Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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#include <Game.h>
Public Attributes | |
std::string | controller_id |
Controller identifier. | |
bool | provides_input {false} |
Provides input. | |
std::vector< std::string > | digital_buttons |
Digital buttons. | |
std::vector< std::string > | analog_buttons |
Analog buttons. | |
std::vector< std::string > | analog_sticks |
Analog sticks. | |
std::vector< std::string > | accelerometers |
Accelerometers. | |
std::vector< std::string > | keys |
Keys. | |
std::vector< std::string > | rel_pointers |
Relative pointers. | |
std::vector< std::string > | abs_pointers |
Absolute pointers. | |
std::vector< std::string > | motors |
Motors. | |
std::vector<std::string> kodi::addon::GameControllerLayout::abs_pointers |
Absolute pointers.
std::vector<std::string> kodi::addon::GameControllerLayout::accelerometers |
Accelerometers.
std::vector<std::string> kodi::addon::GameControllerLayout::analog_buttons |
Analog buttons.
std::vector<std::string> kodi::addon::GameControllerLayout::analog_sticks |
Analog sticks.
std::string kodi::addon::GameControllerLayout::controller_id |
Controller identifier.
std::vector<std::string> kodi::addon::GameControllerLayout::digital_buttons |
Digital buttons.
std::vector<std::string> kodi::addon::GameControllerLayout::keys |
Keys.
std::vector<std::string> kodi::addon::GameControllerLayout::motors |
Motors.
bool kodi::addon::GameControllerLayout::provides_input {false} |
Provides input.
False for multitaps
std::vector<std::string> kodi::addon::GameControllerLayout::rel_pointers |
Relative pointers.