Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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Functions to manage the addon and get basic information about it More...
Functions | |
kodi::addon::CInstanceGame::CInstanceGame () | |
Game class constructor. | |
kodi::addon::CInstanceGame::~CInstanceGame () override=default | |
Destructor. | |
std::string | kodi::addon::CInstanceGame::GameClientDllPath () const |
Callback to Kodi Function The path of the game client being loaded. | |
bool | kodi::addon::CInstanceGame::ProxyDllPaths (std::vector< std::string > &paths) |
Callback to Kodi Function Paths to proxy DLLs used to load the game client. | |
bool | kodi::addon::CInstanceGame::ResourceDirectories (std::vector< std::string > &dirs) |
Callback to Kodi Function The "system" directories of the frontend. | |
std::string | kodi::addon::CInstanceGame::ProfileDirectory () const |
Callback to Kodi Function The writable directory of the frontend. | |
bool | kodi::addon::CInstanceGame::SupportsVFS () const |
Callback to Kodi Function The value of the <supports_vfs> property from addon.xml. | |
bool | kodi::addon::CInstanceGame::Extensions (std::vector< std::string > &extensions) |
Callback to Kodi Function The extensions in the <extensions> property from addon.xml. | |
Functions to manage the addon and get basic information about it
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inline |
Game class constructor.
Used by an add-on that only supports only Game and only in one instance.
This class is created at addon by Kodi.
Here's example about the use of this:
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inline |
Callback to Kodi Function
The extensions in the <extensions> property from addon.xml.
[out] | extensions | vector list to store available extension |
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inline |
Callback to Kodi Function
The path of the game client being loaded.
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inline |
Callback to Kodi Function
The writable directory of the frontend.
This directory can be used to store SRAM, memory cards, high scores, etc, if the game client cannot use the regular memory interface, GetMemoryData().
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inline |
Callback to Kodi Function
Paths to proxy DLLs used to load the game client.
[out] | paths | vector list to store available dll paths |
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inline |
Callback to Kodi Function
The "system" directories of the frontend.
These directories can be used to store system-specific ROMs such as BIOSes, configuration data, etc.
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inline |
Callback to Kodi Function
The value of the <supports_vfs> property from addon.xml.
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overridedefault |
Destructor.