#include <VdpauGL.h>
◆ glVDPAUFiniNV
PFNGLVDPAUFININVPROC VDPAU::InteropInfo::glVDPAUFiniNV |
◆ glVDPAUGetSurfaceivNV
PFNGLVDPAUGETSURFACEIVNVPROC VDPAU::InteropInfo::glVDPAUGetSurfaceivNV |
◆ glVDPAUInitNV
PFNGLVDPAUINITNVPROC VDPAU::InteropInfo::glVDPAUInitNV |
◆ glVDPAUIsSurfaceNV
PFNGLVDPAUISSURFACENVPROC VDPAU::InteropInfo::glVDPAUIsSurfaceNV |
◆ glVDPAUMapSurfacesNV
PFNGLVDPAUMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUMapSurfacesNV |
◆ glVDPAURegisterOutputSurfaceNV
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterOutputSurfaceNV |
◆ glVDPAURegisterVideoSurfaceNV
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterVideoSurfaceNV |
◆ glVDPAUSurfaceAccessNV
PFNGLVDPAUSURFACEACCESSNVPROC VDPAU::InteropInfo::glVDPAUSurfaceAccessNV |
◆ glVDPAUUnmapSurfacesNV
PFNGLVDPAUUNMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUUnmapSurfacesNV |
◆ glVDPAUUnregisterSurfaceNV
PFNGLVDPAUUNREGISTERSURFACENVPROC VDPAU::InteropInfo::glVDPAUUnregisterSurfaceNV |
◆ textureTarget
GLenum VDPAU::InteropInfo::textureTarget |
The documentation for this struct was generated from the following file: