Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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kodi::addon::CInstanceGame Member List

This is the complete list of members for kodi::addon::CInstanceGame, including all inherited members.

CheatReset()kodi::addon::CInstanceGameinlinevirtual
CheckInstanceSettingBoolean(const std::string &settingName, bool &settingValue)kodi::addon::IAddonInstanceinline
CheckInstanceSettingEnum(const std::string &settingName, enumType &settingValue)kodi::addon::IAddonInstanceinline
CheckInstanceSettingFloat(const std::string &settingName, float &settingValue)kodi::addon::IAddonInstanceinline
CheckInstanceSettingInt(const std::string &settingName, int &settingValue)kodi::addon::IAddonInstanceinline
CheckInstanceSettingString(const std::string &settingName, std::string &settingValue)kodi::addon::IAddonInstanceinline
CInstanceGame()kodi::addon::CInstanceGameinline
CloseGame(void)kodi::addon::CInstanceGameinline
ConnectController(bool connect, const std::string &port_address, const std::string &controller_id)kodi::addon::CInstanceGameinlinevirtual
CreateInstance(const kodi::addon::IInstanceInfo &instance, KODI_ADDON_INSTANCE_HDL &hdl)kodi::addon::IAddonInstanceinlinevirtual
Deserialize(const uint8_t *data, size_t size)kodi::addon::CInstanceGameinlinevirtual
EnableHardwareRendering(const game_hw_rendering_properties &properties)kodi::addon::CInstanceGameinline
EnableKeyboard(bool enable, const std::string &controller_id)kodi::addon::CInstanceGameinlinevirtual
EnableMouse(bool enable, const std::string &controller_id)kodi::addon::CInstanceGameinlinevirtual
Extensions(std::vector< std::string > &extensions)kodi::addon::CInstanceGameinline
FreeTopology(game_input_topology *topology)kodi::addon::CInstanceGameinlinevirtual
GameClientDllPath() constkodi::addon::CInstanceGameinline
GetGameTiming(game_system_timing &timing_info)kodi::addon::CInstanceGameinlinevirtual
GetInstanceAPIVersion() constkodi::addon::IAddonInstanceinline
GetInstanceSettingBoolean(const std::string &settingName, bool defaultValue=false)kodi::addon::IAddonInstanceinline
GetInstanceSettingEnum(const std::string &settingName, enumType defaultValue=static_cast< enumType >(0))kodi::addon::IAddonInstanceinline
GetInstanceSettingFloat(const std::string &settingName, float defaultValue=0.0f)kodi::addon::IAddonInstanceinline
GetInstanceSettingInt(const std::string &settingName, int defaultValue=0)kodi::addon::IAddonInstanceinline
GetInstanceSettingString(const std::string &settingName, const std::string &defaultValue="")kodi::addon::IAddonInstanceinline
GetInstanceUserPath(const std::string &append="")kodi::addon::IAddonInstanceinline
GetMemory(GAME_MEMORY type, uint8_t *&data, size_t &size)kodi::addon::CInstanceGameinlinevirtual
GetRegion()kodi::addon::CInstanceGameinlinevirtual
GetTopology()kodi::addon::CInstanceGameinlinevirtual
HasFeature(const std::string &controller_id, const std::string &feature_name)kodi::addon::CInstanceGameinlinevirtual
HwContextDestroy()kodi::addon::CInstanceGameinlinevirtual
HwContextReset()kodi::addon::CInstanceGameinlinevirtual
HwGetProcAddress(const char *sym)kodi::addon::CInstanceGameinline
IAddonInstance(const kodi::addon::IInstanceInfo &instance)kodi::addon::IAddonInstanceinlineexplicit
InputEvent(const game_input_event &event)kodi::addon::CInstanceGameinlinevirtual
IsInstanceSettingUsingDefault(const std::string &settingName)kodi::addon::IAddonInstanceinline
KodiInputEvent(const game_input_event &event)kodi::addon::CInstanceGameinline
LoadGame(const std::string &url)kodi::addon::CInstanceGameinlinevirtual
LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls)kodi::addon::CInstanceGameinlinevirtual
LoadStandalone()kodi::addon::CInstanceGameinlinevirtual
ProfileDirectory() constkodi::addon::CInstanceGameinline
ProxyDllPaths(std::vector< std::string > &paths)kodi::addon::CInstanceGameinline
RCEnableRichPresence(const std::string &script)kodi::addon::CInstanceGameinlinevirtual
RCGenerateHashFromFile(std::string &hash, unsigned int consoleID, const std::string &filePath)kodi::addon::CInstanceGameinlinevirtual
RCGetGameIDUrl(std::string &url, const std::string &hash)kodi::addon::CInstanceGameinlinevirtual
RCGetPatchFileUrl(std::string &url, const std::string &username, const std::string &token, unsigned int gameID)kodi::addon::CInstanceGameinlinevirtual
RCGetRichPresenceEvaluation(std::string &evaluation, unsigned int consoleID)kodi::addon::CInstanceGameinlinevirtual
RCPostRichPresenceUrl(std::string &url, std::string &postData, const std::string &username, const std::string &token, unsigned int gameID, const std::string &richPresence)kodi::addon::CInstanceGameinlinevirtual
RCResetRuntime()kodi::addon::CInstanceGameinlinevirtual
RequiresGameLoop()kodi::addon::CInstanceGameinlinevirtual
Reset()kodi::addon::CInstanceGameinlinevirtual
ResourceDirectories(std::vector< std::string > &dirs)kodi::addon::CInstanceGameinline
RunFrame()kodi::addon::CInstanceGameinlinevirtual
Serialize(uint8_t *data, size_t size)kodi::addon::CInstanceGameinlinevirtual
SerializeSize()kodi::addon::CInstanceGameinlinevirtual
SetCheat(unsigned int index, bool enabled, const std::string &code)kodi::addon::CInstanceGameinlinevirtual
SetControllerLayouts(const std::vector< kodi::addon::GameControllerLayout > &controllers)kodi::addon::CInstanceGameinlinevirtual
SetInstanceSetting(const std::string &settingName, const kodi::addon::CSettingValue &settingValue)kodi::addon::IAddonInstanceinlinevirtual
SetInstanceSettingBoolean(const std::string &settingName, bool settingValue)kodi::addon::IAddonInstanceinline
SetInstanceSettingEnum(const std::string &settingName, enumType settingValue)kodi::addon::IAddonInstanceinline
SetInstanceSettingFloat(const std::string &settingName, float settingValue)kodi::addon::IAddonInstanceinline
SetInstanceSettingInt(const std::string &settingName, int settingValue)kodi::addon::IAddonInstanceinline
SetInstanceSettingString(const std::string &settingName, const std::string &settingValue)kodi::addon::IAddonInstanceinline
SupportsVFS() constkodi::addon::CInstanceGameinline
UnloadGame()kodi::addon::CInstanceGameinlinevirtual
~CInstanceGame() override=defaultkodi::addon::CInstanceGame
~IAddonInstance()=defaultkodi::addon::IAddonInstancevirtual