME_ERROR RCResetRuntime ()
 Resets the runtime. Must be called each time a new rom is starting and when the savestate is changed.
 
- Public Member Functions inherited from kodi::addon::IAddonInstance
 IAddonInstance (const kodi::addon::IInstanceInfo &instance)
 
virtual ~IAddonInstance ()=default
 
virtual ADDON_STATUS CreateInstance (const kodi::addon::IInstanceInfo &instance, KODI_ADDON_INSTANCE_HDL &hdl)
 
std::string GetInstanceAPIVersion () const
 
virtual ADDON_STATUS SetInstanceSetting (const std::string &settingName, const kodi::addon::CSettingValue &settingValue)
 
bool IsInstanceSettingUsingDefault (const std::string &settingName)
 
std::string GetInstanceUserPath (const std::string &append="")
 
bool CheckInstanceSettingString (const std::string &settingName, std::string &settingValue)
 
std::string GetInstanceSettingString (const std::string &settingName, const std::string &defaultValue="")
 
void SetInstanceSettingString (const std::string &settingName, const std::string &settingValue)
 
bool CheckInstanceSettingInt (const std::string &settingName, int &settingValue)
 
int GetInstanceSettingInt (const std::string &settingName, int defaultValue=0)
 
void SetInstanceSettingInt (const std::string &settingName, int settingValue)
 
bool CheckInstanceSettingBoolean (const std::string &settingName, bool &settingValue)
 
bool GetInstanceSettingBoolean (const std::string &settingName, bool defaultValue=false)
 
void SetInstanceSettingBoolean (const std::string &settingName, bool settingValue)
 
bool CheckInstanceSettingFloat (const std::string &settingName, float &settingValue)
 
float GetInstanceSettingFloat (const std::string &settingName, float defaultValue=0.0f)
 
void SetInstanceSettingFloat (const std::string &settingName, float settingValue)
 
template<typename enumType >
bool CheckInstanceSettingEnum (const std::string &settingName, enumType &settingValue)
 
template<typename enumType >
enumType GetInstanceSettingEnum (const std::string &settingName, enumType defaultValue=static_cast< enumType >(0))
 
template<typename enumType >
void SetInstanceSettingEnum (const std::string &settingName, enumType settingValue)
 

The documentation for this class was generated from the following file: